#include #include #include "gamematrix.h" #include "raylib.h" #include "rlgl.h" namespace py = pybind11; PYBIND11_MODULE(gamematrix, m) { m.doc() = "gamematrix library exposed to Python"; m.def("matmul", &gameMatrix::matmul); m.def("translate", [](double x, double y, double z) { return gameMatrix::translate({x, y, z}); }); m.def("rot3D", &gameMatrix::rot3D); }