Compare commits
20 Commits
main
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tobi_exper
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| 74fdcf500f | |||
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55b25a227b |
4
.gitignore
vendored
4
.gitignore
vendored
@ -1 +1,3 @@
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highscores.txt
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doble_initial.exe
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*.o
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*.exe
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18
.vscode/c_cpp_properties.json
vendored
Normal file
18
.vscode/c_cpp_properties.json
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Normal file
@ -0,0 +1,18 @@
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{
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"configurations": [
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{
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"name": "windows-gcc-x64",
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"includePath": [
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"${workspaceFolder}/**"
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],
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"compilerPath": "C:/ProgramData/mingw64/mingw64/bin/gcc.exe",
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"cStandard": "${default}",
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"cppStandard": "${default}",
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"intelliSenseMode": "windows-gcc-x64",
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"compilerArgs": [
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""
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]
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}
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],
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"version": 4
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}
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24
.vscode/launch.json
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Normal file
24
.vscode/launch.json
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Normal file
@ -0,0 +1,24 @@
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{
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"version": "0.2.0",
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"configurations": [
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{
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"name": "C/C++ Runner: Debug Session",
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"type": "cppdbg",
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"request": "launch",
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"args": [],
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"stopAtEntry": false,
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"externalConsole": true,
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"cwd": "c:/Users/Max-R/I2Pr/info2Praktikum-DobleSpiel",
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"program": "c:/Users/Max-R/I2Pr/info2Praktikum-DobleSpiel/build/Debug/outDebug",
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"MIMode": "gdb",
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"miDebuggerPath": "gdb",
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"setupCommands": [
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{
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"description": "Enable pretty-printing for gdb",
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"text": "-enable-pretty-printing",
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"ignoreFailures": true
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}
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]
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}
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]
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}
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59
.vscode/settings.json
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Normal file
59
.vscode/settings.json
vendored
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@ -0,0 +1,59 @@
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{
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"C_Cpp_Runner.cCompilerPath": "gcc",
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"C_Cpp_Runner.cppCompilerPath": "g++",
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"C_Cpp_Runner.debuggerPath": "gdb",
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"C_Cpp_Runner.cStandard": "",
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"C_Cpp_Runner.cppStandard": "",
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"C_Cpp_Runner.msvcBatchPath": "C:/Program Files/Microsoft Visual Studio/VR_NR/Community/VC/Auxiliary/Build/vcvarsall.bat",
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"C_Cpp_Runner.useMsvc": false,
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"C_Cpp_Runner.warnings": [
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"-Wall",
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"-Wextra",
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"-Wpedantic",
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"-Wshadow",
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"-Wformat=2",
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"-Wcast-align",
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"-Wconversion",
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"-Wsign-conversion",
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"-Wnull-dereference"
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],
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"C_Cpp_Runner.msvcWarnings": [
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"/W4",
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"/permissive-",
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"/w14242",
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"/w14287",
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"/w14296",
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"/w14311",
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"/w14826",
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"/w44062",
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"/w44242",
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"/w14905",
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"/w14906",
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"/w14263",
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"/w44265",
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"/w14928"
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],
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"C_Cpp_Runner.enableWarnings": true,
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"C_Cpp_Runner.warningsAsError": false,
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"C_Cpp_Runner.compilerArgs": [],
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"C_Cpp_Runner.linkerArgs": [],
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"C_Cpp_Runner.includePaths": [],
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"C_Cpp_Runner.includeSearch": [
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"*",
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"**/*"
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],
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"C_Cpp_Runner.excludeSearch": [
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"**/build",
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"**/build/**",
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"**/.*",
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"**/.*/**",
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"**/.vscode",
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"**/.vscode/**"
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],
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"C_Cpp_Runner.useAddressSanitizer": false,
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"C_Cpp_Runner.useUndefinedSanitizer": false,
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"C_Cpp_Runner.useLeakSanitizer": false,
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"C_Cpp_Runner.showCompilationTime": false,
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"C_Cpp_Runner.useLinkTimeOptimization": false,
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"C_Cpp_Runner.msvcSecureNoWarnings": false
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}
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BIN
doble_initial.exe
Normal file
BIN
doble_initial.exe
Normal file
Binary file not shown.
@ -1 +1,2 @@
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krisp;4986
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player1;3999
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13
makefile
13
makefile
@ -1,5 +1,6 @@
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CC = gcc
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FLAGS = -g -Wall -lm
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ASAN_FLAGS = -fsanitize=address
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ifeq ($(OS),Windows_NT)
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include makefile_windows.variables
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@ -29,21 +30,27 @@ program_obj_files = stack.o bintree.o numbers.o timer.o highscore.o
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doble : main.o $(program_obj_files)
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$(CC) $(FLAGS) $^ -o doble
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$(program_obj_filesobj_files): %.o: %.c
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$(program_obj_files): %.o: %.c
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$(CC) -c $(FLAGS) $^ -o $@
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# --------------------------
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# Unit Tests
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# --------------------------
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unitTests:
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echo "needs to be implemented"
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TEST_BIN = runTests
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unitTests: stack.o test_stack.o
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$(CC) $(FLAGS) $(ASAN_FLAGS) -I$(unityfolder) -o $(TEST_BIN) stack.o test_stack.o $(unityfolder)/unity.c
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test_stack.o: test_stack.c
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$(CC) $(FLAGS) -I$(unityfolder) -c test_stack.c -o test_stack.o
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# --------------------------
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# Clean
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# --------------------------
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clean:
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ifeq ($(OS),Windows_NT)
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del /f *.o doble
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rm -f *.o doble
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else
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rm -f *.o doble
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endif
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BIN
runTests.exe
Normal file
BIN
runTests.exe
Normal file
Binary file not shown.
71
stack.c
71
stack.c
@ -1,33 +1,84 @@
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#include <stdlib.h>
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#include "stack.h"
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#include <stdio.h>
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#include <stdlib.h>
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//TODO: grundlegende Stackfunktionen implementieren:
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/*typedef struct {
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void *data;
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struct StackNode *next;
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} StackNode;*/
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// TODO: grundlegende Stackfunktionen implementieren:
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/* * `push`: legt ein Element oben auf den Stack,
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* `pop`: entfernt das oberste Element,
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* `top`: liefert das oberste Element zurück,
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* `clearStack`: gibt den gesamten Speicher frei. */
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* `pop`: entfernt das oberste Element,
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* `top`: liefert das oberste Element zurück,
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* `clearStack`: gibt den gesamten Speicher frei. */
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StackNode *createNode(void *data)
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{
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StackNode *node =
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malloc(sizeof(StackNode)); // Speicher reservieren, Speicherplatz für das
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// struct StackNode
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if (node == NULL)
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return NULL; // Speicher konnte nicht reserviert werden
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node->data = data; // Zeiger auf data neuer node
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node->next = NULL; // nächster Zeiger ist NULL, Ende der Liste
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return node; // pointer auf den neuen Knoten zurückgeben
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}
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// Pushes data as pointer onto the stack.
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StackNode *push(StackNode *stack, void *data)
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{
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StackNode *newNode = createNode(data); // Speicher für neuen Knoten
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// reservieren
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if (newNode == NULL)
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{ // wenn Speicher nicht reserviert werden konnte, wird
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// stack unverändert zurückgegeben
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return stack;
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}
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newNode->next = stack; // pointer verschieben
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return newNode; // Zeiger auf neuen Speicherbereich zurückgeben
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}
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// Deletes the top element of the stack (latest added element) and releases its memory. (Pointer to data has to be
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// freed by caller.)
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StackNode *pop(StackNode *stack)
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{
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if (stack == NULL)
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return NULL;
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StackNode *nextNode = stack->next;
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free(stack);
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stack = NULL;
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return nextNode;
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}
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// Returns the data of the top element.
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void *top(StackNode *stack)
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{
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}
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void *top(StackNode *stack) { return stack != NULL ? stack->data : NULL; }
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// Clears stack and releases all memory.
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void clearStack(StackNode *stack)
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void clearStack(StackNode **stack)
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{
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while (*stack != NULL)
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{
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StackNode *next = (*stack)->next;
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free(*stack);
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(*stack)->data = NULL;
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(*stack)->next = NULL;
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(*stack)->prev = NULL;
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(*stack) = next;
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}
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}
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34
stack.h
34
stack.h
@ -1,25 +1,45 @@
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#ifndef STACK_H
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#define STACK_H
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/* A stack is a special type of queue which uses the LIFO (last in, first out) principle.
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This means that with each new element all other elements are pushed deeper into the stack.
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The latest element is taken from the stack. */
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/* A stack is a special type of queue which uses the LIFO (last in, first out)
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principle. This means that with each new element all other elements are pushed
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deeper into the stack. The latest element is taken from the stack. */
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#include <stdlib.h>
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//TODO: passenden Datentyp als struct anlegen
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// TODO: passenden Datentyp als struct anlegen
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typedef struct StackNode {
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void *data;
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struct StackNode *next;
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struct StackNode *prev;
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} StackNode;
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StackNode *createNode(void *data);
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typedef struct StackNode {
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void *data;
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struct StackNode *next;
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struct StackNode *prev;
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} StackNode;
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StackNode *createNode(void *data);
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// Pushes data as pointer onto the stack.
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StackNode *push(StackNode *stack, void *data);
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// Deletes the top element of the stack (latest added element) and releases its memory. (Pointer to data has to be
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// freed by caller.)
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// Deletes the top element of the stack (latest added element) and releases its
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// memory. (Pointer to data has to be freed by caller.)
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StackNode *pop(StackNode *stack);
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// Returns the data of the top element.
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void *top(StackNode *stack);
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// Clears stack and releases all memory.
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void clearStack(StackNode *stack);
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void clearStack(StackNode **stack);
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#endif
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59
test_stack.c
Normal file
59
test_stack.c
Normal file
@ -0,0 +1,59 @@
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#include "unity.h"
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include "stack.h"
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void test_createNode(void) {
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int testInt = 26;
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StackNode *testNode = createNode(&testInt);
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TEST_ASSERT_NOT_NULL(testNode);
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TEST_ASSERT_EQUAL_PTR(&testInt, testNode->data);
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TEST_ASSERT_NULL(testNode->next);
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free(testNode);
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}
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void test_pushDataToStack(void) {}
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void test_deleteTopElement(void) {}
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void test_returnData(void) {}
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void test_clearStack(void) {
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int testInts[] = {1, 2, 3, 4, 5};
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StackNode *testStack = NULL;
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for (int i = 0; i < 5; i++) {
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testStack = push(testStack, &testInts[i]);
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}
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clearStack(&testStack);
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TEST_ASSERT_NULL(testStack);
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}
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void setUp(void) {}
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void tearDown(void) {}
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int main(void) {
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UNITY_BEGIN();
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printf("------------------------stack test------------------------\n");
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RUN_TEST(test_createNode);
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RUN_TEST(test_pushDataToStack);
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RUN_TEST(test_deleteTopElement);
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RUN_TEST(test_returnData);
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RUN_TEST(test_clearStack);
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RUN_TEST(test_clearStack);
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return UNITY_END();
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}
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BIN
test_stack.o
Normal file
BIN
test_stack.o
Normal file
Binary file not shown.
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Block a user