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10 changed files with 95 additions and 0 deletions

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#include "Klavier.h"
#include <iostream>
using namespace std;
Klavier::Klavier() { cout << "Konstruktor: Klavier()" << endl; }
Klavier::~Klavier() { cout << "Destruktor: ~Klavier()" << endl; }
void Klavier::spielen() { cout << "Klavier klimpert" << endl; }
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#pragma once
#include "Musikinstrument.h"
class Klavier : Musikinstrument {
public:
Klavier();
virtual ~Klavier();
virtual void spielen();
};
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#include "Musiker.h"
+18
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#pragma once
#include "Musiker.h"
#include "Musikinstrument.h"
#include <string>
class Musiker {
private:
std::string name;
const Musikinstrument instrument;
public:
Musiker();
Musiker(std::string iname);
virtual ~Musiker();
void weiseInstrumentZU(const Musikinstrument *instrument);
void spielen();
std::string liefereName();
};
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#include "Musikinstrument.h"
#include <iostream>
using namespace std;
Musikinstrument::Musikinstrument() {
cout << "Konstruktor: Musikinstrument()" << endl;
}
Musikinstrument::Musikinstrument(string name) {
this->name = name;
cout << "Konstruktor: Musikinstrument(string name): " << name << endl;
}
Musikinstrument::~Musikinstrument() {
cout << "Destruktor: Irgentein Musikinstrument" << endl;
}
void Musikinstrument::spielen() {
cout << "Irgentein Musikinstrument erklingt irgentwie" << endl;
}
string Musikinstrument::liefereName() { return name; }
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#pragma once
#include <string>
class Musikinstrument {
private:
std::string name;
public:
Musikinstrument();
Musikinstrument(std::string name);
~Musikinstrument();
virtual void spielen();
std::string liefereName();
};
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#include "Orchester.h"
+14
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#pragma once
#include "Musiker.h"
#include <vector>
class Orchester {
private:
std::vector<Musiker> musiker;
public:
Orchester();
virtual ~Orchester();
void spielen();
void hinzufügen(Musiker const *musiker);
};
+6
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#include "Trompete.h"
#include <iostream>
using namespace std;
Trompete::Trompete() { cout << "Konstruktor: Trompete()" << endl; }
Trompete::~Trompete() { cout << "Destruktor: ~Trompete()" << endl; }
void Trompete::spielen() { cout << "Trompete trötet" << endl; }
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#pragma once
#include "Musikinstrument.h"
class Trompete : Musikinstrument {
public:
Trompete();
virtual ~Trompete();
virtual void spielen() override;
};