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commented rain out of code

windows
Katharina Ott 4 years ago
parent
commit
5067c92814
2 changed files with 2 additions and 2 deletions
  1. 1
    1
      src/main.cpp
  2. 1
    1
      src/particle.cpp

+ 1
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src/main.cpp View File

//======================================================================== //========================================================================
int main( ){ int main( ){


ofSetupOpenGL(1000,1000, OF_WINDOW); // <-------- setup the GL context
ofGLFWWindowSettings settings; ofGLFWWindowSettings settings;
settings.setGLVersion(3, 2); settings.setGLVersion(3, 2);
settings.setSize(1280, 800); settings.setSize(1280, 800);
ofCreateWindow(settings); ofCreateWindow(settings);
ofSetupOpenGL(1000, 1000, OF_WINDOW); // <-------- setup the GL context
ofRunApp(new ofApp()); ofRunApp(new ofApp());





+ 1
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src/particle.cpp View File



//Movement of particle in the different settings //Movement of particle in the different settings


doMovementOfParticlesAtRain(tornadoIsFinished, deltaT, sceneSizeX);
//doMovementOfParticlesAtRain(tornadoIsFinished, deltaT, sceneSizeX);


if (cloudAttractorIsSet == true) { if (cloudAttractorIsSet == true) {
doMovementOfParticlesAtRocketEffect(sceneSizeY, imageHeight, imageWidth, sceneSizeX, attractor, deltaT); doMovementOfParticlesAtRocketEffect(sceneSizeY, imageHeight, imageWidth, sceneSizeX, attractor, deltaT);

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