Compare commits
5 Commits
Author | SHA1 | Date | |
---|---|---|---|
|
5067c92814 | ||
|
4399c724d3 | ||
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6232221061 | ||
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7344907adc | ||
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9f2a0d43f4 |
3
.gitignore
vendored
@ -90,4 +90,5 @@ Thumbs.db
|
||||
Desktop.ini
|
||||
|
||||
# Android
|
||||
.csettings
|
||||
.csettings
|
||||
/.vs/Projekt_FORUM/v15
|
||||
|
3
.vs/ProjectSettings.json
Normal file
@ -0,0 +1,3 @@
|
||||
{
|
||||
"CurrentProjectSetting": "No Configurations"
|
||||
}
|
7
.vs/VSWorkspaceState.json
Normal file
@ -0,0 +1,7 @@
|
||||
{
|
||||
"ExpandedNodes": [
|
||||
"",
|
||||
"\\src"
|
||||
],
|
||||
"PreviewInSolutionExplorer": false
|
||||
}
|
BIN
.vs/slnx.sqlite
Normal file
19
Projekt_FORUM.vcxproj.user
Normal file
@ -0,0 +1,19 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<LocalDebuggerWorkingDirectory>$(ProjectDir)/bin</LocalDebuggerWorkingDirectory>
|
||||
<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<LocalDebuggerWorkingDirectory>$(ProjectDir)/bin</LocalDebuggerWorkingDirectory>
|
||||
<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<LocalDebuggerWorkingDirectory>$(ProjectDir)/bin</LocalDebuggerWorkingDirectory>
|
||||
<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<LocalDebuggerWorkingDirectory>$(ProjectDir)/bin</LocalDebuggerWorkingDirectory>
|
||||
<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
|
||||
</PropertyGroup>
|
||||
</Project>
|
BIN
bin/data/AlltagTechnikUmwelt.png
Normal file
After Width: | Height: | Size: 3.0 KiB |
BIN
bin/data/AlltagWissenschaftUmwelt.png
Normal file
After Width: | Height: | Size: 3.1 KiB |
BIN
bin/data/Danke_4070_2.png
Normal file
After Width: | Height: | Size: 11 KiB |
BIN
bin/data/FINAL_Logo.png
Normal file
After Width: | Height: | Size: 1.6 KiB |
BIN
bin/data/HexAlltagTechnikUmwelt.png
Normal file
After Width: | Height: | Size: 4.9 KiB |
BIN
bin/data/HexAlltagWissenschaftUmwelt.png
Normal file
After Width: | Height: | Size: 5.1 KiB |
BIN
bin/data/HexTechnikUmwelt.png
Normal file
After Width: | Height: | Size: 4.8 KiB |
BIN
bin/data/HexUmweltTechnik.png
Normal file
After Width: | Height: | Size: 5.5 KiB |
BIN
bin/data/HexUmweltWissenschaft.png
Normal file
After Width: | Height: | Size: 6.4 KiB |
BIN
bin/data/Hexagon.png
Normal file
After Width: | Height: | Size: 2.5 KiB |
BIN
bin/data/Ohm.png
Normal file
After Width: | Height: | Size: 2.8 KiB |
BIN
bin/data/PktAlltagTechnikUmwelt.png
Normal file
After Width: | Height: | Size: 3.3 KiB |
BIN
bin/data/PktAlltagWissenschaftUmwelt.png
Normal file
After Width: | Height: | Size: 3.4 KiB |
BIN
bin/data/PktTechnikUmwelt.png
Normal file
After Width: | Height: | Size: 3.3 KiB |
BIN
bin/data/PktUmweltTechnik.png
Normal file
After Width: | Height: | Size: 3.9 KiB |
BIN
bin/data/PktUmweltWissenschaft.png
Normal file
After Width: | Height: | Size: 4.8 KiB |
BIN
bin/data/TechnikUmwelt.png
Normal file
After Width: | Height: | Size: 2.7 KiB |
BIN
bin/data/UmweltTechnik.png
Normal file
After Width: | Height: | Size: 3.4 KiB |
BIN
bin/data/UmweltWissenschaft.png
Normal file
After Width: | Height: | Size: 4.4 KiB |
BIN
bin/data/Wolke.png
Normal file
After Width: | Height: | Size: 937 B |
BIN
bin/data/img/beer.png
Normal file
After Width: | Height: | Size: 16 KiB |
BIN
bin/data/img/br.png
Normal file
After Width: | Height: | Size: 29 KiB |
BIN
bin/data/img/tex.png
Normal file
After Width: | Height: | Size: 5.7 KiB |
BIN
bin/data/img/tr.png
Normal file
After Width: | Height: | Size: 111 KiB |
24
bin/data/settings.json
Normal file
@ -0,0 +1,24 @@
|
||||
{
|
||||
"warps": [
|
||||
{
|
||||
"blend": {
|
||||
"edges": "0, 0, 0.5, 0.5",
|
||||
"exponent": 2.0,
|
||||
"gamma": "1, 1, 1",
|
||||
"luminance": "0.5, 0.5, 0.5"
|
||||
},
|
||||
"brightness": 1.0,
|
||||
"type": 2,
|
||||
"warp": {
|
||||
"columns": 2,
|
||||
"control points": [
|
||||
"0, 0",
|
||||
"1, 0",
|
||||
"1, 1",
|
||||
"0, 1"
|
||||
],
|
||||
"rows": 2
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
16
bin/data/shaders/ofxWarp/ControlPoint.frag
Normal file
@ -0,0 +1,16 @@
|
||||
#version 150
|
||||
|
||||
in vec2 vTexCoord;
|
||||
in vec4 vColor;
|
||||
|
||||
out vec4 fragColor;
|
||||
|
||||
void main(void)
|
||||
{
|
||||
vec2 uv = vTexCoord * 2.0 - 1.0;
|
||||
float d = dot(uv, uv);
|
||||
float rim = smoothstep(0.7, 0.8, d);
|
||||
rim += smoothstep(0.3, 0.4, d) - smoothstep(0.5, 0.6, d);
|
||||
rim += smoothstep(0.1, 0.0, d);
|
||||
fragColor = mix(vec4( 0.0, 0.0, 0.0, 0.25), vColor, rim);
|
||||
}
|
23
bin/data/shaders/ofxWarp/ControlPoint.vert
Normal file
@ -0,0 +1,23 @@
|
||||
#version 150
|
||||
|
||||
// OF default uniforms and attributes
|
||||
uniform mat4 modelViewProjectionMatrix;
|
||||
uniform vec4 globalColor;
|
||||
|
||||
in vec4 position;
|
||||
in vec2 texcoord;
|
||||
in vec4 color;
|
||||
|
||||
// App uniforms and attributes
|
||||
in vec4 iPositionScale;
|
||||
in vec4 iColor;
|
||||
|
||||
out vec2 vTexCoord;
|
||||
out vec4 vColor;
|
||||
|
||||
void main(void)
|
||||
{
|
||||
vTexCoord = texcoord;
|
||||
vColor = globalColor * iColor;
|
||||
gl_Position = modelViewProjectionMatrix * vec4(position.xy * iPositionScale.z + iPositionScale.xy, position.zw);
|
||||
}
|
57
bin/data/shaders/ofxWarp/WarpBilinear.frag
Normal file
@ -0,0 +1,57 @@
|
||||
#version 150
|
||||
|
||||
uniform sampler2D uTexture;
|
||||
uniform vec4 uExtends;
|
||||
uniform vec3 uLuminance;
|
||||
uniform vec3 uGamma;
|
||||
uniform vec4 uEdges;
|
||||
uniform vec4 uCorners;
|
||||
uniform float uExponent;
|
||||
uniform bool uEditing;
|
||||
|
||||
in vec2 vTexCoord;
|
||||
in vec4 vColor;
|
||||
|
||||
out vec4 fragColor;
|
||||
|
||||
float map(in float value, in float inMin, in float inMax, in float outMin, in float outMax)
|
||||
{
|
||||
return outMin + (outMax - outMin) * (value - inMin) / (inMax - inMin);
|
||||
}
|
||||
|
||||
float grid(in vec2 uv, in vec2 size)
|
||||
{
|
||||
vec2 coord = uv / size;
|
||||
vec2 grid = abs(fract(coord - 0.5) - 0.5) / (2.0 * fwidth(coord));
|
||||
float line = min(grid.x, grid.y);
|
||||
return 1.0 - min(line, 1.0);
|
||||
}
|
||||
|
||||
void main(void)
|
||||
{
|
||||
vec4 texColor = texture(uTexture, vTexCoord);
|
||||
|
||||
vec2 mapCoord = vec2(map(vTexCoord.x, uCorners.x, uCorners.z, 0.0, 1.0), map(vTexCoord.y, uCorners.y, uCorners.w, 0.0, 1.0));
|
||||
|
||||
float a = 1.0;
|
||||
if (uEdges.x > 0.0) a *= clamp(mapCoord.x / uEdges.x, 0.0, 1.0);
|
||||
if (uEdges.y > 0.0) a *= clamp(mapCoord.y / uEdges.y, 0.0, 1.0);
|
||||
if (uEdges.z > 0.0) a *= clamp((1.0 - mapCoord.x) / uEdges.z, 0.0, 1.0);
|
||||
if (uEdges.w > 0.0) a *= clamp((1.0 - mapCoord.y) / uEdges.w, 0.0, 1.0);
|
||||
|
||||
const vec3 one = vec3(1.0);
|
||||
vec3 blend = (a < 0.5) ? (uLuminance * pow(2.0 * a, uExponent)) : one - (one - uLuminance) * pow(2.0 * (1.0 - a), uExponent);
|
||||
|
||||
texColor.rgb *= pow(blend, one / uGamma);
|
||||
|
||||
if (uEditing)
|
||||
{
|
||||
float f = grid(mapCoord.xy * uExtends.xy, uExtends.zw);
|
||||
vec4 gridColor = vec4(1.0f);
|
||||
fragColor = mix(texColor * vColor, gridColor, f);
|
||||
}
|
||||
else
|
||||
{
|
||||
fragColor = texColor * vColor;
|
||||
}
|
||||
}
|
21
bin/data/shaders/ofxWarp/WarpBilinear.vert
Normal file
@ -0,0 +1,21 @@
|
||||
#version 150
|
||||
|
||||
// OF default uniforms and attributes
|
||||
uniform mat4 modelViewProjectionMatrix;
|
||||
uniform vec4 globalColor;
|
||||
|
||||
in vec4 position;
|
||||
in vec2 texcoord;
|
||||
in vec4 color;
|
||||
|
||||
// App uniforms and attributes
|
||||
out vec2 vTexCoord;
|
||||
out vec4 vColor;
|
||||
|
||||
void main(void)
|
||||
{
|
||||
vTexCoord = texcoord;
|
||||
vColor = globalColor;
|
||||
|
||||
gl_Position = modelViewProjectionMatrix * position;
|
||||
}
|
38
bin/data/shaders/ofxWarp/WarpPerspective.frag
Normal file
@ -0,0 +1,38 @@
|
||||
#version 150
|
||||
|
||||
uniform sampler2D uTexture;
|
||||
uniform vec3 uLuminance;
|
||||
uniform vec3 uGamma;
|
||||
uniform vec4 uEdges;
|
||||
uniform vec4 uCorners;
|
||||
uniform float uExponent;
|
||||
|
||||
in vec2 vTexCoord;
|
||||
in vec4 vColor;
|
||||
|
||||
out vec4 fragColor;
|
||||
|
||||
float map(in float value, in float inMin, in float inMax, in float outMin, in float outMax)
|
||||
{
|
||||
return outMin + (outMax - outMin) * (value - inMin) / (inMax - inMin);
|
||||
}
|
||||
|
||||
void main(void)
|
||||
{
|
||||
vec4 texColor = texture(uTexture, vTexCoord);
|
||||
|
||||
vec2 mapCoord = vec2(map(vTexCoord.x, uCorners.x, uCorners.z, 0.0, 1.0), map(vTexCoord.y, uCorners.y, uCorners.w, 0.0, 1.0));
|
||||
|
||||
float a = 1.0;
|
||||
if (uEdges.x > 0.0) a *= clamp(mapCoord.x / uEdges.x, 0.0, 1.0);
|
||||
if (uEdges.y > 0.0) a *= clamp(mapCoord.y / uEdges.y, 0.0, 1.0);
|
||||
if (uEdges.z > 0.0) a *= clamp((1.0 - mapCoord.x) / uEdges.z, 0.0, 1.0);
|
||||
if (uEdges.w > 0.0) a *= clamp((1.0 - mapCoord.y) / uEdges.w, 0.0, 1.0);
|
||||
|
||||
const vec3 one = vec3(1.0);
|
||||
vec3 blend = (a < 0.5) ? (uLuminance * pow(2.0 * a, uExponent)) : one - (one - uLuminance) * pow(2.0 * (1.0 - a), uExponent);
|
||||
|
||||
texColor.rgb *= pow(blend, one / uGamma);
|
||||
|
||||
fragColor = texColor * vColor;
|
||||
}
|
21
bin/data/shaders/ofxWarp/WarpPerspective.vert
Normal file
@ -0,0 +1,21 @@
|
||||
#version 150
|
||||
|
||||
// OF default uniforms and attributes
|
||||
uniform mat4 modelViewProjectionMatrix;
|
||||
uniform vec4 globalColor;
|
||||
|
||||
in vec4 position;
|
||||
in vec2 texcoord;
|
||||
in vec4 color;
|
||||
|
||||
// App uniforms and attributes
|
||||
out vec2 vTexCoord;
|
||||
out vec4 vColor;
|
||||
|
||||
void main(void)
|
||||
{
|
||||
vTexCoord = texcoord;
|
||||
vColor = globalColor;
|
||||
|
||||
gl_Position = modelViewProjectionMatrix * position;
|
||||
}
|
BIN
bin/data/testcard.png
Normal file
After Width: | Height: | Size: 28 KiB |
10
bin/data/xml/attractor.xml
Normal file
@ -0,0 +1,10 @@
|
||||
<default>
|
||||
<sizeMin>0.05</sizeMin>
|
||||
<sizeMax>4</sizeMax>
|
||||
<mass>100</mass>
|
||||
<drag>0</drag>
|
||||
<maxLife>10</maxLife>
|
||||
<velMin>-80</velMin>
|
||||
<velMax>80</velMax>
|
||||
<color></color>
|
||||
</default>
|
10
bin/data/xml/default.xml
Normal file
@ -0,0 +1,10 @@
|
||||
<default>
|
||||
<sizeMin>0.05</sizeMin>
|
||||
<sizeMax>4</sizeMax>
|
||||
<mass>100</mass>
|
||||
<drag>0</drag>
|
||||
<maxLife>10</maxLife>
|
||||
<velMin>-80</velMin>
|
||||
<velMax>80</velMax>
|
||||
<color></color>
|
||||
</default>
|
10
bin/data/xml/detractor.xml
Normal file
@ -0,0 +1,10 @@
|
||||
<default>
|
||||
<sizeMin>0.05</sizeMin>
|
||||
<sizeMax>4</sizeMax>
|
||||
<mass>100</mass>
|
||||
<drag>0</drag>
|
||||
<maxLife>10</maxLife>
|
||||
<velMin>-80</velMin>
|
||||
<velMax>80</velMax>
|
||||
<color></color>
|
||||
</default>
|
10
bin/data/xml/radial.xml
Normal file
@ -0,0 +1,10 @@
|
||||
<default>
|
||||
<sizeMin>0.05</sizeMin>
|
||||
<sizeMax>4</sizeMax>
|
||||
<mass>100</mass>
|
||||
<drag>0</drag>
|
||||
<maxLife>10</maxLife>
|
||||
<velMin>-80</velMin>
|
||||
<velMax>80</velMax>
|
||||
<color></color>
|
||||
</default>
|
10
bin/data/xml/rain.xml
Normal file
@ -0,0 +1,10 @@
|
||||
<default>
|
||||
<sizeMin>0.05</sizeMin>
|
||||
<sizeMax>4</sizeMax>
|
||||
<mass>100</mass>
|
||||
<drag>0</drag>
|
||||
<maxLife>10</maxLife>
|
||||
<velMin>-80</velMin>
|
||||
<velMax>80</velMax>
|
||||
<color></color>
|
||||
</default>
|
21
bin/data/xml/symbol.xml
Normal file
@ -0,0 +1,21 @@
|
||||
<default>
|
||||
<sizeMin>0.01</sizeMin>
|
||||
<sizeMax>4.0</sizeMax>
|
||||
<massMin>100</massMin>
|
||||
<massMax>250</massMax>
|
||||
<drag>0</drag>
|
||||
<maxLife>ofRandom(maxAge - 5, maxAge)</maxLife>
|
||||
<velMin>-80</velMin>
|
||||
<velMax>80</velMax>
|
||||
<color>(5, 241, 219)</color>
|
||||
<age>0.0</age>
|
||||
<valueToMoveToTop>0</valueToMoveToTop>
|
||||
<valueToMoveToRight>0</valueToMoveToRight>
|
||||
<counterToMoveParticlesToRight>70</counterToMoveParticlesToRight>
|
||||
<particleLeftScene>false</particleLeftScene>
|
||||
|
||||
</default>
|
||||
|
||||
vel.set(ofRandom(-20.0, 20.0), ofRandom(-90, -100));
|
||||
|
||||
|
@ -5,7 +5,7 @@
|
||||
// Created by Sebastian Holzki on 17.04.19.
|
||||
//
|
||||
|
||||
#include "avatar.hpp"
|
||||
#include "avatar.h"
|
||||
|
||||
|
||||
|
||||
|
@ -1,5 +1,5 @@
|
||||
//
|
||||
// avatar.hpp
|
||||
// avatar.h
|
||||
// emptyExample
|
||||
//
|
||||
// Created by Sebastian Holzki on 17.04.19.
|
159
src/drawableImage.cpp
Normal file
@ -0,0 +1,159 @@
|
||||
#include "drawableImage.h"
|
||||
#include "images.h"
|
||||
|
||||
//--------------------------------------------------------------
|
||||
DrawableImage::DrawableImage(string imageName, float sceneSizeX, float sceneSizeY) {
|
||||
//Color for symbol
|
||||
redImageColor = 121;
|
||||
greenImageColor = 205;
|
||||
blueImageColor = 205;
|
||||
|
||||
pastMiddle = true;
|
||||
fileImageHex.loadImage("Hexagon.png");
|
||||
imageToDraw.loadImage(imageName);
|
||||
fileImageHex = changeImageColor(fileImageHex, redImageColor, greenImageColor, blueImageColor);
|
||||
imageToDraw = changeImageColor(imageToDraw, redImageColor, greenImageColor, blueImageColor);
|
||||
xToMoveInCloud = ofRandom(1, 4);
|
||||
yToMoveIntoCloud = 0;
|
||||
ticksToMovePictureToRight = 150;
|
||||
counterToMovePictureToRight = 0;
|
||||
newMaxHeight = sceneSizeY - imageToDraw.getHeight() - 3;
|
||||
imageHeight = imageToDraw.getHeight();
|
||||
maxYpositionForPicture = setMaxHeightPosition(sceneSizeY);
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------
|
||||
DrawableImage::~DrawableImage() {
|
||||
|
||||
}
|
||||
|
||||
|
||||
//--------------------------------------------------------------
|
||||
void DrawableImage::updateImage(float sceneSizeX, float sceneSizeY) {
|
||||
|
||||
if (cloudAttractorIsSet) {
|
||||
doMovementOfImageAtCloud(maxYpositionForPicture, sceneSizeX, sceneSizeY);
|
||||
}
|
||||
|
||||
else if (symbolAttractorIsSet) {
|
||||
drawImage(sceneSizeX, sceneSizeY);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------
|
||||
void DrawableImage::drawImage(float sceneSizeX, float sceneSizeY)
|
||||
{
|
||||
yToMoveIntoCloud = 0;
|
||||
xToMoveInCloud = 0;
|
||||
counterToMovePictureToRight = 0;
|
||||
|
||||
imageToDraw.draw((sceneSizeX / 2 - imageToDraw.getWidth() / 2), (sceneSizeY - imageToDraw.getHeight() - 5)); //Symbol at bottom
|
||||
fileImageHex.draw((sceneSizeX / 2 - imageToDraw.getWidth() / 2), (sceneSizeY - imageToDraw.getHeight() - 5)); //Hexagon at bottom
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------
|
||||
void DrawableImage::doMovementOfImageAtCloud(int maxYpositionForPicture, float sceneSizeX, float sceneSizeY)
|
||||
{
|
||||
if (yToMoveIntoCloud <= maxYpositionForPicture) { //y-Movement into cloud
|
||||
yToMoveIntoCloud += 3;
|
||||
}
|
||||
else if (counterToMovePictureToRight < ticksToMovePictureToRight) {
|
||||
counterToMovePictureToRight++;
|
||||
}
|
||||
else { //x-Movement in cloud
|
||||
if (pastMiddle) { //from the middle to right: midpoint + x and x gets increased til its Scenesize
|
||||
xToMoveInCloud += 3;
|
||||
|
||||
}
|
||||
else { //From left to the middle: midpoint - x decreased til x is 0 again
|
||||
xToMoveInCloud -= 3;
|
||||
}
|
||||
}
|
||||
|
||||
if (pastMiddle && xToMoveInCloud >= sceneSizeX / 2 + imageToDraw.getWidth()) { //Left from middle
|
||||
pastMiddle = false;
|
||||
}
|
||||
|
||||
if (!pastMiddle && xToMoveInCloud <= 0) { //Rigth from middle
|
||||
pastMiddle = true;
|
||||
}
|
||||
|
||||
imageToDraw.draw(getImagePosX(sceneSizeX), getImagePosY(sceneSizeY));
|
||||
fileImageHex.draw(getImagePosX(sceneSizeX), getImagePosY(sceneSizeY));
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
int DrawableImage::setMaxHeightPosition(float sceneSizeY) // Array for max y-values (so that height of the hexagons fits together and can hook into one another in honeycomb structure)
|
||||
{
|
||||
for (float i = 0; i <= 4; i++) { //alculate the max y-values
|
||||
newMaxHeight -= imageHeight / 2;
|
||||
maxHeightPositions.push_back(newMaxHeight);
|
||||
}
|
||||
int rgen = ofRandom(0, 4);
|
||||
return (int)maxHeightPositions.at(rgen); //random array position to choose random y-position
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------
|
||||
bool DrawableImage::imageIsOnTop(float sceneSizeY) { //see if symbol and particles reached cloud
|
||||
|
||||
return yToMoveIntoCloud >= maxYpositionForPicture;
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------
|
||||
ofImage DrawableImage::changeImageColor(ofImage imageToDraw, int r, int g, int b) { //Processing the color information of the individual image pixels
|
||||
int threshold = 1;
|
||||
|
||||
int picWidth = imageToDraw.getWidth();
|
||||
int picHeight = imageToDraw.getHeight();
|
||||
|
||||
|
||||
for (int x = 0; x < picWidth; x++) { //go through all pixel and set new rgb-values
|
||||
for (int y = 0; y < picHeight; y++)
|
||||
{
|
||||
int index = (x + y * picWidth) * 4;
|
||||
|
||||
if (imageToDraw.getPixelsRef()[index + 3] >= threshold) {
|
||||
imageToDraw.getPixelsRef()[index] = r;
|
||||
imageToDraw.getPixelsRef()[index + 1] = g;
|
||||
imageToDraw.getPixelsRef()[index + 2] = b;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ofSetColor(255, 255, 255); //set color to white again so the colors don't distort themself
|
||||
|
||||
imageToDraw.update();
|
||||
|
||||
return imageToDraw;
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------
|
||||
int DrawableImage::getHeight() {
|
||||
return imageToDraw.getHeight();
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------
|
||||
int DrawableImage::getWidth() {
|
||||
return imageToDraw.getWidth();
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------
|
||||
int DrawableImage::getMaxHeight() {
|
||||
return maxYpositionForPicture;
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------
|
||||
float DrawableImage::getImagePosX(float sceneSizeX) {
|
||||
if (pastMiddle)
|
||||
return (sceneSizeX / 2 - imageToDraw.getWidth() / 2) + xToMoveInCloud;
|
||||
else
|
||||
return (sceneSizeX / 2 - imageToDraw.getWidth() / 2) - xToMoveInCloud;
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------
|
||||
float DrawableImage::getImagePosY(float sceneSizeY) {
|
||||
return (sceneSizeY - imageToDraw.getHeight() - 5) - yToMoveIntoCloud;
|
||||
}
|
60
src/drawableImage.h
Normal file
@ -0,0 +1,60 @@
|
||||
#ifndef drawableImage_h
|
||||
#define drawableImage_h
|
||||
#pragma once
|
||||
|
||||
#include "ofMain.h"
|
||||
#include "ofxCv.h"
|
||||
#include "ofxOpenCv.h"
|
||||
#include <stdio.h>
|
||||
|
||||
|
||||
|
||||
class DrawableImage
|
||||
{
|
||||
|
||||
public:
|
||||
|
||||
DrawableImage(string imageName, float sceneSizeX, float sceneSizeY);
|
||||
~DrawableImage();
|
||||
|
||||
ofColor color;
|
||||
ofImage fileImageHex;
|
||||
ofImage imageToDraw;
|
||||
|
||||
float maxLife;
|
||||
float age;
|
||||
float size;
|
||||
float mass;
|
||||
int yToMoveIntoCloud;
|
||||
int xToMoveInCloud;
|
||||
int maxYpositionForPicture;
|
||||
int redImageColor;
|
||||
int greenImageColor;
|
||||
int blueImageColor;
|
||||
int ticksToMovePictureToRight;
|
||||
int counterToMovePictureToRight;
|
||||
int imageHeight;
|
||||
int newMaxHeight;
|
||||
int getHeight();
|
||||
int getWidth();
|
||||
int getMaxHeight();
|
||||
bool pL;
|
||||
bool symbolAttractorIsSet;
|
||||
bool cloudAttractorIsSet;
|
||||
bool pastMiddle;
|
||||
|
||||
void updateImage(float sceneSizeX, float sceneSizeY);
|
||||
void drawImage(float sceneSizeX, float sceneSizeY);
|
||||
void doMovementOfImageAtCloud(int maxYpositionForPicture, float sceneSizeX, float sceneSizeY);
|
||||
int setMaxHeightPosition(float sceneSizeY);
|
||||
bool imageIsOnTop(float sceneSizeY);
|
||||
float getImagePosX(float sceneSizeX);
|
||||
float getImagePosY(float sceneSizeY);
|
||||
vector<float>maxHeightPositions;
|
||||
ofImage changeImageColor(ofImage imageToDraw, int r, int g, int b);
|
||||
|
||||
private:
|
||||
|
||||
};
|
||||
#endif
|
||||
#pragma once
|
@ -1,80 +0,0 @@
|
||||
//
|
||||
// greatWhole.cpp
|
||||
// emptyExample
|
||||
//
|
||||
// Created by Sebastian Holzki on 17.04.19.
|
||||
//
|
||||
|
||||
#include "greatWhole.hpp"
|
||||
#include "avatar.hpp"
|
||||
|
||||
|
||||
|
||||
|
||||
GreatWhole::GreatWhole()
|
||||
{
|
||||
|
||||
|
||||
}
|
||||
|
||||
// -----------------------------------
|
||||
|
||||
GreatWhole::~GreatWhole()
|
||||
{
|
||||
|
||||
|
||||
}
|
||||
|
||||
// -----------------------------------
|
||||
|
||||
|
||||
|
||||
void GreatWhole::setup(){
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
// -----------------------------------------------
|
||||
|
||||
|
||||
void GreatWhole::update(vector<Avatar*> avatars){
|
||||
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
// -----------------------------------------------
|
||||
|
||||
|
||||
void GreatWhole::draw(){
|
||||
|
||||
/*
|
||||
|
||||
draw the whole avatar vector
|
||||
|
||||
*/
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
// -----------------------------------------------
|
||||
|
||||
|
||||
void GreatWhole::addAvatar(Avatar avatar){
|
||||
|
||||
|
||||
// avatars.push_back(avatar);
|
||||
|
||||
/*
|
||||
|
||||
Set coordinates in abhängigkeit vom letzten also bei avatars at (max-1)
|
||||
clip avatar dann an den letzten, y und x angepasst an x und y von avatars.at(max-1)
|
||||
|
||||
*/
|
||||
|
||||
}
|
||||
|
||||
|
@ -1,41 +0,0 @@
|
||||
//
|
||||
// greatWhole.hpp
|
||||
// emptyExample
|
||||
//
|
||||
// Created by Sebastian Holzki on 17.04.19.
|
||||
//
|
||||
|
||||
#include <stdio.h>
|
||||
#include "ofMain.h"
|
||||
#include "avatar.hpp"
|
||||
|
||||
#pragma once
|
||||
|
||||
|
||||
/* Das Große Ganze beinhaltet eine unbestimmte Anzahl an bereits eingecheckten Personen, deren Infos in Avatare gespeichert werden.
|
||||
Es bedarf eine setup(), update() und draw()-Methode. Dabei soll Platz für den vector<Avatar> geschaffen werden. In update wird eine
|
||||
gewisse Bewegung der Avatar-"Bubbles" definiert. Draw zeichnet die Avatare auf die Stelen, also die entsprechenden Koordinaten. */
|
||||
|
||||
|
||||
class GreatWhole {
|
||||
|
||||
|
||||
public:
|
||||
|
||||
GreatWhole();
|
||||
~GreatWhole();
|
||||
|
||||
void setup();
|
||||
void update(vector<Avatar*> avatars);
|
||||
void draw();
|
||||
|
||||
void addAvatar(Avatar avatar);
|
||||
Avatar getAvatarAt(int i);
|
||||
|
||||
|
||||
|
||||
private:
|
||||
|
||||
vector<Avatar*> avatars;
|
||||
|
||||
};
|
236
src/imageParticleSystem.cpp
Normal file
@ -0,0 +1,236 @@
|
||||
#include "imageParticleSystem.h"
|
||||
|
||||
|
||||
ImageParticleSystem::ImageParticleSystem(int sceneSizeX, int sceneSizeY, ofImage fileImageHex, string imageName) {
|
||||
this->imageToDraw = new DrawableImage(imageName, sceneSizeX, sceneSizeY);
|
||||
this->imageHeight = imageToDraw->getHeight();
|
||||
this->imageWidth = imageToDraw->getWidth();
|
||||
|
||||
this->sceneSizeX = sceneSizeX;
|
||||
this->sceneSizeY = sceneSizeY;
|
||||
|
||||
this->fileImageHex = fileImageHex;
|
||||
|
||||
setAttractorsFromHexagonFromPicture();
|
||||
maxParticle = 50;
|
||||
|
||||
setSymbolAttractorIsSet(true);
|
||||
setCloudAttractorIsSet(false);
|
||||
ticksToMoveImageToTop = 200;
|
||||
counterToMoveImageToTop = 0;
|
||||
fileImageCloud.loadImage("Hexagon.png");
|
||||
|
||||
imageReachedTopAndAttractorIsChanged = false;
|
||||
}
|
||||
|
||||
//----------------------------------------------------------
|
||||
void ImageParticleSystem::updateParticleSystem() {
|
||||
|
||||
double deltaT = ofGetLastFrameTime();
|
||||
time += deltaT;
|
||||
|
||||
if ((cloudAttractorIsSet == false) && (particles.size() < picPix / 7) && (this->imageToDraw->imageIsOnTop(sceneSizeY) == false)) { //Creating particles for symbol on bottom
|
||||
createParticlesForHexagonInSymbol();
|
||||
}
|
||||
else if ((cloudAttractorIsSet == false) && (particles.size() < picPix / 7) && (this->imageToDraw->imageIsOnTop(sceneSizeY))) { //Creating particles for symbol in cloud
|
||||
createParticlesForHexagonInCloud();
|
||||
}
|
||||
else if ((cloudAttractorIsSet == false) && (particles.size() > picPix / 7)) { //Deleting unused particles for hexagon on bottom
|
||||
|
||||
deleteParticlesForHexagon();
|
||||
}
|
||||
else if ((cloudAttractorIsSet == true) && (particles.size() > picPix / 7)) { //Deleting unused particles for rocketeffect
|
||||
|
||||
//deleteParticlesForRocketEffect();
|
||||
}
|
||||
|
||||
//Movement
|
||||
for (int p = 0; p < particles.size(); p++) {
|
||||
if (p * 7 < attractors.size()) {
|
||||
if (cloudAttractorIsSet == true) { //Movement at rocketeffect
|
||||
particles.at(p)->updateParticle(deltaT, attractors[p * 7],
|
||||
cloudAttractorIsSet, this->imageToDraw->imageIsOnTop(sceneSizeY), true, imageHeight, imageWidth, sceneSizeX, sceneSizeY);
|
||||
}
|
||||
else if (symbolAttractorIsSet == true) //Movement at Symbol at the bottom
|
||||
{
|
||||
particles.at(p)->updateParticle(deltaT, attractors[p * 7],
|
||||
cloudAttractorIsSet, this->imageToDraw->imageIsOnTop(sceneSizeY), true, imageHeight, imageWidth, sceneSizeX, sceneSizeY);
|
||||
|
||||
if (this->imageToDraw->imageIsOnTop(sceneSizeY)) //Deleting the particle after they left scene at right
|
||||
{
|
||||
deleteParticleAfterLeavingOntheRightAndCreateThemOnTheLeft(p);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (counterToMoveImageToTop < ticksToMoveImageToTop) { //Delay (every Frame) before the symbol and particle pass to the rocket effect
|
||||
counterToMoveImageToTop++;
|
||||
|
||||
}
|
||||
else if (counterToMoveImageToTop == ticksToMoveImageToTop) { //Symbol and particles do over in rocketeffect
|
||||
changeAttractorImage(fileImageCloud);
|
||||
setCloudAttractorIsSet(true);
|
||||
}
|
||||
|
||||
if (this->imageToDraw->imageIsOnTop(sceneSizeY)) { //Symbol and particles reached max. y-position and attractor gets changed from rocketeffect to hexagon
|
||||
setAttractorsFromHexagonFromPicture();
|
||||
cloudAttractorIsSet = false;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
//----------------------------------------------------------
|
||||
void ImageParticleSystem::createParticlesForHexagonInSymbol()
|
||||
{
|
||||
int newPix = (picPix / 7) - particles.size();
|
||||
for (int i = 1; i <= newPix; i++) { //Go through pixel i = 1 (there is no pixel 0)
|
||||
particles.push_back(new Particle);
|
||||
|
||||
int x = sceneSizeX / 2;
|
||||
int y = sceneSizeY;
|
||||
|
||||
particles.back()->setup(ofVec2f(x, y), 20);
|
||||
}
|
||||
}
|
||||
|
||||
//----------------------------------------------------------
|
||||
void ImageParticleSystem::createParticlesForHexagonInCloud()
|
||||
{
|
||||
int newPix = (picPix / 7) - particles.size();
|
||||
for (int i = 1; i <= newPix; i++) { //Go through pixel i = 1 (there is no pixel 0)
|
||||
particles.push_back(new Particle);
|
||||
|
||||
int x = sceneSizeX / 2;
|
||||
int y = imageToDraw->getImagePosY(sceneSizeY) + imageHeight;
|
||||
|
||||
particles.back()->setup(ofVec2f(x, y), 20);
|
||||
}
|
||||
}
|
||||
|
||||
//----------------------------------------------------------
|
||||
void ImageParticleSystem::deleteParticlesForRocketEffect()
|
||||
{
|
||||
int newPix = (particles.size() - (picPix / 7));
|
||||
for (int i = 0; i < newPix; i++) {
|
||||
delete particles.at(0); //Deleting particle object
|
||||
particles.erase(particles.begin()); //Deleting pointer to particle
|
||||
}
|
||||
}
|
||||
|
||||
//----------------------------------------------------------
|
||||
void ImageParticleSystem::deleteParticlesForHexagon()
|
||||
{
|
||||
int newPix = (particles.size() - (picPix / 7));
|
||||
|
||||
for (int i = 0; i < newPix; i++) {
|
||||
delete particles.at(0); //Deleting particle object
|
||||
particles.erase(particles.begin()); //Deleting pointer to particle
|
||||
}
|
||||
}
|
||||
|
||||
//----------------------------------------------------------
|
||||
void ImageParticleSystem::deleteParticleAfterLeavingOntheRightAndCreateThemOnTheLeft(int p)
|
||||
{
|
||||
bool particleToDelete = particles.at(p)->deleteAfterLeavingSceneX();
|
||||
|
||||
if (particleToDelete) {
|
||||
|
||||
delete particles.at(0); //Deleting particle object
|
||||
particles.erase(particles.begin()); //Deleting pointer to particle
|
||||
|
||||
//Durchgehen ab Partikel i = 1 da es kein Pixel 0 gibt
|
||||
particles.push_back(new Particle);
|
||||
|
||||
int x = -50;
|
||||
int y = imageToDraw->getHeight();
|
||||
|
||||
particles.back()->setup(ofVec2f(x, y), 20);
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
//----------------------------------------------------------
|
||||
void ImageParticleSystem::changeAttractorImage(ofImage newAttractorImage) { //Attractor is changed between hexagon and cloud
|
||||
attractors = pixelInVector(newAttractorImage);
|
||||
}
|
||||
|
||||
//----------------------------------------------------------
|
||||
void ImageParticleSystem::setAttractorsFromHexagonFromPicture() { //Hexagon is attracot (pixel from hexagon get converted in attractors)
|
||||
int picWidth = fileImageHex.getWidth();
|
||||
int picHeight = fileImageHex.getHeight();
|
||||
ofPixels pix;
|
||||
pix = fileImageHex.getPixels();
|
||||
vector<ofVec2f> pxPos;
|
||||
picPix = 0;
|
||||
for (int i = 3; i <= pix.size(); i += 4) { //i specifys that every fourth color information of the pixel is handled (rgba)
|
||||
if (pix[i] > 0) {
|
||||
int width = pix.getWidth();
|
||||
|
||||
int y = i / 4 / width;
|
||||
|
||||
int x = i / 4 % width;
|
||||
|
||||
ofVec2f vec;
|
||||
|
||||
vec.set(x + imageToDraw->getImagePosX(sceneSizeX), y + imageToDraw->getImagePosY(sceneSizeY)); //Gets position of image and so that the attractor follows movement
|
||||
pxPos.push_back(vec);
|
||||
|
||||
picPix++;
|
||||
}
|
||||
}
|
||||
attractors = pxPos;
|
||||
}
|
||||
|
||||
//----------------------------------------------------------
|
||||
vector<ofVec2f> ImageParticleSystem::pixelInVector(ofImage a) { //Read in all the coloured pixels of image and vonvert them in vectors
|
||||
int picWidth = a.getWidth();
|
||||
int picHeight = a.getHeight();
|
||||
ofPixels pix;
|
||||
pix = a.getPixels();
|
||||
vector<ofVec2f> pxPos;
|
||||
picPix = 0;
|
||||
for (int i = 3; i <= pix.size(); i += 4) { //i specifys that every fourth color information of the pixel is handled (rgba)
|
||||
if (pix[i] > 0) {
|
||||
int width = pix.getWidth();
|
||||
|
||||
int y = i / 4 / width;
|
||||
|
||||
int x = i / 4 % width;
|
||||
|
||||
ofVec2f vec;
|
||||
|
||||
vec.set(x + ((sceneSizeX / 2) - picWidth / 2), y - ((sceneSizeY)-picHeight - 7));
|
||||
pxPos.push_back(vec);
|
||||
|
||||
picPix++;
|
||||
}
|
||||
}
|
||||
return pxPos;
|
||||
}
|
||||
|
||||
//----------------------------------------------------------
|
||||
void ImageParticleSystem::drawImageParticleSystem() { //Drawing of symbols and particles
|
||||
|
||||
imageToDraw->updateImage(sceneSizeX, sceneSizeY);
|
||||
|
||||
for (int i = 0; i < particles.size(); i++) {
|
||||
particles.at(i)->draw();
|
||||
}
|
||||
}
|
||||
|
||||
//----------------------------------------------------------
|
||||
void ImageParticleSystem::setSymbolAttractorIsSet(bool value) {
|
||||
|
||||
imageToDraw->symbolAttractorIsSet = value;
|
||||
symbolAttractorIsSet = value;
|
||||
}
|
||||
|
||||
//----------------------------------------------------------
|
||||
void ImageParticleSystem::setCloudAttractorIsSet(bool value) {
|
||||
|
||||
imageToDraw->cloudAttractorIsSet = value;
|
||||
cloudAttractorIsSet = value;
|
||||
}
|
||||
|
||||
|
64
src/imageParticleSystem.h
Normal file
@ -0,0 +1,64 @@
|
||||
#ifndef imageParticleSystem_h
|
||||
#define imageParticleSystem_h
|
||||
#pragma once
|
||||
|
||||
#include "ofMain.h"
|
||||
#include "ofxCv.h"
|
||||
#include "ofxOpenCv.h"
|
||||
#include "particle.h"
|
||||
#include "drawableImage.h"
|
||||
#include <stdio.h>
|
||||
|
||||
class ImageParticleSystem
|
||||
{
|
||||
|
||||
public:
|
||||
|
||||
ImageParticleSystem(int sceneSizeX, int sceneSizeY, ofImage fileImageHex, string imageName);
|
||||
~ImageParticleSystem();
|
||||
|
||||
vector<ofVec2f>attractors;
|
||||
vector<Particle*> particles;
|
||||
ofImage fileImageHex;
|
||||
ofImage fileImageCloud;
|
||||
|
||||
int sceneSizeX;
|
||||
int sceneSizeY;
|
||||
int imageHeight;
|
||||
int imageWidth;
|
||||
int maxParticle;
|
||||
int picPix;
|
||||
int k;
|
||||
int ticksToMoveImageToTop;
|
||||
int counterToMoveImageToTop;
|
||||
int status;
|
||||
bool tornadoStarted;
|
||||
bool editingWarp;
|
||||
bool imageReachedTopAndAttractorIsChanged;
|
||||
float birthCnt;
|
||||
float maxLife;
|
||||
float parAmount;
|
||||
float height;
|
||||
double time;
|
||||
double tornadoStartTime;
|
||||
|
||||
void updateParticleSystem();
|
||||
void deleteParticlesForRocketEffect();
|
||||
void deleteParticlesForHexagon();
|
||||
void createParticlesForHexagonInSymbol();
|
||||
void createParticlesForHexagonInCloud();
|
||||
void deleteParticleAfterLeavingOntheRightAndCreateThemOnTheLeft(int p);
|
||||
void drawImageParticleSystem();
|
||||
void setSymbolAttractorIsSet(bool value);
|
||||
void setCloudAttractorIsSet(bool value);
|
||||
void changeAttractorImage(ofImage newAttractorImage);
|
||||
|
||||
private:
|
||||
DrawableImage* imageToDraw;
|
||||
vector<ofVec2f> pixelInVector(ofImage a);
|
||||
void setAttractorsFromHexagonFromPicture();
|
||||
bool symbolAttractorIsSet;
|
||||
bool cloudAttractorIsSet;
|
||||
};
|
||||
#endif
|
||||
#pragma once
|
12
src/main.cpp
@ -5,11 +5,13 @@
|
||||
//========================================================================
|
||||
int main( ){
|
||||
|
||||
ofSetupOpenGL(1000,1000, OF_WINDOW); // <-------- setup the GL context
|
||||
ofGLFWWindowSettings settings;
|
||||
settings.setGLVersion(3, 2);
|
||||
settings.setSize(1280, 800);
|
||||
ofCreateWindow(settings);
|
||||
ofSetupOpenGL(1000, 1000, OF_WINDOW); // <-------- setup the GL context
|
||||
ofRunApp(new ofApp());
|
||||
|
||||
|
||||
// this kicks off the running of my app
|
||||
// can be OF_WINDOW or OF_FULLSCREEN
|
||||
// pass in width and height too:
|
||||
ofRunApp( new ofApp());
|
||||
|
||||
}
|
||||
|
@ -5,7 +5,7 @@
|
||||
// Created by Sebastian Holzki on 11.06.19.
|
||||
//
|
||||
|
||||
#include "objectPhysics.hpp"
|
||||
#include "objectPhysics.h"
|
||||
|
||||
|
||||
|
||||
@ -34,17 +34,6 @@ Attraktor::Attraktor(){
|
||||
|
||||
};
|
||||
|
||||
// -----------------------------------
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
// -----------------------------------
|
||||
|
||||
|
@ -1,16 +1,16 @@
|
||||
//
|
||||
// objectPhysics.hpp
|
||||
// objectPhysics.h
|
||||
// emptyExample
|
||||
//
|
||||
// Created by Sebastian Holzki on 01.05.19.
|
||||
//
|
||||
|
||||
#ifndef objectPhysics_hpp
|
||||
#define objectPhysics_hpp
|
||||
#ifndef objectPhysics_h
|
||||
#define objectPhysics_h
|
||||
|
||||
#include <stdio.h>
|
||||
#include "ofMain.h"
|
||||
#endif /* objectPhysics_hpp */
|
||||
#endif /* objectPhysics_h */
|
||||
|
||||
|
||||
class ObjectPhysics {
|
442
src/ofApp.cpp
@ -6,220 +6,342 @@
|
||||
|
||||
|
||||
//--------------------------------------------------------------
|
||||
void ofApp::setup(){
|
||||
|
||||
VISITOR_COUNT = 0;
|
||||
VISITOR_COUNT_LASTFRAME = 0;
|
||||
PARTICLE_COUNT = 0;
|
||||
|
||||
|
||||
for (int i = 0; i < particleSystems.size(); i++){
|
||||
void ofApp::setup() {
|
||||
|
||||
currentImage = -1;
|
||||
ofDisableArbTex();
|
||||
ofBackground(0);
|
||||
|
||||
//test image
|
||||
img.setUseTexture(false);
|
||||
if (!img.load("testcard.png"))
|
||||
{
|
||||
ofLogError("ofApp::setup") << "Could not load image!";
|
||||
return;
|
||||
}
|
||||
|
||||
this->tex.enableMipmap();
|
||||
this->tex.loadData(img.getPixels());
|
||||
|
||||
//scene properties
|
||||
sceneSize.set(1280, 800);
|
||||
area.set(0, 0, sceneSize.x, sceneSize.y);
|
||||
fbo.allocate(sceneSize.x, sceneSize.y, GL_RGBA);
|
||||
|
||||
//clear fbo to make sure there's no scrap
|
||||
fbo.begin();
|
||||
ofClear(0);
|
||||
fbo.end();
|
||||
|
||||
//load warp settings from file if present
|
||||
//this->warpController.loadSettings("settings.json");
|
||||
|
||||
//if there is no file, generate warp
|
||||
if (this->warpController.getWarps().empty())
|
||||
{
|
||||
std::shared_ptr<ofxWarpBase> warp;
|
||||
|
||||
warp = this->warpController.buildWarp<ofxWarpPerspective>();
|
||||
warp->setSize(sceneSize.x, sceneSize.y);
|
||||
warp->setEdges(glm::vec4(0.0f, 0.0f, 1.0f, 1.0f));
|
||||
}
|
||||
|
||||
editingWarp = false;
|
||||
|
||||
//testing stuff
|
||||
ofSetCircleResolution(60);
|
||||
ofSetBackgroundColor(0, 0, 0);
|
||||
//ofSetFrameRate(60);
|
||||
|
||||
fileImageHex.loadImage("Hexagon.png");
|
||||
|
||||
//rainIsActive = true;
|
||||
//int particleSystemsForStele = 7; //number of rainparticlesystems (one for single stele)
|
||||
//float sceneSizeForSingleParticleSystem = sceneSize.x / particleSystemsForStele; //calculate the widht for every single rainparticlesystem
|
||||
//for (int i = 0; i <= particleSystemsForStele - 1; i++) { //create all rainparticlesystem
|
||||
// rainParticleSyst.push_back(new RainParticleSystem(i * sceneSizeForSingleParticleSystem, sceneSizeForSingleParticleSystem, sceneSize.y));
|
||||
//}
|
||||
|
||||
|
||||
VISITOR_COUNT = 0;
|
||||
VISITOR_COUNT_LASTFRAME = 0;
|
||||
PARTICLE_COUNT = 0;
|
||||
|
||||
}
|
||||
|
||||
|
||||
// *** OSC Setup *** OSC Setup *** OSC Setup ***
|
||||
|
||||
receiver.setup(PORT);
|
||||
|
||||
// *** OSC Setup *** OSC Setup *** OSC Setup ***
|
||||
|
||||
receiver.setup(PORT);
|
||||
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------
|
||||
void ofApp::update(){
|
||||
|
||||
|
||||
// *** OSC RECEIVER *** OSC RECEIVER *** OSC RECEIVER ***
|
||||
|
||||
|
||||
/*
|
||||
|
||||
Here the program will read and convert the information from the tracking, count them & put coordinates of people entering the ground.
|
||||
We have to define, how this information will affect the particleSystems!
|
||||
|
||||
-Create message, put the stuff from the received OSC in it
|
||||
-duplicate the msg as string to enable onscreen supervision
|
||||
-There will be a global visitor count called VISITOR_COUNT
|
||||
-Use VISITOR_COUNT to correctly update the size of the visitors vector
|
||||
-Iterate trough Message-values and put information in the visitors vector
|
||||
|
||||
*/
|
||||
|
||||
|
||||
|
||||
while(receiver.hasWaitingMessages()){
|
||||
|
||||
ofxOscMessage visitorInformations;
|
||||
receiver.getNextMessage(&visitorInformations);
|
||||
|
||||
oscMsg = ofToString(visitorInformations);
|
||||
|
||||
if(visitorInformations.getAddress() == "/centroidsOfBlob") {
|
||||
|
||||
VISITOR_COUNT_LASTFRAME = VISITOR_COUNT;
|
||||
VISITOR_COUNT = visitorInformations.getArgAsInt(0); //update the number of Visitors from OSCs first Argument, which is the number of blobs (detected Contours)
|
||||
|
||||
|
||||
|
||||
void ofApp::update() {
|
||||
|
||||
|
||||
|
||||
// *** OSC RECEIVER *** OSC RECEIVER *** OSC RECEIVER ***
|
||||
|
||||
|
||||
/*
|
||||
|
||||
Here the program will read and convert the information from the tracking, count them & put coordinates of people entering the ground.
|
||||
We have to define, how this information will affect the particleSystems!
|
||||
|
||||
-Create message, put the stuff from the received OSC in it
|
||||
-duplicate the msg as string to enable onscreen supervision
|
||||
-There will be a global visitor count called VISITOR_COUNT
|
||||
-Use VISITOR_COUNT to correctly update the size of the visitors vector
|
||||
-Iterate trough Message-values and put information in the visitors vector
|
||||
|
||||
*/
|
||||
|
||||
|
||||
|
||||
while (receiver.hasWaitingMessages()) {
|
||||
|
||||
ofxOscMessage visitorInformations;
|
||||
receiver.getNextMessage(&visitorInformations);
|
||||
|
||||
oscMsg = ofToString(visitorInformations);
|
||||
|
||||
if (visitorInformations.getAddress() == "/centroidsOfBlob") {
|
||||
|
||||
VISITOR_COUNT_LASTFRAME = VISITOR_COUNT;
|
||||
VISITOR_COUNT = visitorInformations.getArgAsInt(0); //update the number of Visitors from OSCs first Argument, which is the number of blobs (detected Contours)
|
||||
|
||||
|
||||
|
||||
// *** CHECK FOR CHANGES IN THE NUMBER OF VISITORS *** CHECK FOR CHANGES IN THE NUMBER OF VISITORS *** CHECK FOR CHANGES IN THE NUMBER OF VISITORS ***
|
||||
|
||||
|
||||
|
||||
|
||||
// If there are MORE visitors now, add the difference to the visitors vector
|
||||
|
||||
|
||||
if(VISITOR_COUNT > VISITOR_COUNT_LASTFRAME){
|
||||
|
||||
for(int i = 0; i < (VISITOR_COUNT - VISITOR_COUNT_LASTFRAME); i++){
|
||||
|
||||
visitors.push_back(new Visitor);
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// If there are LESS visitors now, delete the difference from the visitors vector
|
||||
|
||||
|
||||
if(VISITOR_COUNT < VISITOR_COUNT_LASTFRAME){
|
||||
|
||||
for(int i = 0; i < (VISITOR_COUNT_LASTFRAME - VISITOR_COUNT); i++){
|
||||
|
||||
delete visitors.at(visitors.size()); //maybe nicht zulässig, weil fehleranfällig???
|
||||
//erase ergänzen!
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
// *** TRANSFER TRACKING-INFORMATION INTO VISITOR-CLASS *** TRANSFER TRACKING-INFORMATION INTO VISITOR-CLASS ***
|
||||
|
||||
|
||||
for(int i = 1; i <= VISITOR_COUNT; i++){
|
||||
|
||||
//put Information into visitors
|
||||
|
||||
float xOfVisitor = visitorInformations.getArgAsFloat(i * 2 - 1) * ofGetWindowWidth();
|
||||
float yOfVisitor = visitorInformations.getArgAsFloat(i * 2) * ofGetWindowHeight();
|
||||
|
||||
visitors.at( i - 1 )->setPosition(xOfVisitor, yOfVisitor);
|
||||
|
||||
}
|
||||
|
||||
} //end of .getAddress() == "/centroidsOfBlob")
|
||||
|
||||
} //end of receiver.hasWaitingMessages
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
// *** RFID Input *** RFID Input *** RFID Input *** RFID Input *** RFID Input ***
|
||||
|
||||
/*
|
||||
|
||||
|
||||
|
||||
Here we have to define, how the particleSystems react to RFID input.
|
||||
Read ID of a visitor and let the particlesystems react to it.
|
||||
|
||||
!!! Here in ofApp.cpp there will only be the transfer of incoming information about IDs, playertypes, etc. into the update-methods of the particleSystems. !!!
|
||||
|
||||
For example:
|
||||
|
||||
- Tell all particleSystems about a new checkedIn-Visitor
|
||||
- Set the playerType of one particular particleSystem to the checked in.
|
||||
|
||||
*/
|
||||
|
||||
|
||||
|
||||
// *** MAIN UPDATE PARTICLE SYSTEMS *** MAIN UPDATE PARTICLE SYSTEMS *** MAIN UPDATE PARTICLE SYSTEMS ***
|
||||
|
||||
|
||||
for (int p = 0; p < particleSystems.size();)
|
||||
{
|
||||
// Update particle systems
|
||||
|
||||
// particleSystems.at(p)->update("xxx , xxx , xxx , .... ");
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
} //end of update()
|
||||
|
||||
|
||||
if (VISITOR_COUNT > VISITOR_COUNT_LASTFRAME) {
|
||||
|
||||
for (int i = 0; i < (VISITOR_COUNT - VISITOR_COUNT_LASTFRAME); i++) {
|
||||
|
||||
visitors.push_back(new Visitor);
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// If there are LESS visitors now, delete the difference from the visitors vector
|
||||
|
||||
|
||||
if (VISITOR_COUNT < VISITOR_COUNT_LASTFRAME) {
|
||||
|
||||
for (int i = 0; i < (VISITOR_COUNT_LASTFRAME - VISITOR_COUNT); i++) {
|
||||
|
||||
delete visitors.at(visitors.size()); //maybe nicht zulässig, weil fehleranfällig???
|
||||
//erase ergänzen!
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
// *** TRANSFER TRACKING-INFORMATION INTO VISITOR-CLASS *** TRANSFER TRACKING-INFORMATION INTO VISITOR-CLASS ***
|
||||
|
||||
|
||||
for (int i = 1; i <= VISITOR_COUNT; i++) {
|
||||
|
||||
//put Information into visitors
|
||||
|
||||
float xOfVisitor = visitorInformations.getArgAsFloat(i * 2 - 1) * ofGetWindowWidth();
|
||||
float yOfVisitor = visitorInformations.getArgAsFloat(i * 2) * ofGetWindowHeight();
|
||||
|
||||
visitors.at(i - 1)->setPosition(xOfVisitor, yOfVisitor);
|
||||
|
||||
}
|
||||
|
||||
} //end of .getAddress() == "/centroidsOfBlob")
|
||||
|
||||
} //end of receiver.hasWaitingMessages
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
// *** RFID Input *** RFID Input *** RFID Input *** RFID Input *** RFID Input ***
|
||||
|
||||
/*
|
||||
|
||||
|
||||
|
||||
Here we have to define, how the particleSystems react to RFID input.
|
||||
Read ID of a visitor and let the particlesystems react to it.
|
||||
|
||||
!!! Here in ofApp.cpp there will only be the transfer of incoming information about IDs, playertypes, etc. into the update-methods of the particleSystems. !!!
|
||||
|
||||
For example:
|
||||
|
||||
- Tell all particleSystems about a new checkedIn-Visitor
|
||||
- Set the playerType of one particular particleSystem to the checked in.
|
||||
|
||||
*/
|
||||
|
||||
|
||||
|
||||
// *** MAIN UPDATE PARTICLE SYSTEMS *** MAIN UPDATE PARTICLE SYSTEMS *** MAIN UPDATE PARTICLE SYSTEMS ***
|
||||
|
||||
|
||||
for (int p = 0; p < particleSystems.size();)
|
||||
{
|
||||
// Update particle systems
|
||||
|
||||
// particleSystems.at(p)->update("xxx , xxx , xxx , .... ");
|
||||
|
||||
|
||||
}
|
||||
|
||||
if (rainIsActive) { //Movement of the particles of the rainparticlesystems
|
||||
for (int i = 0; i < rainParticleSyst.size(); i++) {
|
||||
rainParticleSyst.at(i)->updateParticleSystem();
|
||||
}
|
||||
}
|
||||
else if (!rainIsActive){ //Movement of Imageparticlesystems and symbols when rain is false
|
||||
for (int i = 0; i < imageParticleSystems.size(); i++) {
|
||||
imageParticleSystems.at(i)->updateParticleSystem();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
//--------------------------------------------------------------
|
||||
void ofApp::draw(){
|
||||
|
||||
|
||||
//draw all ParticleSystems that are in the particleSystems vector
|
||||
|
||||
for(int p = 0; p < particleSystems.size(); p++)
|
||||
{
|
||||
particleSystems.at(p)->draw();
|
||||
}
|
||||
|
||||
void ofApp::exit() {
|
||||
//save warp settings on exit
|
||||
this->warpController.saveSettings("settings.json");
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------
|
||||
void ofApp::draw() {
|
||||
|
||||
|
||||
fbo.begin();
|
||||
ofClear(0, 0, 0);
|
||||
//draw stuff here
|
||||
|
||||
//ofDrawRectangle(0, 0, 800, 800);
|
||||
//ofDrawCircle(sceneSize.x *.5, sceneSize.y * .5, 300);
|
||||
|
||||
for (int p = 0; p < particleSystems.size(); p++)
|
||||
{
|
||||
particleSystems.at(p)->draw();
|
||||
}
|
||||
|
||||
|
||||
if (rainIsActive) { //drawing the rainparticlesystems
|
||||
for (int i = 0; i < rainParticleSyst.size(); i++) {
|
||||
rainParticleSyst.at(i)->drawRainParticleSystem();
|
||||
}
|
||||
}
|
||||
else if (!rainIsActive) { //drawing the imageparticlesystems
|
||||
for (int i = 0; i < imageParticleSystems.size(); i++) {
|
||||
imageParticleSystems.at(i)->drawImageParticleSystem();
|
||||
}
|
||||
}
|
||||
|
||||
//draw all ParticleSystems that are in the particleSystems vector
|
||||
|
||||
|
||||
fbo.end();
|
||||
|
||||
//do not draw past this point
|
||||
//draw warp
|
||||
warpController.getWarp(0)->begin();
|
||||
fbo.draw(0, 0);
|
||||
|
||||
warpController.getWarp(0)->end();
|
||||
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------
|
||||
void ofApp::keyPressed(int key){
|
||||
void ofApp::keyPressed(int key) {
|
||||
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------
|
||||
void ofApp::keyReleased(int key){
|
||||
void ofApp::keyReleased(int key) {
|
||||
if (key == 'f') //fullscreen
|
||||
{
|
||||
ofToggleFullscreen();
|
||||
}
|
||||
|
||||
if (key == 'e') { //Mapping
|
||||
editingWarp = !editingWarp;
|
||||
warpController.getWarp(0)->setEditing(editingWarp);
|
||||
}
|
||||
|
||||
//read in the single images and hand over all initial values
|
||||
switch (key) {
|
||||
case '1':
|
||||
imageParticleSystems.push_back(new ImageParticleSystem(sceneSize.x, sceneSize.y, fileImageHex, "PktUmweltTechnik.png"));
|
||||
rainIsActive = false;
|
||||
currentImage++;
|
||||
break;
|
||||
|
||||
case '2':
|
||||
imageParticleSystems.push_back(new ImageParticleSystem(sceneSize.x, sceneSize.y, fileImageHex, "PktAlltagTechnikUmwelt.png"));
|
||||
rainIsActive = false;
|
||||
currentImage++;
|
||||
break;
|
||||
|
||||
case '3':
|
||||
imageParticleSystems.push_back(new ImageParticleSystem(sceneSize.x, sceneSize.y, fileImageHex, "PktAlltagWissenschaftUmwelt.png"));
|
||||
rainIsActive = false;
|
||||
currentImage++;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------
|
||||
void ofApp::mouseMoved(int x, int y) {
|
||||
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------
|
||||
void ofApp::mouseMoved(int x, int y){
|
||||
void ofApp::mouseDragged(int x, int y, int button) {
|
||||
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------
|
||||
void ofApp::mouseDragged(int x, int y, int button){
|
||||
void ofApp::mousePressed(int x, int y, int button) {
|
||||
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------
|
||||
void ofApp::mousePressed(int x, int y, int button){
|
||||
void ofApp::mouseReleased(int x, int y, int button) {
|
||||
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------
|
||||
void ofApp::mouseReleased(int x, int y, int button){
|
||||
void ofApp::mouseEntered(int x, int y) {
|
||||
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------
|
||||
void ofApp::mouseEntered(int x, int y){
|
||||
void ofApp::mouseExited(int x, int y) {
|
||||
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------
|
||||
void ofApp::mouseExited(int x, int y){
|
||||
void ofApp::windowResized(int w, int h) {
|
||||
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------
|
||||
void ofApp::windowResized(int w, int h){
|
||||
void ofApp::gotMessage(ofMessage msg) {
|
||||
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------
|
||||
void ofApp::gotMessage(ofMessage msg){
|
||||
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------
|
||||
void ofApp::dragEvent(ofDragInfo dragInfo){
|
||||
void ofApp::dragEvent(ofDragInfo dragInfo) {
|
||||
|
||||
}
|
||||
|
||||
|
163
src/ofApp.h
@ -1,17 +1,25 @@
|
||||
#pragma once
|
||||
|
||||
#include "ofMain.h"
|
||||
#include "particleSystem.hpp"
|
||||
#include "greatWhole.hpp"
|
||||
#include "avatar.hpp"
|
||||
#include "ofxOsc.h"
|
||||
#include "visitor.hpp"
|
||||
#include "objectPhysics.hpp"
|
||||
#include "particle.hpp"
|
||||
#include "ofxWarp.h"
|
||||
|
||||
|
||||
int WINDOWSIZE_WIDTH = 1000;
|
||||
int WINDOWSIZE_HEIGHT = 1000;
|
||||
#include "particle.h"
|
||||
#include "drawableImage.h"
|
||||
#include "imageParticleSystem.h"
|
||||
#include "rainParticleSystem.h"
|
||||
#include "ofMain.h"
|
||||
#include "particleSystem.h"
|
||||
#include "avatar.h"
|
||||
#include "ofxOsc.h"
|
||||
#include "visitor.h"
|
||||
#include "objectPhysics.h"
|
||||
#include "particle.h"
|
||||
#include "ofxOpenCv.h"
|
||||
#include "ofTrueTypeFont.h"
|
||||
#include "ofxCv.h"
|
||||
|
||||
|
||||
//int WINDOWSIZE_WIDTH = 1000;
|
||||
//int WINDOWSIZE_HEIGHT = 1000;
|
||||
|
||||
|
||||
|
||||
@ -21,62 +29,93 @@
|
||||
#define PORT 12345
|
||||
#define HOST "xxx.xxx.xxx.xxx"
|
||||
|
||||
|
||||
|
||||
|
||||
class ofApp : public ofBaseApp{
|
||||
|
||||
public:
|
||||
|
||||
void setup();
|
||||
void update();
|
||||
void draw();
|
||||
|
||||
void keyPressed(int key);
|
||||
void keyReleased(int key);
|
||||
void mouseMoved(int x, int y);
|
||||
void mouseDragged(int x, int y, int button);
|
||||
void mousePressed(int x, int y, int button);
|
||||
void mouseReleased(int x, int y, int button);
|
||||
void mouseEntered(int x, int y);
|
||||
void mouseExited(int x, int y);
|
||||
void windowResized(int w, int h);
|
||||
void dragEvent(ofDragInfo dragInfo);
|
||||
void gotMessage(ofMessage msg);
|
||||
|
||||
|
||||
int PARTICLE_COUNT;
|
||||
//+1 for every new Particle, -1 for every Particle that gets older than the defined maxLife
|
||||
int VISITOR_COUNT;
|
||||
//the visitor count will be fed with the nBlobs-value from incoming OSC messages
|
||||
int VISITOR_COUNT_LASTFRAME;
|
||||
|
||||
class ofApp : public ofBaseApp {
|
||||
|
||||
public:
|
||||
|
||||
void setup();
|
||||
void update();
|
||||
void draw();
|
||||
void exit();
|
||||
void keyPressed(int key);
|
||||
void keyReleased(int key);
|
||||
void mouseMoved(int x, int y);
|
||||
void mouseDragged(int x, int y, int button);
|
||||
void mousePressed(int x, int y, int button);
|
||||
void mouseReleased(int x, int y, int button);
|
||||
void mouseEntered(int x, int y);
|
||||
void mouseExited(int x, int y);
|
||||
void windowResized(int w, int h);
|
||||
void dragEvent(ofDragInfo dragInfo);
|
||||
void gotMessage(ofMessage msg);
|
||||
|
||||
|
||||
int PARTICLE_COUNT;
|
||||
//+1 for every new Particle, -1 for every Particle that gets older than the defined maxLife
|
||||
int VISITOR_COUNT;
|
||||
//the visitor count will be fed with the nBlobs-value from incoming OSC messages
|
||||
int VISITOR_COUNT_LASTFRAME;
|
||||
|
||||
|
||||
|
||||
|
||||
private:
|
||||
|
||||
// *** OSC *** OSC *** OSC ***
|
||||
|
||||
string oscMsg;
|
||||
ofxOscReceiver receiver;
|
||||
float timeSent, timeReceived;
|
||||
|
||||
|
||||
//Information about what is going on in the scene
|
||||
|
||||
int nBlobs; //count of the tracked visitors
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
vector<Visitor*> visitors;
|
||||
|
||||
vector<ParticleSystem*> particleSystems;
|
||||
|
||||
GreatWhole dasGrosseGanze;
|
||||
|
||||
|
||||
|
||||
// *** OSC *** OSC *** OSC ***
|
||||
|
||||
string oscMsg;
|
||||
ofxOscReceiver receiver;
|
||||
float timeSent, timeReceived;
|
||||
|
||||
|
||||
//Information about what is going on in the scene
|
||||
|
||||
int nBlobs; //count of the tracked visitors
|
||||
|
||||
// *** warp *** warp
|
||||
ofxWarpController warpController;
|
||||
ofTexture tex;
|
||||
ofRectangle area;
|
||||
ofVec2f sceneSize;
|
||||
ofVec2f force;
|
||||
|
||||
ofImage img;
|
||||
ofImage fileImageHex;
|
||||
ofImage imageToDraw;
|
||||
|
||||
ofImage drawImage;
|
||||
|
||||
ofColor color;
|
||||
|
||||
ofFbo fbo;
|
||||
|
||||
vector<ofVec2f>attractors;
|
||||
vector<Particle*> system;
|
||||
|
||||
vector<ImageParticleSystem*> imageParticleSystems;
|
||||
vector<RainParticleSystem*> rainParticleSyst;
|
||||
|
||||
int currentImage;
|
||||
int maxParticle;
|
||||
int picPix;
|
||||
int k;
|
||||
int ticksToMoveParticlesToRight;
|
||||
int counterToMoveParticlesToRight;
|
||||
bool rainIsActive;
|
||||
bool editingWarp;
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
vector<Visitor*> visitors;
|
||||
|
||||
vector<ParticleSystem*> particleSystems;
|
||||
|
||||
|
||||
|
||||
};
|
||||
|
||||
|
||||
|
301
src/particle.cpp
@ -5,101 +5,278 @@
|
||||
// Created by Sebastian Holzki on 16.04.19.
|
||||
//
|
||||
|
||||
#include "particle.hpp"
|
||||
#include "particle.h"
|
||||
|
||||
|
||||
|
||||
Particle::Particle()
|
||||
{
|
||||
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
// -----------------------------------
|
||||
|
||||
Particle::~Particle()
|
||||
{
|
||||
|
||||
|
||||
}
|
||||
|
||||
// -----------------------------------
|
||||
|
||||
|
||||
|
||||
void Particle::setup(ofVec2f _position){
|
||||
|
||||
this->position = _position;
|
||||
|
||||
velocity.set(0,0);
|
||||
age = 0.0;
|
||||
maxLife = 12.0;
|
||||
|
||||
color.set(250,250,250);
|
||||
size = 2.0;
|
||||
mass = 100;
|
||||
|
||||
}
|
||||
|
||||
// -----------------------------------
|
||||
|
||||
void Particle::update(float deltaT){
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
// -----------------------------------
|
||||
|
||||
void Particle::draw(){
|
||||
void Particle::setup(ofVec2f pos, float maxAge) {
|
||||
|
||||
ofDrawCircle(position,size);
|
||||
|
||||
this->position = pos; //Pointer to Position ofVec2f position
|
||||
|
||||
velocity.set(0, 0);
|
||||
//vel.set(ofRandom(-20.0, 20.0), ofRandom(-90, -100)); //Movement direction
|
||||
age = 0.0;
|
||||
maxLife = 12.0;
|
||||
//maxLife = ofRandom(maxAge - 5, maxAge); //Max life of a particle
|
||||
color.set(5, 241, 219);
|
||||
//size = 2.0;
|
||||
//mass = 100;
|
||||
size = ofRandom(4.0, 0.01);
|
||||
mass = ofRandom(100, 250); //Changes the particle velocity
|
||||
valueToMoveToTop = 0; //Counter which causes the particle and the attractor to move to top
|
||||
valueToMoveToRight = 0; //Counter which causes the particle and the attractor to move to right
|
||||
ticksToMoveParticlesToRight = 70; //Framerate for movement velocity
|
||||
counterToMoveParticlesToRight = 0; //Counter for delay on top
|
||||
particleLeftScene = false; //Particle are out of ScenesizeX on the right side
|
||||
|
||||
}
|
||||
|
||||
|
||||
// -----------------------------------
|
||||
|
||||
void Particle::update(float deltaT) {
|
||||
|
||||
}
|
||||
|
||||
// --------------------------------------------------------------------------------
|
||||
|
||||
void Particle::updateParticle(double deltaT, ofVec2f attractor, bool cloudAttractorIsSet, bool imageIsOnTop, bool tornadoIsFinished, int imageHeight, int imageWidth, float sceneSizeX, float sceneSizeY) {
|
||||
|
||||
//Movement of particle in the different settings
|
||||
|
||||
//doMovementOfParticlesAtRain(tornadoIsFinished, deltaT, sceneSizeX);
|
||||
|
||||
if (cloudAttractorIsSet == true) {
|
||||
doMovementOfParticlesAtRocketEffect(sceneSizeY, imageHeight, imageWidth, sceneSizeX, attractor, deltaT);
|
||||
}
|
||||
|
||||
if (tornadoIsFinished == true && cloudAttractorIsSet == false) {
|
||||
doMovementOfParticlesAtSymbols(deltaT, attractor);
|
||||
}
|
||||
|
||||
if (imageIsOnTop == true) {
|
||||
doMovementOfHexagonOnTheTop(attractor, sceneSizeX, deltaT);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------
|
||||
void Particle::doMovementOfParticlesAtRain(bool tornadoIsFinished, double deltaT, float sceneSizeX)
|
||||
{
|
||||
if (tornadoIsFinished == false) { //Movement of partile from bottom to top
|
||||
position += vel * deltaT;
|
||||
age += deltaT;
|
||||
|
||||
if (position.x >= sceneSizeX) {
|
||||
position.x = ofRandom(-1, -5);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------
|
||||
void Particle::doMovementOfParticlesAtSymbols(double deltaT, ofVec2f &attractor)
|
||||
{
|
||||
valueToMoveToTop = 0;
|
||||
valueToMoveToRight = 0;
|
||||
counterToMoveParticlesToRight = 0;
|
||||
|
||||
age += deltaT;
|
||||
vel *= 0.1;
|
||||
ofVec2f force = attractor - position; //Attraction
|
||||
|
||||
if (50 < force.length() < 150) { //Movement of the particle which is located at a radius of 50 to 150 around the attractor
|
||||
force = 10 * force.getNormalized();
|
||||
|
||||
vel += force; //Movement to attractor
|
||||
vel = mass * vel.getNormalized();
|
||||
}
|
||||
else if (150 < force.length() < 500) { //Movement of the particle which is located at a radius of 150 to 500 around the attractor
|
||||
force = 8 * force.getNormalized();
|
||||
|
||||
vel += force;
|
||||
vel = mass * vel.getNormalized();
|
||||
}
|
||||
else { //Movement of the particle which is located at a radius more than 500 around the attractor
|
||||
force = 2 * force.getNormalized();
|
||||
vel += force;
|
||||
vel = mass / 1.2* vel.getNormalized();
|
||||
}
|
||||
position += (vel / 1.5 * deltaT); //Position = m/s * s [particle placed static]
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------
|
||||
void Particle::doMovementOfParticlesAtRocketEffect(float sceneSizeY, int imageHeight, int imageWidth, float sceneSizeX, ofVec2f &attractor, double deltaT)
|
||||
{
|
||||
int y = ((sceneSizeY / 2) + imageHeight); //Beginning height for attractor
|
||||
int x = ofRandom(sceneSizeX / 2 - imageWidth / 2, sceneSizeX / 2 + imageWidth / 2); //Width for attractor
|
||||
|
||||
if (y - valueToMoveToTop - imageHeight > 200) { //Increase counter depending on velocity for movement to top
|
||||
valueToMoveToTop += 3; //Movement by 3 to top (pro Frame)
|
||||
}
|
||||
else if (y - valueToMoveToTop - imageHeight > 10) { //Increase counter depending on velocity for movement to top
|
||||
valueToMoveToTop += 2; //Movement by 3 to top (pro Frame)
|
||||
|
||||
}
|
||||
|
||||
else if (counterToMoveParticlesToRight < ticksToMoveParticlesToRight) { //Delay on top
|
||||
counterToMoveParticlesToRight++;
|
||||
}
|
||||
else if (y - valueToMoveToTop - imageHeight <= 10) { //Increase counter depending on velocity for movement to right( Movement by 3 to right (pro Frame))
|
||||
valueToMoveToRight += 3;
|
||||
}
|
||||
|
||||
attractor.set(x + valueToMoveToRight, y - valueToMoveToTop);
|
||||
|
||||
|
||||
age += deltaT;
|
||||
vel *= 0.1;
|
||||
ofVec2f force = (attractor - position); //Attraction
|
||||
|
||||
if (30 < force.length() < 150) { //Movement of the particle which is located at a radius of 30 to 150 around the attractor
|
||||
force = 17 * force.getNormalized();
|
||||
|
||||
vel += force; //Movement to attractor
|
||||
vel = (mass / 1.2) * vel.getNormalized(); //Particle don't pass the symbol
|
||||
}
|
||||
else if (150 < force.length() < 250) { //Movement of the particle which is located at a radius of 150 to 250 around the attractor
|
||||
force = 14 * force.getNormalized();
|
||||
|
||||
vel += force;
|
||||
vel = mass * 10 * vel.getNormalized();
|
||||
}
|
||||
else if (250 < force.length() < 500) { //Movement of the particle which is located at a radius of 250 to 500 around the attractor
|
||||
force = 14 * force.getNormalized();
|
||||
|
||||
vel += force;
|
||||
vel = mass * 4 * vel.getNormalized();
|
||||
}
|
||||
else { //Movement of the particle which is located at a radius more than 500 around the attractor
|
||||
force = 20 * force.getNormalized();
|
||||
vel += force;
|
||||
vel = mass * vel.getNormalized();
|
||||
}
|
||||
position += (vel / 1.7 * deltaT); //Position = m/s * s [particle placed static]
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------
|
||||
void Particle::doMovementOfHexagonOnTheTop(ofVec2f &attractor, float sceneSizeX, double deltaT)
|
||||
{
|
||||
if (attractor.x + valueToMoveToRight >= sceneSizeX + 120) {
|
||||
particleLeftScene = true;
|
||||
}
|
||||
else {
|
||||
particleLeftScene = false;
|
||||
}
|
||||
age += deltaT;
|
||||
vel *= 0.1;
|
||||
ofVec2f force = attractor - position; //Attraction
|
||||
|
||||
if (50 < force.length() < 150) { //Movement of the particle which is located at a radius of 50 to 150 around the attractor
|
||||
force = 60 * force.getNormalized(); //Anziehungskraft des Attraktors auf die Partikel
|
||||
|
||||
vel += force; //Bewegung zum Attraktor
|
||||
vel = mass * vel.getNormalized();
|
||||
}
|
||||
else { //Movement of the particle which is located at a radius of more than 150 around the attractor
|
||||
force = 100 * force.getNormalized();
|
||||
|
||||
vel += force;
|
||||
vel = mass / 2 * vel.getNormalized();
|
||||
}
|
||||
position += (vel * deltaT); //Position = m/s * s [particle placed static]
|
||||
}
|
||||
|
||||
// -----------------------------------
|
||||
|
||||
void Particle::draw() {
|
||||
if (position.x > 0 || position.x < 300) {
|
||||
ofSetColor(this->color); //To make particle turquoise
|
||||
color.set(getAgeNorm() * 241, 241 / getAgeNorm(), 219); //Color (Disco)
|
||||
}
|
||||
else {
|
||||
ofSetColor(255, 255, 255);
|
||||
|
||||
}
|
||||
ofDrawCircle(position, size);
|
||||
|
||||
}
|
||||
|
||||
|
||||
//--------------------------------------------------------------
|
||||
float Particle::getAgeNorm() {
|
||||
return age / maxLife;
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------
|
||||
float Particle::deleteAfterLeavingSceneY() {
|
||||
return position.y < 0 || position.y > ofGetHeight();
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------
|
||||
bool Particle::deleteAfterLeavingSceneX() {
|
||||
return particleLeftScene;
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------
|
||||
void Particle::setMode(particleMode newMode) {
|
||||
mode = newMode;
|
||||
}
|
||||
|
||||
|
||||
//-----------------------------------
|
||||
|
||||
float Particle::getMaxLife(){
|
||||
|
||||
return maxLife;
|
||||
|
||||
float Particle::getMaxLife() {
|
||||
|
||||
return maxLife;
|
||||
}
|
||||
|
||||
//-----------------------------------
|
||||
|
||||
float Particle::getAge(){
|
||||
|
||||
return age;
|
||||
|
||||
float Particle::getAge() {
|
||||
|
||||
return age;
|
||||
}
|
||||
|
||||
//-----------------------------------
|
||||
|
||||
|
||||
void Particle::mapParticle(){
|
||||
|
||||
/*
|
||||
Put an if Statement before it:
|
||||
|
||||
if(borderCollission == true){mapParticle()}
|
||||
|
||||
|
||||
The particle will be mapped to a new position, using information about:
|
||||
|
||||
- old position
|
||||
- velocity (direction)
|
||||
- defined borders in the projection --> globals like window size, angle between "stelen", width of stelen, etc.
|
||||
|
||||
if the particle hits a border
|
||||
|
||||
|
||||
*/
|
||||
|
||||
|
||||
void Particle::mapParticle() {
|
||||
|
||||
/*
|
||||
Put an if Statement before it:
|
||||
|
||||
if(borderCollission == true){mapParticle()}
|
||||
|
||||
|
||||
The particle will be mapped to a new position, using information about:
|
||||
|
||||
- old position
|
||||
- velocity (direction)
|
||||
- defined borders in the projection --> globals like window size, angle between "stelen", width of stelen, etc.
|
||||
|
||||
if the particle hits a border
|
||||
|
||||
|
||||
*/
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
78
src/particle.h
Normal file
@ -0,0 +1,78 @@
|
||||
#ifndef particle_h
|
||||
#define particle_h
|
||||
#pragma once
|
||||
|
||||
#include "ofMain.h"
|
||||
#include "ofxCv.h"
|
||||
#include "ofxXmlSettings.h"
|
||||
#include "ofxOpenCv.h"
|
||||
#include <stdio.h>
|
||||
|
||||
|
||||
enum particleMode {
|
||||
|
||||
};
|
||||
|
||||
class Particle {
|
||||
|
||||
public:
|
||||
|
||||
Particle();
|
||||
~Particle();
|
||||
|
||||
void update(float deltaT);
|
||||
void draw();
|
||||
void mapParticle();
|
||||
void setup(ofVec2f pos, float maxAge);
|
||||
void updateParticle(double deltaT, ofVec2f attractor, bool cloudAttractorIsSet, bool imageIsOnTop, bool tornadoIsFinished, int imageHeight, int imageWidth, float sceneSizeX, float sceneSizeY);
|
||||
void doMovementOfParticlesAtRain(bool tornadoIsFinished, double deltaT, float sceneSizeX);
|
||||
void doMovementOfParticlesAtSymbols(double deltaT, ofVec2f &attractor);
|
||||
void doMovementOfParticlesAtRocketEffect(float sceneSizeY, int imageHeight, int imageWidth, float sceneSizeX, ofVec2f &attractor, double deltaT);
|
||||
void doMovementOfHexagonOnTheTop(ofVec2f &attractor, float sceneSizeX, double deltaT);
|
||||
void setMode(particleMode newMode);
|
||||
|
||||
float getMaxLife();
|
||||
float getAge();
|
||||
float getAgeNorm();
|
||||
bool borderCollission();
|
||||
|
||||
ofVec2f vel;
|
||||
ofVec2f velocity2;
|
||||
ofVec2f force;
|
||||
|
||||
particleMode mode;
|
||||
|
||||
float deleteAfterLeavingSceneY();
|
||||
bool deleteAfterLeavingSceneX();
|
||||
bool pL;
|
||||
bool particleLeftScene;
|
||||
|
||||
int valueToMoveToTop;
|
||||
int valueToMoveToRight;
|
||||
int ticksToMoveParticlesToRight;
|
||||
int counterToMoveParticlesToRight;
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
private:
|
||||
|
||||
ofVec2f velocity;
|
||||
ofVec2f position;
|
||||
|
||||
float maxLife;
|
||||
float age;
|
||||
float size;
|
||||
float mass;
|
||||
|
||||
ofColor color;
|
||||
|
||||
|
||||
int stele;
|
||||
//on which "stele" is the particle? --> will affect the movement (mapping), when it reaches borders of its "stele" !
|
||||
//if border 1/2/3/4 (<,>,v,^), then map particle
|
||||
|
||||
};
|
||||
#endif
|
@ -1,54 +0,0 @@
|
||||
//
|
||||
// particle.hpp
|
||||
//
|
||||
// Created by Sebastian Holzki on 16.04.19.
|
||||
//
|
||||
|
||||
#pragma once
|
||||
#include <stdio.h>
|
||||
#include "ofMain.h"
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
class Particle {
|
||||
|
||||
public:
|
||||
|
||||
Particle();
|
||||
~Particle();
|
||||
|
||||
void setup(ofVec2f position);
|
||||
void update(float deltaT);
|
||||
void draw();
|
||||
|
||||
float getMaxLife();
|
||||
float getAge();
|
||||
float getAgeNorm();
|
||||
|
||||
|
||||
void mapParticle();
|
||||
bool borderCollission();
|
||||
|
||||
|
||||
|
||||
|
||||
private:
|
||||
|
||||
ofVec2f velocity;
|
||||
ofVec2f position;
|
||||
|
||||
float maxLife;
|
||||
float age;
|
||||
float size;
|
||||
float mass;
|
||||
|
||||
ofColor color;
|
||||
|
||||
|
||||
int stele;
|
||||
//on which "stele" is the particle? --> will affect the movement (mapping), when it reaches borders of its "stele" !
|
||||
//if border 1/2/3/4 (<,>,v,^), then map particle
|
||||
|
||||
};
|
@ -5,7 +5,7 @@
|
||||
// Created by Sebastian Holzki on 16.04.19.
|
||||
//
|
||||
|
||||
#include "particleSystem.hpp"
|
||||
#include "particleSystem.h"
|
||||
|
||||
|
||||
|
||||
|
@ -1,5 +1,5 @@
|
||||
//
|
||||
// particleSystem.hpp
|
||||
// particleSystem.h
|
||||
// emptyExample
|
||||
//
|
||||
// Created by Sebastian Holzki on 16.04.19.
|
||||
@ -10,7 +10,7 @@
|
||||
#include <stdio.h>
|
||||
|
||||
|
||||
#include "particle.hpp"
|
||||
#include "particle.h"
|
||||
|
||||
|
||||
|
||||
@ -41,9 +41,9 @@ private:
|
||||
|
||||
vector<Particle*> particles;
|
||||
|
||||
//adresses of the active emitters and attractors
|
||||
// vector<Attractor*> attractors;
|
||||
// vector<Emitter*> emitters;
|
||||
// adresses of the active emitters and attractors
|
||||
// vector<Attractor*> attractors;
|
||||
// vector<Emitter*> emitters;
|
||||
|
||||
//Maybe the emitter does not have to be an own class, but is more like a Vector of Positions, so in the system.back it will setup particles for every position that is saved in this Vector
|
||||
//like following:
|
61
src/rainParticleSystem.cpp
Normal file
@ -0,0 +1,61 @@
|
||||
#include "rainParticleSystem.h"
|
||||
|
||||
|
||||
RainParticleSystem::RainParticleSystem(float startSceneX, float sceneSizeX, float sceneSizeY) {
|
||||
|
||||
this->startSceneX = startSceneX;
|
||||
this->sceneSizeX = sceneSizeX;
|
||||
this->sceneSizeY = sceneSizeY;
|
||||
|
||||
maxParticle = 40;
|
||||
birthCnt = 0;
|
||||
parAmount = 2;
|
||||
tornadoStartTime = -1000;
|
||||
time = 0;
|
||||
status = -1;
|
||||
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------
|
||||
void RainParticleSystem::updateParticleSystem() {
|
||||
|
||||
double deltaT = ofGetLastFrameTime();
|
||||
time += deltaT;
|
||||
|
||||
//----------------------------------------------------------
|
||||
if ((birthCnt >= 0) && (status == -1)) { //Create the particle for the rainparticlesystems
|
||||
createParticlesForRain();
|
||||
}
|
||||
//----------------------------------------------------------//Update particle (Movement)
|
||||
|
||||
|
||||
for (int p = 0; p < particles.size(); p++) { //Movement of particles from bottom to top
|
||||
particles.at(p)->updateParticle(deltaT, ofVec2f(ofRandom(startSceneX, startSceneX + sceneSizeX), 0),
|
||||
false, false, false, 0, 0, startSceneX + sceneSizeX, sceneSizeY);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------
|
||||
void RainParticleSystem::createParticlesForRain()
|
||||
{
|
||||
for (int i = 0; i < parAmount; i++) {
|
||||
|
||||
particles.push_back(new Particle);
|
||||
int rgen = ofRandom(startSceneX, startSceneX + sceneSizeX);
|
||||
|
||||
particles.back()->setup(ofVec2f(rgen, sceneSizeY), 20);
|
||||
}
|
||||
birthCnt = 0;
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------
|
||||
void RainParticleSystem::drawRainParticleSystem() {
|
||||
|
||||
for (int i = 0; i < particles.size(); i++) {
|
||||
particles.at(i)->draw();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
48
src/rainParticleSystem.h
Normal file
@ -0,0 +1,48 @@
|
||||
#ifndef rainParticleSystem_h
|
||||
#define rainParticleSystem_h
|
||||
#pragma once
|
||||
|
||||
#include "ofMain.h"
|
||||
#include "ofxCv.h"
|
||||
#include "ofxOpenCv.h"
|
||||
#include "particle.h"
|
||||
#include "drawableImage.h"
|
||||
#include <stdio.h>
|
||||
|
||||
class RainParticleSystem
|
||||
{
|
||||
|
||||
public:
|
||||
|
||||
RainParticleSystem(float startSceneX, float sceneSizeX, float sceneSizeY);
|
||||
~RainParticleSystem();
|
||||
|
||||
vector<ofVec2f>attractors;
|
||||
vector<Particle*> particles;
|
||||
|
||||
int startSceneX;
|
||||
int sceneSizeX;
|
||||
int sceneSizeY;
|
||||
int maxParticle;
|
||||
int picPix;
|
||||
int k;
|
||||
int status;
|
||||
bool tornadoStarted;
|
||||
bool editingWarp;
|
||||
float birthCnt;
|
||||
float maxLife;
|
||||
float parAmount;
|
||||
float height;
|
||||
double time;
|
||||
double tornadoStartTime;
|
||||
|
||||
void updateParticleSystem();
|
||||
void createParticlesForRain();
|
||||
void drawRainParticleSystem();
|
||||
|
||||
|
||||
private:
|
||||
|
||||
};
|
||||
#endif
|
||||
|
@ -5,7 +5,7 @@
|
||||
// Created by Sebastian Holzki on 11.06.19.
|
||||
//
|
||||
|
||||
#include "visitor.hpp"
|
||||
#include "visitor.h"
|
||||
|
||||
|
||||
|
||||
@ -133,33 +133,3 @@ void Visitor::setY(float _y){
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
@ -1,5 +1,5 @@
|
||||
//
|
||||
// visitor.hpp
|
||||
// visitor.h
|
||||
// particle_combined
|
||||
//
|
||||
// Created by Sebastian Holzki on 11.06.19.
|