getBeerreturntrue/gamematrix.cpp
2025-11-03 15:31:10 +01:00

44 lines
1.1 KiB
C++

#include "gamematrix.h"
std::array<std::array<double,4>,4> gameMatrix::matmul(
const std::array<std::array<double,4>,4>& A,
const std::array<std::array<double,4>,4>& B)
{
std::array<std::array<double,4>,4> R = {};
for(int i=0;i<4;i++)
for(int j=0;j<4;j++)
for(int k=0;k<4;k++)
R[i][j] += A[i][k] * B[k][j];
return R;
}
std::array<std::array<double,4>,4> gameMatrix::rot3D(double angle_deg, char axis)
{
double a = angle_deg * M_PI / 180.0;
double c = cos(a);
double s = sin(a);
std::array<std::array<double,4>,4> M = {0};
M[3][3] = 1;
M[axis == 'x'][axis == 'y'] = 1; // init identity axis
if(axis == 'x') M = {{{1,0,0,0},{0,c,-s,0},{0,s,c,0},{0,0,0,1}}};
if(axis == 'y') M = {{{c,0,s,0},{0,1,0,0},{-s,0,c,0},{0,0,0,1}}};
if(axis == 'z') M = {{{c,-s,0,0},{s,c,0,0},{0,0,1,0},{0,0,0,1}}};
return M;
}
std::array<std::array<double,4>,4> gameMatrix::translate(const std::array<double,3>& p)
{
return {{
{1,0,0,p[0]},
{0,1,0,p[1]},
{0,0,1,p[2]},
{0,0,0,1}
}};
}