10 Commits
32 changed files with 263 additions and 65 deletions

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+4
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1_Grundlagen/code/matrix.exe
.out
.exe
.a
+28
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{
"tasks": [
{
"type": "cppbuild",
"label": "C/C++: x86_64-w64-mingw32-gcc.exe build active file",
"command": "c:\\Users\\tobis\\mingw64\\bin\\x86_64-w64-mingw32-gcc.exe",
"args": [
"-fdiagnostics-color=always",
"-g",
"${file}",
"-o",
"${fileDirname}\\${fileBasenameNoExtension}.exe"
],
"options": {
"cwd": "c:\\Users\\tobis\\mingw64\\bin"
},
"problemMatcher": [
"$gcc"
],
"group": {
"kind": "build",
"isDefault": true
},
"detail": "Task generated by Debugger."
}
],
"version": "2.0.0"
}
+28
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{
"tasks": [
{
"type": "cppbuild",
"label": "C/C++: g++ build active file",
"command": "/usr/bin/g++",
"args": [
"-fdiagnostics-color=always",
"-g",
"${file}",
"-o",
"${fileDirname}/${fileBasenameNoExtension}"
],
"options": {
"cwd": "${fileDirname}"
},
"problemMatcher": [
"$gcc"
],
"group": {
"kind": "build",
"isDefault": true
},
"detail": "Task generated by Debugger."
}
],
"version": "2.0.0"
}
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#table(
columns: (1fr, auto, auto),
inset: 10pt,
align: horizon,
table.header(
[*Adresse*], [*Inhalt an der Adresse*], [Name der Variablen],
),
`0x7fffffffd7d8`,
\&int\*\*,
matrix,
`0x7fffffffd938`,
\&uadf,
matrix[0]
)
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#include <iostream>
int main(){
std::cout << "Hello, World!";
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#include <iostream>
using namespace std;
int main(){
int array[3] = {0, 1, 2};
for (int i = 0; i < 10; i++){
cout << array[i] << "\n";
}
}
@@ -0,0 +1,48 @@
.file "laufzeitfehler.cpp"
.text
#APP
.globl _ZSt21ios_base_library_initv
.section .rodata
.LC0:
.string "\n"
#NO_APP
.text
.globl main
.type main, @function
main:
.LFB1984:
.cfi_startproc
pushq %rbp
.cfi_def_cfa_offset 16
.cfi_offset 6, -16
movq %rsp, %rbp
.cfi_def_cfa_register 6
subq $16, %rsp
movl $0, -16(%rbp)
movl $1, -12(%rbp)
movl $2, -8(%rbp)
movl $0, -4(%rbp)
jmp .L2
.L3:
movl -4(%rbp), %eax
cltq
movl -16(%rbp,%rax,4), %eax
movl %eax, %esi
movl $_ZSt4cout, %edi
call _ZNSolsEi
movl $.LC0, %esi
movq %rax, %rdi
call _ZStlsISt11char_traitsIcEERSt13basic_ostreamIcT_ES5_PKc
addl $1, -4(%rbp)
.L2:
cmpl $9, -4(%rbp)
jle .L3
movl $0, %eax
leave
.cfi_def_cfa 7, 8
ret
.cfi_endproc
.LFE1984:
.size main, .-main
.ident "GCC: (GNU) 15.2.1 20260123 (Red Hat 15.2.1-7)"
.section .note.GNU-stack,"",@progbits
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int addtwo(int s1, int s2)
{}
@@ -0,0 +1,9 @@
void addtwo();
int main(){
int a = 1;
int b = 2;
addtwo();
}
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#include <link.h>
int add(int s1, int s2){
return s1 + s2;
}
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#define NUM 0
using namespace std;
int main(){
int i;
i = NUM;
cout << i << "\n" ;
}
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#pragma once
#define NUM
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+42 -27
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@@ -1,34 +1,49 @@
#include<stdio.h> #include <stdio.h>
#include<stdlib.h> #include <stdlib.h>
#include "matrix.h"
int main() int ***build_matrix(int nx, int ny, int nz)
{ {
const int nx=3; int ***matrix = (int ***)malloc(nz * sizeof(int **));
const int ny=2; for (int z = 0; z < nz; z++)
int** matrix;
matrix = (int**)malloc(ny*sizeof(int*));
for(int y=0; y<ny; y++)
{ {
matrix[y] = (int*)malloc(nx*sizeof(int)); matrix[z] = (int **)malloc(ny * sizeof(int *));
for(int x=0; x<nx; x++) for (int y = 0; y < ny; y++)
{ {
matrix[y][x] = (y+1)*10 + x+1; matrix[z][y] = (int *)malloc(nx * sizeof(int));
for (int x = 0; x < nx; x++)
{
matrix[z][y][x] = (z + 1) * 100 + (y + 1) * 10 + x + 1;
}
} }
} }
return matrix;
for(int y=0; y<ny; y++)
{
for(int x=0; x<nx; x++)
{
printf("%i ",matrix[y][x]);
}
printf("\n");
}
for(int y=0; y<ny; y++)
{
free(matrix[y]);
}
free(matrix);
} }
void print_matrix(int ***matrix, int nx, int ny, int nz)
{
for (int z = 0; z < nz; z++)
{
for (int y = 0; y < ny; y++)
{
for (int x = 0; x < nx; x++)
{
printf("%i ", matrix[z][y][x]);
}
printf("\n");
}
}
}
void free_matrix(int ***matrix, int ny, int nz)
{
for (int z = 0; z < nz; z++)
{
for (int y = 0; y < ny; y++)
{
free(matrix[z][y]);
}
free(matrix[z]);
}
free(matrix);
}
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#pragma once
int ***build_matrix(int nx, int ny, int nz);
void print_matrix(int ***matrix, int nx, int ny, int nz);
void free_matrix(int ***matrix, int ny, int nz);
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+31 -38
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@@ -1,45 +1,38 @@
#include "flugkurve01.h"
#include <iostream> #include <iostream>
using namespace std; using namespace std;
int main() Vektor mulVektor(Vektor vec, float num) {
{ Vektor ergebnis = {vec.x * num, vec.y * num};
// Körper: return ergebnis;
float masse = 10; // [kg] }
float xPosition = 0; // [m]
float yPosition = 0; // [m]
float xGeschwindigkeit = 10; // [m/s]
float yGeschwindigkeit = 10; // [m/s]
// Parametrierung der auf den Körper wirkende Kräfte: Vektor addVektor(Vektor vec1, Vektor vec2) {
const float X_BESCHLEUNIGUNG_GRAVITATION = 0; // [m/s^2] Vektor erg = {vec1.x + vec2.x, vec1.y + vec2.y};
const float Y_BESCHLEUNIGUNG_GRAVITATION = -9.81; // [m/s^2] return erg;
const float REIBUNGSKOEFFIZIENT = -5; // [kg/s] }
// Sorgt dafür, dass 2 Nachkommastellen angezeigt werden:
cout << fixed;
cout.precision(2);
// Simulation:
const float dt = 0.1; // [s]
for(;;)
{
cout << "(" << xPosition << "," << yPosition << ")" << endl;
// Berechnung der Beschleunigung aus der Kraft Koerper bewegeKoerper(Koerper korp, Vektor gesamtkraft, float dt) {
float xBeschleunigung = xGeschwindigkeit * REIBUNGSKOEFFIZIENT / masse + X_BESCHLEUNIGUNG_GRAVITATION;
float yBeschleunigung = yGeschwindigkeit * REIBUNGSKOEFFIZIENT / masse + Y_BESCHLEUNIGUNG_GRAVITATION;
// Ermittlung der neuen Geschwindigkeit
xGeschwindigkeit += dt * xBeschleunigung;
yGeschwindigkeit += dt * yBeschleunigung;
// Ermittlung der neuen Position // Berechnung der Beschleunigung aus der Kraft
xPosition += dt * xGeschwindigkeit; float xBeschleunigung = gesamtkraft.x / korp.masse;
yPosition += dt * yGeschwindigkeit; float yBeschleunigung = gesamtkraft.y / korp.masse;
if(yPosition<=0) // Ermittlung der neuen Geschwindigkeit
{ korp.geschwindigkeit.x += dt * xBeschleunigung;
break; korp.geschwindigkeit.y += dt * yBeschleunigung;
}
} // Ermittlung der neuen Position
korp.position.x += dt * korp.geschwindigkeit.x;
korp.position.y += dt * korp.geschwindigkeit.y;
return korp;
}
void ausgabeKoerper(Koerper korp){
cout << "x = " << korp.position.x << "y = " << korp.position.y;
}
void ausgabeVektor(Vektor vec){
cout << "x = " << vec.x << endl;
cout << "y = " << vec.y << endl;
} }
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#pragma once
// Parametrierung der auf den Körper wirkende Kräfte:
struct Vektor {
float x; // [m/s^2]
float y; // [m/s^2]
};
// Körper:
struct Koerper {
float masse = 10; // [kg]
Vektor position;
Vektor geschwindigkeit;
};
Vektor addVektor(Vektor vec1, Vektor vec2);
Vektor mulVektor(Vektor vec, float skalar);
Koerper bewegeKoerper(Koerper korp, Vektor gesamtkraft, float dt);
void ausgabeKoerper(Koerper korp);
void ausgabeVektor(Vektor vec);