// // greatWhole.cpp // emptyExample // // Created by Sebastian Holzki on 17.04.19. // #include "greatWhole.hpp" #include "avatar.hpp" GreatWhole::GreatWhole() { } // ----------------------------------- GreatWhole::~GreatWhole() { } // ----------------------------------- void GreatWhole::setup(){ } // ----------------------------------------------- void GreatWhole::update(vector avatars){ } // ----------------------------------------------- void GreatWhole::draw(){ /* draw the whole avatar vector */ } // ----------------------------------------------- void GreatWhole::addAvatar(Avatar avatar){ // avatars.push_back(avatar); /* Set coordinates in abhängigkeit vom letzten also bei avatars at (max-1) clip avatar dann an den letzten, y und x angepasst an x und y von avatars.at(max-1) */ }