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- # debug
- [![Build Status](https://travis-ci.org/visionmedia/debug.svg?branch=master)](https://travis-ci.org/visionmedia/debug) [![Coverage Status](https://coveralls.io/repos/github/visionmedia/debug/badge.svg?branch=master)](https://coveralls.io/github/visionmedia/debug?branch=master) [![Slack](https://visionmedia-community-slackin.now.sh/badge.svg)](https://visionmedia-community-slackin.now.sh/) [![OpenCollective](https://opencollective.com/debug/backers/badge.svg)](#backers)
- [![OpenCollective](https://opencollective.com/debug/sponsors/badge.svg)](#sponsors)
-
-
-
- A tiny node.js debugging utility modelled after node core's debugging technique.
-
- **Discussion around the V3 API is under way [here](https://github.com/visionmedia/debug/issues/370)**
-
- ## Installation
-
- ```bash
- $ npm install debug
- ```
-
- ## Usage
-
- `debug` exposes a function; simply pass this function the name of your module, and it will return a decorated version of `console.error` for you to pass debug statements to. This will allow you to toggle the debug output for different parts of your module as well as the module as a whole.
-
- Example _app.js_:
-
- ```js
- var debug = require('debug')('http')
- , http = require('http')
- , name = 'My App';
-
- // fake app
-
- debug('booting %s', name);
-
- http.createServer(function(req, res){
- debug(req.method + ' ' + req.url);
- res.end('hello\n');
- }).listen(3000, function(){
- debug('listening');
- });
-
- // fake worker of some kind
-
- require('./worker');
- ```
-
- Example _worker.js_:
-
- ```js
- var debug = require('debug')('worker');
-
- setInterval(function(){
- debug('doing some work');
- }, 1000);
- ```
-
- The __DEBUG__ environment variable is then used to enable these based on space or comma-delimited names. Here are some examples:
-
- ![debug http and worker](http://f.cl.ly/items/18471z1H402O24072r1J/Screenshot.png)
-
- ![debug worker](http://f.cl.ly/items/1X413v1a3M0d3C2c1E0i/Screenshot.png)
-
- #### Windows note
-
- On Windows the environment variable is set using the `set` command.
-
- ```cmd
- set DEBUG=*,-not_this
- ```
-
- Note that PowerShell uses different syntax to set environment variables.
-
- ```cmd
- $env:DEBUG = "*,-not_this"
- ```
-
- Then, run the program to be debugged as usual.
-
- ## Millisecond diff
-
- When actively developing an application it can be useful to see when the time spent between one `debug()` call and the next. Suppose for example you invoke `debug()` before requesting a resource, and after as well, the "+NNNms" will show you how much time was spent between calls.
-
- ![](http://f.cl.ly/items/2i3h1d3t121M2Z1A3Q0N/Screenshot.png)
-
- When stdout is not a TTY, `Date#toUTCString()` is used, making it more useful for logging the debug information as shown below:
-
- ![](http://f.cl.ly/items/112H3i0e0o0P0a2Q2r11/Screenshot.png)
-
- ## Conventions
-
- If you're using this in one or more of your libraries, you _should_ use the name of your library so that developers may toggle debugging as desired without guessing names. If you have more than one debuggers you _should_ prefix them with your library name and use ":" to separate features. For example "bodyParser" from Connect would then be "connect:bodyParser".
-
- ## Wildcards
-
- The `*` character may be used as a wildcard. Suppose for example your library has debuggers named "connect:bodyParser", "connect:compress", "connect:session", instead of listing all three with `DEBUG=connect:bodyParser,connect:compress,connect:session`, you may simply do `DEBUG=connect:*`, or to run everything using this module simply use `DEBUG=*`.
-
- You can also exclude specific debuggers by prefixing them with a "-" character. For example, `DEBUG=*,-connect:*` would include all debuggers except those starting with "connect:".
-
- ## Environment Variables
-
- When running through Node.js, you can set a few environment variables that will
- change the behavior of the debug logging:
-
- | Name | Purpose |
- |-----------|-------------------------------------------------|
- | `DEBUG` | Enables/disables specific debugging namespaces. |
- | `DEBUG_COLORS`| Whether or not to use colors in the debug output. |
- | `DEBUG_DEPTH` | Object inspection depth. |
- | `DEBUG_SHOW_HIDDEN` | Shows hidden properties on inspected objects. |
-
-
- __Note:__ The environment variables beginning with `DEBUG_` end up being
- converted into an Options object that gets used with `%o`/`%O` formatters.
- See the Node.js documentation for
- [`util.inspect()`](https://nodejs.org/api/util.html#util_util_inspect_object_options)
- for the complete list.
-
- ## Formatters
-
-
- Debug uses [printf-style](https://wikipedia.org/wiki/Printf_format_string) formatting. Below are the officially supported formatters:
-
- | Formatter | Representation |
- |-----------|----------------|
- | `%O` | Pretty-print an Object on multiple lines. |
- | `%o` | Pretty-print an Object all on a single line. |
- | `%s` | String. |
- | `%d` | Number (both integer and float). |
- | `%j` | JSON. Replaced with the string '[Circular]' if the argument contains circular references. |
- | `%%` | Single percent sign ('%'). This does not consume an argument. |
-
- ### Custom formatters
-
- You can add custom formatters by extending the `debug.formatters` object. For example, if you wanted to add support for rendering a Buffer as hex with `%h`, you could do something like:
-
- ```js
- const createDebug = require('debug')
- createDebug.formatters.h = (v) => {
- return v.toString('hex')
- }
-
- // …elsewhere
- const debug = createDebug('foo')
- debug('this is hex: %h', new Buffer('hello world'))
- // foo this is hex: 68656c6c6f20776f726c6421 +0ms
- ```
-
- ## Browser support
- You can build a browser-ready script using [browserify](https://github.com/substack/node-browserify),
- or just use the [browserify-as-a-service](https://wzrd.in/) [build](https://wzrd.in/standalone/debug@latest),
- if you don't want to build it yourself.
-
- Debug's enable state is currently persisted by `localStorage`.
- Consider the situation shown below where you have `worker:a` and `worker:b`,
- and wish to debug both. You can enable this using `localStorage.debug`:
-
- ```js
- localStorage.debug = 'worker:*'
- ```
-
- And then refresh the page.
-
- ```js
- a = debug('worker:a');
- b = debug('worker:b');
-
- setInterval(function(){
- a('doing some work');
- }, 1000);
-
- setInterval(function(){
- b('doing some work');
- }, 1200);
- ```
-
- #### Web Inspector Colors
-
- Colors are also enabled on "Web Inspectors" that understand the `%c` formatting
- option. These are WebKit web inspectors, Firefox ([since version
- 31](https://hacks.mozilla.org/2014/05/editable-box-model-multiple-selection-sublime-text-keys-much-more-firefox-developer-tools-episode-31/))
- and the Firebug plugin for Firefox (any version).
-
- Colored output looks something like:
-
- ![](https://cloud.githubusercontent.com/assets/71256/3139768/b98c5fd8-e8ef-11e3-862a-f7253b6f47c6.png)
-
-
- ## Output streams
-
- By default `debug` will log to stderr, however this can be configured per-namespace by overriding the `log` method:
-
- Example _stdout.js_:
-
- ```js
- var debug = require('debug');
- var error = debug('app:error');
-
- // by default stderr is used
- error('goes to stderr!');
-
- var log = debug('app:log');
- // set this namespace to log via console.log
- log.log = console.log.bind(console); // don't forget to bind to console!
- log('goes to stdout');
- error('still goes to stderr!');
-
- // set all output to go via console.info
- // overrides all per-namespace log settings
- debug.log = console.info.bind(console);
- error('now goes to stdout via console.info');
- log('still goes to stdout, but via console.info now');
- ```
-
-
- ## Authors
-
- - TJ Holowaychuk
- - Nathan Rajlich
- - Andrew Rhyne
-
- ## Backers
-
- Support us with a monthly donation and help us continue our activities. [[Become a backer](https://opencollective.com/debug#backer)]
-
- <a href="https://opencollective.com/debug/backer/0/website" target="_blank"><img src="https://opencollective.com/debug/backer/0/avatar.svg"></a>
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-
-
- ## Sponsors
-
- Become a sponsor and get your logo on our README on Github with a link to your site. [[Become a sponsor](https://opencollective.com/debug#sponsor)]
-
- <a href="https://opencollective.com/debug/sponsor/0/website" target="_blank"><img src="https://opencollective.com/debug/sponsor/0/avatar.svg"></a>
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-
- ## License
-
- (The MIT License)
-
- Copyright (c) 2014-2016 TJ Holowaychuk <tj@vision-media.ca>
-
- Permission is hereby granted, free of charge, to any person obtaining
- a copy of this software and associated documentation files (the
- 'Software'), to deal in the Software without restriction, including
- without limitation the rights to use, copy, modify, merge, publish,
- distribute, sublicense, and/or sell copies of the Software, and to
- permit persons to whom the Software is furnished to do so, subject to
- the following conditions:
-
- The above copyright notice and this permission notice shall be
- included in all copies or substantial portions of the Software.
-
- THE SOFTWARE IS PROVIDED 'AS IS', WITHOUT WARRANTY OF ANY KIND,
- EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
- IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
- CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
- TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
- SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|