commented rain out of code

This commit is contained in:
Katharina Ott 2019-06-13 18:00:56 +02:00
parent 4399c724d3
commit 5067c92814
2 changed files with 2 additions and 2 deletions

View File

@ -5,11 +5,11 @@
//======================================================================== //========================================================================
int main( ){ int main( ){
ofSetupOpenGL(1000,1000, OF_WINDOW); // <-------- setup the GL context
ofGLFWWindowSettings settings; ofGLFWWindowSettings settings;
settings.setGLVersion(3, 2); settings.setGLVersion(3, 2);
settings.setSize(1280, 800); settings.setSize(1280, 800);
ofCreateWindow(settings); ofCreateWindow(settings);
ofSetupOpenGL(1000, 1000, OF_WINDOW); // <-------- setup the GL context
ofRunApp(new ofApp()); ofRunApp(new ofApp());

View File

@ -61,7 +61,7 @@ void Particle::updateParticle(double deltaT, ofVec2f attractor, bool cloudAttrac
//Movement of particle in the different settings //Movement of particle in the different settings
doMovementOfParticlesAtRain(tornadoIsFinished, deltaT, sceneSizeX); //doMovementOfParticlesAtRain(tornadoIsFinished, deltaT, sceneSizeX);
if (cloudAttractorIsSet == true) { if (cloudAttractorIsSet == true) {
doMovementOfParticlesAtRocketEffect(sceneSizeY, imageHeight, imageWidth, sceneSizeX, attractor, deltaT); doMovementOfParticlesAtRocketEffect(sceneSizeY, imageHeight, imageWidth, sceneSizeX, attractor, deltaT);