Ohm-Management - Projektarbeit B-ME
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

utf16.js 4.9KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177
  1. "use strict";
  2. var Buffer = require("safer-buffer").Buffer;
  3. // Note: UTF16-LE (or UCS2) codec is Node.js native. See encodings/internal.js
  4. // == UTF16-BE codec. ==========================================================
  5. exports.utf16be = Utf16BECodec;
  6. function Utf16BECodec() {
  7. }
  8. Utf16BECodec.prototype.encoder = Utf16BEEncoder;
  9. Utf16BECodec.prototype.decoder = Utf16BEDecoder;
  10. Utf16BECodec.prototype.bomAware = true;
  11. // -- Encoding
  12. function Utf16BEEncoder() {
  13. }
  14. Utf16BEEncoder.prototype.write = function(str) {
  15. var buf = Buffer.from(str, 'ucs2');
  16. for (var i = 0; i < buf.length; i += 2) {
  17. var tmp = buf[i]; buf[i] = buf[i+1]; buf[i+1] = tmp;
  18. }
  19. return buf;
  20. }
  21. Utf16BEEncoder.prototype.end = function() {
  22. }
  23. // -- Decoding
  24. function Utf16BEDecoder() {
  25. this.overflowByte = -1;
  26. }
  27. Utf16BEDecoder.prototype.write = function(buf) {
  28. if (buf.length == 0)
  29. return '';
  30. var buf2 = Buffer.alloc(buf.length + 1),
  31. i = 0, j = 0;
  32. if (this.overflowByte !== -1) {
  33. buf2[0] = buf[0];
  34. buf2[1] = this.overflowByte;
  35. i = 1; j = 2;
  36. }
  37. for (; i < buf.length-1; i += 2, j+= 2) {
  38. buf2[j] = buf[i+1];
  39. buf2[j+1] = buf[i];
  40. }
  41. this.overflowByte = (i == buf.length-1) ? buf[buf.length-1] : -1;
  42. return buf2.slice(0, j).toString('ucs2');
  43. }
  44. Utf16BEDecoder.prototype.end = function() {
  45. }
  46. // == UTF-16 codec =============================================================
  47. // Decoder chooses automatically from UTF-16LE and UTF-16BE using BOM and space-based heuristic.
  48. // Defaults to UTF-16LE, as it's prevalent and default in Node.
  49. // http://en.wikipedia.org/wiki/UTF-16 and http://encoding.spec.whatwg.org/#utf-16le
  50. // Decoder default can be changed: iconv.decode(buf, 'utf16', {defaultEncoding: 'utf-16be'});
  51. // Encoder uses UTF-16LE and prepends BOM (which can be overridden with addBOM: false).
  52. exports.utf16 = Utf16Codec;
  53. function Utf16Codec(codecOptions, iconv) {
  54. this.iconv = iconv;
  55. }
  56. Utf16Codec.prototype.encoder = Utf16Encoder;
  57. Utf16Codec.prototype.decoder = Utf16Decoder;
  58. // -- Encoding (pass-through)
  59. function Utf16Encoder(options, codec) {
  60. options = options || {};
  61. if (options.addBOM === undefined)
  62. options.addBOM = true;
  63. this.encoder = codec.iconv.getEncoder('utf-16le', options);
  64. }
  65. Utf16Encoder.prototype.write = function(str) {
  66. return this.encoder.write(str);
  67. }
  68. Utf16Encoder.prototype.end = function() {
  69. return this.encoder.end();
  70. }
  71. // -- Decoding
  72. function Utf16Decoder(options, codec) {
  73. this.decoder = null;
  74. this.initialBytes = [];
  75. this.initialBytesLen = 0;
  76. this.options = options || {};
  77. this.iconv = codec.iconv;
  78. }
  79. Utf16Decoder.prototype.write = function(buf) {
  80. if (!this.decoder) {
  81. // Codec is not chosen yet. Accumulate initial bytes.
  82. this.initialBytes.push(buf);
  83. this.initialBytesLen += buf.length;
  84. if (this.initialBytesLen < 16) // We need more bytes to use space heuristic (see below)
  85. return '';
  86. // We have enough bytes -> detect endianness.
  87. var buf = Buffer.concat(this.initialBytes),
  88. encoding = detectEncoding(buf, this.options.defaultEncoding);
  89. this.decoder = this.iconv.getDecoder(encoding, this.options);
  90. this.initialBytes.length = this.initialBytesLen = 0;
  91. }
  92. return this.decoder.write(buf);
  93. }
  94. Utf16Decoder.prototype.end = function() {
  95. if (!this.decoder) {
  96. var buf = Buffer.concat(this.initialBytes),
  97. encoding = detectEncoding(buf, this.options.defaultEncoding);
  98. this.decoder = this.iconv.getDecoder(encoding, this.options);
  99. var res = this.decoder.write(buf),
  100. trail = this.decoder.end();
  101. return trail ? (res + trail) : res;
  102. }
  103. return this.decoder.end();
  104. }
  105. function detectEncoding(buf, defaultEncoding) {
  106. var enc = defaultEncoding || 'utf-16le';
  107. if (buf.length >= 2) {
  108. // Check BOM.
  109. if (buf[0] == 0xFE && buf[1] == 0xFF) // UTF-16BE BOM
  110. enc = 'utf-16be';
  111. else if (buf[0] == 0xFF && buf[1] == 0xFE) // UTF-16LE BOM
  112. enc = 'utf-16le';
  113. else {
  114. // No BOM found. Try to deduce encoding from initial content.
  115. // Most of the time, the content has ASCII chars (U+00**), but the opposite (U+**00) is uncommon.
  116. // So, we count ASCII as if it was LE or BE, and decide from that.
  117. var asciiCharsLE = 0, asciiCharsBE = 0, // Counts of chars in both positions
  118. _len = Math.min(buf.length - (buf.length % 2), 64); // Len is always even.
  119. for (var i = 0; i < _len; i += 2) {
  120. if (buf[i] === 0 && buf[i+1] !== 0) asciiCharsBE++;
  121. if (buf[i] !== 0 && buf[i+1] === 0) asciiCharsLE++;
  122. }
  123. if (asciiCharsBE > asciiCharsLE)
  124. enc = 'utf-16be';
  125. else if (asciiCharsBE < asciiCharsLE)
  126. enc = 'utf-16le';
  127. }
  128. }
  129. return enc;
  130. }