Doble-Spiel/bintree.c
2025-12-16 11:42:05 +01:00

100 lines
2.3 KiB
C

#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include "stack.h"
#include "bintree.h"
static StackNode *push_left(TreeNode *node, StackNode *stack);
int compareFct(const void *a, const void *b)
{
int x = *((int *)a);
int y = *((int *)b);
if (x < y) return -1;
if (x > y) return 1;
return 0;
}
static TreeNode *create_node(const void *data, size_t data_size)
{
TreeNode *node = malloc(sizeof(TreeNode));
if (!node)
{
perror("Speicher wurde NICHT reserviert!");
return NULL;
}
node->data = malloc(data_size);
if (!node->data)
{
perror("Speicher wurde NICHT reserviert!");
free(node);
return NULL;
}
memcpy(node->data, data, data_size);
node->left = NULL;
node->right = NULL;
return node;
}
TreeNode *addToTree(TreeNode *root, const void *data, size_t dataSize,
CompareFctType compareFct, int *isDuplicate)
{
if (root == NULL)
{
if (isDuplicate) *isDuplicate = 0;
return create_node(data, dataSize);
}
int cmp = compareFct(data, root->data);
if (cmp < 0)
root->left = addToTree(root->left, data, dataSize, compareFct, isDuplicate);
else if (cmp > 0)
root->right = addToTree(root->right, data, dataSize, compareFct, isDuplicate);
else if (isDuplicate)
*isDuplicate = 1;
return root;
}
// nextTreeData benutzt jetzt einen extern verwalteten Stack
void *nextTreeData(TreeNode *root, StackNode **stack)
{
if (root != NULL)
*stack = push_left(root, *stack);
if (*stack == NULL)
return NULL;
TreeNode *node = (TreeNode *)top(*stack);
*stack = pop(*stack);
if (node->right != NULL)
*stack = push_left(node->right, *stack);
return node->data;
}
static StackNode *push_left(TreeNode *node, StackNode *stack)
{
while (node != NULL)
{
stack = push(stack, node);
node = node->left;
}
return stack;
}
void clearTree(TreeNode *root)
{
if (root == NULL)
return;
clearTree(root->left);
clearTree(root->right);
free(root->data);
free(root);
}
unsigned int treeSize(const TreeNode *root)
{
if (root == NULL)
return 0;
return 1 + treeSize(root->left) + treeSize(root->right);
}