commented rain out of code
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@ -5,11 +5,11 @@
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//========================================================================
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//========================================================================
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int main( ){
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int main( ){
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ofSetupOpenGL(1000,1000, OF_WINDOW); // <-------- setup the GL context
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ofGLFWWindowSettings settings;
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ofGLFWWindowSettings settings;
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settings.setGLVersion(3, 2);
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settings.setGLVersion(3, 2);
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settings.setSize(1280, 800);
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settings.setSize(1280, 800);
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ofCreateWindow(settings);
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ofCreateWindow(settings);
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ofSetupOpenGL(1000, 1000, OF_WINDOW); // <-------- setup the GL context
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ofRunApp(new ofApp());
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ofRunApp(new ofApp());
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@ -61,7 +61,7 @@ void Particle::updateParticle(double deltaT, ofVec2f attractor, bool cloudAttrac
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//Movement of particle in the different settings
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//Movement of particle in the different settings
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doMovementOfParticlesAtRain(tornadoIsFinished, deltaT, sceneSizeX);
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//doMovementOfParticlesAtRain(tornadoIsFinished, deltaT, sceneSizeX);
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if (cloudAttractorIsSet == true) {
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if (cloudAttractorIsSet == true) {
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doMovementOfParticlesAtRocketEffect(sceneSizeY, imageHeight, imageWidth, sceneSizeX, attractor, deltaT);
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doMovementOfParticlesAtRocketEffect(sceneSizeY, imageHeight, imageWidth, sceneSizeX, attractor, deltaT);
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