Desktop.ini | Desktop.ini | ||||
# Android | # Android | ||||
.csettings | |||||
.csettings | |||||
/.vs/Projekt_FORUM/v15 |
{ | |||||
"CurrentProjectSetting": "No Configurations" | |||||
} |
{ | |||||
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], | |||||
"PreviewInSolutionExplorer": false | |||||
} |
<?xml version="1.0" encoding="utf-8"?> | |||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> | |||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> | |||||
<LocalDebuggerWorkingDirectory>$(ProjectDir)/bin</LocalDebuggerWorkingDirectory> | |||||
<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor> | |||||
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> | |||||
<LocalDebuggerWorkingDirectory>$(ProjectDir)/bin</LocalDebuggerWorkingDirectory> | |||||
<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor> | |||||
</PropertyGroup> | |||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> | |||||
<LocalDebuggerWorkingDirectory>$(ProjectDir)/bin</LocalDebuggerWorkingDirectory> | |||||
<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor> | |||||
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> | |||||
<LocalDebuggerWorkingDirectory>$(ProjectDir)/bin</LocalDebuggerWorkingDirectory> | |||||
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// Created by Sebastian Holzki on 17.04.19. | // Created by Sebastian Holzki on 17.04.19. | ||||
// | // | ||||
#include "avatar.hpp" | |||||
#include "avatar.h" | |||||
// | // | ||||
// avatar.hpp | |||||
// avatar.h | |||||
// emptyExample | // emptyExample | ||||
// | // | ||||
// Created by Sebastian Holzki on 17.04.19. | // Created by Sebastian Holzki on 17.04.19. |
// Created by Sebastian Holzki on 17.04.19. | // Created by Sebastian Holzki on 17.04.19. | ||||
// | // | ||||
#include "greatWhole.hpp" | |||||
#include "avatar.hpp" | |||||
#include "greatWhole.h" | |||||
#include "avatar.h" | |||||
// | // | ||||
// greatWhole.hpp | |||||
// greatWhole.h | |||||
// emptyExample | // emptyExample | ||||
// | // | ||||
// Created by Sebastian Holzki on 17.04.19. | // Created by Sebastian Holzki on 17.04.19. | ||||
#include <stdio.h> | #include <stdio.h> | ||||
#include "ofMain.h" | #include "ofMain.h" | ||||
#include "avatar.hpp" | |||||
#include "avatar.h" | |||||
#pragma once | #pragma once | ||||
int main( ){ | int main( ){ | ||||
ofSetupOpenGL(1000,1000, OF_WINDOW); // <-------- setup the GL context | ofSetupOpenGL(1000,1000, OF_WINDOW); // <-------- setup the GL context | ||||
ofGLFWWindowSettings settings; | |||||
settings.setGLVersion(3, 2); | |||||
settings.setSize(1280, 800); | |||||
ofCreateWindow(settings); | |||||
// this kicks off the running of my app | |||||
// can be OF_WINDOW or OF_FULLSCREEN | |||||
// pass in width and height too: | |||||
ofRunApp(new ofApp()); | |||||
ofRunApp( new ofApp()); | ofRunApp( new ofApp()); | ||||
} | } |
// Created by Sebastian Holzki on 11.06.19. | // Created by Sebastian Holzki on 11.06.19. | ||||
// | // | ||||
#include "objectPhysics.hpp" | |||||
#include "objectPhysics.h" | |||||
// | // | ||||
// objectPhysics.hpp | |||||
// objectPhysics.h | |||||
// emptyExample | // emptyExample | ||||
// | // | ||||
// Created by Sebastian Holzki on 01.05.19. | // Created by Sebastian Holzki on 01.05.19. | ||||
// | // | ||||
#ifndef objectPhysics_hpp | |||||
#define objectPhysics_hpp | |||||
#ifndef objectPhysics_h | |||||
#define objectPhysics_h | |||||
#include <stdio.h> | #include <stdio.h> | ||||
#include "ofMain.h" | #include "ofMain.h" | ||||
#endif /* objectPhysics_hpp */ | |||||
#endif /* objectPhysics_h */ | |||||
class ObjectPhysics { | class ObjectPhysics { |
#pragma once | #pragma once | ||||
#include "ofMain.h" | #include "ofMain.h" | ||||
#include "particleSystem.hpp" | |||||
#include "greatWhole.hpp" | |||||
#include "avatar.hpp" | |||||
#include "particleSystem.h" | |||||
#include "greatWhole.h" | |||||
#include "avatar.h" | |||||
#include "ofxOsc.h" | #include "ofxOsc.h" | ||||
#include "visitor.hpp" | |||||
#include "objectPhysics.hpp" | |||||
#include "particle.hpp" | |||||
#include "visitor.h" | |||||
#include "objectPhysics.h" | |||||
#include "particle.h" | |||||
int WINDOWSIZE_WIDTH = 1000; | |||||
int WINDOWSIZE_HEIGHT = 1000; | |||||
//int WINDOWSIZE_WIDTH = 1000; | |||||
//int WINDOWSIZE_HEIGHT = 1000; | |||||
// Created by Sebastian Holzki on 16.04.19. | // Created by Sebastian Holzki on 16.04.19. | ||||
// | // | ||||
#include "particle.hpp" | |||||
#include "particle.h" | |||||
// | // | ||||
// particle.hpp | |||||
// particle.h | |||||
// | // | ||||
// Created by Sebastian Holzki on 16.04.19. | // Created by Sebastian Holzki on 16.04.19. | ||||
// | // |
// Created by Sebastian Holzki on 16.04.19. | // Created by Sebastian Holzki on 16.04.19. | ||||
// | // | ||||
#include "particleSystem.hpp" | |||||
#include "particleSystem.h" | |||||
// | // | ||||
// particleSystem.hpp | |||||
// particleSystem.h | |||||
// emptyExample | // emptyExample | ||||
// | // | ||||
// Created by Sebastian Holzki on 16.04.19. | // Created by Sebastian Holzki on 16.04.19. | ||||
#include <stdio.h> | #include <stdio.h> | ||||
#include "particle.hpp" | |||||
#include "particle.h" | |||||
// Created by Sebastian Holzki on 11.06.19. | // Created by Sebastian Holzki on 11.06.19. | ||||
// | // | ||||
#include "visitor.hpp" | |||||
#include "visitor.h" | |||||
// | // | ||||
// visitor.hpp | |||||
// visitor.h | |||||
// particle_combined | // particle_combined | ||||
// | // | ||||
// Created by Sebastian Holzki on 11.06.19. | // Created by Sebastian Holzki on 11.06.19. |