#include #include #include "gamematrix.h" bool approx(double a, double b, double eps = 1e-6) { return std::fabs(a - b) < eps; } int main() { int failed = 0; // Beispiel-Test: Rotation um Z 90° std::array v = {1,0,0}; auto Rz = rot3D(90, 'z'); // ggf. Namespace anpassen auto result = apply(Rz, v); if (!approx(result[0], 0.0) || !approx(result[1], 1.0)) { std::cout << "Test rot3D(Z,90) failed!\n"; failed++; } // Ausgabe if (failed == 0) std::cout << "ALL TESTS PASSED ✅\n"; else std::cout << failed << " TEST(S) FAILED ❌\n"; return failed; }