getBeerreturntrue/gamematrix.h

18 lines
326 B
C++

#pragma once
#include <array>
#include <cmath>
namespace gameMatrix {
using Mat4 = std::array<std::array<double,4>,4>;
struct Vec3d {
double x, y, z;
};
Mat4 matmul(const Mat4& A, const Mat4& B);
Mat4 rot3D(double angle_deg, char axis);
Mat4 translate(const std::array<double, 3>& pos);
}