cmake_minimum_required(VERSION 3.15) project(Prog3B) set(CMAKE_CXX_STANDARD 17) # WICHTIG: wegen raylib + neuer CMake-Version set(CMAKE_POLICY_VERSION_MINIMUM 3.5) include(FetchContent) FetchContent_Declare( raylib GIT_REPOSITORY https://github.com/raysan5/raylib.git GIT_TAG 5.0 ) FetchContent_MakeAvailable(raylib) add_executable(Prog3B main.cpp gamecube.cpp gamematrix.cpp ) target_include_directories(Prog3B PRIVATE .) target_link_libraries(Prog3B raylib) # macOS-Frameworks nicht vergessen: if(APPLE) target_link_libraries(Prog3B "-framework Cocoa" "-framework IOKit" "-framework CoreVideo" "-framework OpenGL" ) endif()