cmake_minimum_required(VERSION 3.15) <<<<<<< HEAD project(Programmieren_3b LANGUAGES CXX) set(CMAKE_CXX_STANDARD 17) set(CMAKE_CXX_STANDARD_REQUIRED ON) include(FetchContent) # ----------------------------- # Raylib # ----------------------------- ======= project(Prog3B) set(CMAKE_CXX_STANDARD 17) # WICHTIG: wegen raylib + neuer CMake-Version set(CMAKE_POLICY_VERSION_MINIMUM 3.5) include(FetchContent) >>>>>>> freund/main FetchContent_Declare( raylib GIT_REPOSITORY https://github.com/raysan5/raylib.git GIT_TAG 5.0 ) <<<<<<< HEAD FetchContent_MakeAvailable(raylib) # ----------------------------- # pybind11 # ----------------------------- FetchContent_Declare( pybind11 GIT_REPOSITORY https://github.com/pybind/pybind11.git GIT_TAG v2.11.1 ) FetchContent_MakeAvailable(pybind11) # ----------------------------- # Executable für das Spiel # ----------------------------- add_executable(Programmieren_3b ======= FetchContent_MakeAvailable(raylib) add_executable(Prog3B >>>>>>> freund/main main.cpp gamecube.cpp gamematrix.cpp ) <<<<<<< HEAD target_link_libraries(Programmieren_3b PRIVATE raylib) # Windows-spezifische Abhängigkeiten für raylib if(WIN32) target_link_libraries(Programmieren_3b PRIVATE opengl32 gdi32 winmm kernel32) endif() target_include_directories(Programmieren_3b PRIVATE ${CMAKE_CURRENT_SOURCE_DIR}) # ----------------------------- # Python-Modul # ----------------------------- pybind11_add_module(gamematrix_python bindings.cpp gamematrix.cpp ) # Python-Modul braucht die Header target_include_directories(gamematrix_python PRIVATE ${CMAKE_CURRENT_SOURCE_DIR}) # Raylib ist für das Python-Modul nicht nötig, nur für C++ Executable # Optional: Falls du Gamematrix aus Python auch mit Raylib testen willst, kann man linken # target_link_libraries(gamematrix_python PRIVATE raylib) ======= target_include_directories(Prog3B PRIVATE .) target_link_libraries(Prog3B raylib) # macOS-Frameworks nicht vergessen: if(APPLE) target_link_libraries(Prog3B "-framework Cocoa" "-framework IOKit" "-framework CoreVideo" "-framework OpenGL" ) endif() >>>>>>> freund/main