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- #include "rainParticleSystem.h"
-
-
- RainParticleSystem::RainParticleSystem(float startSceneX, float sceneSizeX, float sceneSizeY) {
-
- this->startSceneX = startSceneX;
- this->sceneSizeX = sceneSizeX;
- this->sceneSizeY = sceneSizeY;
-
- maxParticle = 40;
- birthCnt = 0;
- parAmount = 2;
- tornadoStartTime = -1000;
- time = 0;
- status = -1;
-
- }
-
- //--------------------------------------------------------------
- void RainParticleSystem::updateParticleSystem() {
-
- double deltaT = ofGetLastFrameTime();
- time += deltaT;
-
- //----------------------------------------------------------
- if ((birthCnt >= 0) && (status == -1)) { //Create the particle for the rainparticlesystems
- createParticlesForRain();
- }
- //----------------------------------------------------------//Update particle (Movement)
-
-
- for (int p = 0; p < particles.size(); p++) { //Movement of particles from bottom to top
- particles.at(p)->updateParticle(deltaT, ofVec2f(ofRandom(startSceneX, startSceneX + sceneSizeX), 0),
- false, false, false, 0, 0, startSceneX + sceneSizeX, sceneSizeY);
- }
-
- }
-
- //--------------------------------------------------------------
- void RainParticleSystem::createParticlesForRain()
- {
- for (int i = 0; i < parAmount; i++) {
-
- particles.push_back(new Particle);
- int rgen = ofRandom(startSceneX, startSceneX + sceneSizeX);
-
- particles.back()->setup(ofVec2f(rgen, sceneSizeY), 20);
- }
- birthCnt = 0;
- }
-
- //--------------------------------------------------------------
- void RainParticleSystem::drawRainParticleSystem() {
-
- for (int i = 0; i < particles.size(); i++) {
- particles.at(i)->draw();
- }
- }
-
-
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