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5e96ec050c
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5e96ec050c | ||
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f42a997683 | ||
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8b44089f23 | ||
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654fb615a2 | ||
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422ac38d54 | ||
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90612e4d04 | ||
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17f4155891 | ||
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a002901e2f | ||
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55b25a227b |
+3
-1
@@ -1 +1,3 @@
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highscores.txt
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doble_initial.exe
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*.o
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*.exe
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@@ -1 +1,2 @@
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krisp;4986
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player1;3999
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@@ -29,21 +29,27 @@ program_obj_files = stack.o bintree.o numbers.o timer.o highscore.o
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doble : main.o $(program_obj_files)
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$(CC) $(FLAGS) $^ -o doble
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$(program_obj_filesobj_files): %.o: %.c
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$(program_obj_files): %.o: %.c
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$(CC) -c $(FLAGS) $^ -o $@
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# --------------------------
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# Unit Tests
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# --------------------------
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unitTests:
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echo "needs to be implemented"
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TEST_BIN = runTests
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unitTests: stack.o test_stack.o
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$(CC) $(FLAGS) -I$(unityfolder) -o $(TEST_BIN) stack.o test_stack.o $(unityfolder)/unity.c
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test_stack.o: test_stack.c
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$(CC) $(FLAGS) -I$(unityfolder) -c test_stack.c -o test_stack.o
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# --------------------------
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# Clean
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# --------------------------
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clean:
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ifeq ($(OS),Windows_NT)
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del /f *.o doble
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else
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rm -f *.o doble
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else
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del /f *.o doble
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endif
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@@ -1,33 +1,82 @@
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#include <stdlib.h>
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#include "stack.h"
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#include <stdio.h>
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#include <stdlib.h>
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//TODO: grundlegende Stackfunktionen implementieren:
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/* * `push`: legt ein Element oben auf den Stack,
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/*typedef struct {
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void *data;
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struct StackNode *next;
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} StackNode;*/
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// TODO: grundlegende Stackfunktionen implementieren:
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/* `push`: legt ein Element oben auf den Stack,
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* `pop`: entfernt das oberste Element,
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* `top`: liefert das oberste Element zurück,
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* `clearStack`: gibt den gesamten Speicher frei. */
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// Pushes data as pointer onto the stack.
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StackNode *push(StackNode *stack, void *data)
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{
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// [A] -> [B] -> [C] -> NULL
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// head -> stack.next
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StackNode *createNode(void *data) {
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StackNode *node = malloc(sizeof(StackNode));
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if (node == NULL)
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return NULL;
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node->data = data;
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node->next = NULL;
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node->prev = NULL;
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return node;
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}
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// Deletes the top element of the stack (latest added element) and releases its memory. (Pointer to data has to be
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// freed by caller.)
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StackNode *pop(StackNode *stack)
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{
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// Pushes data as pointer onto the stack.
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StackNode *push(StackNode *stack, void *data) {
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StackNode *newNode = createNode(data);
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if (newNode == NULL) {
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return stack;
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}
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newNode->next = stack;
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if (stack != NULL) {
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stack->prev = newNode;
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}
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return newNode;
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}
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// Deletes the top element of the stack (latest added element) and releases its
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// memory. (Pointer to data has to be freed by caller.)
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StackNode *pop(StackNode *stack) {
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if (stack == NULL)
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return NULL;
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StackNode *nextNode = stack->next;
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if (nextNode != NULL) {
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nextNode->prev = NULL;
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}
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free(stack);
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stack = NULL;
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return nextNode;
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}
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// Returns the data of the top element.
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void *top(StackNode *stack)
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{
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}
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void *top(StackNode *stack) { return stack ? stack->data : NULL; }
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// Clears stack and releases all memory.
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void clearStack(StackNode *stack)
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{
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void clearStack(StackNode **stack) {
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while (*stack != NULL) {
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StackNode *next = (*stack)->next;
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free(*stack);
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*stack = next;
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}
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}
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@@ -1,25 +1,35 @@
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#ifndef STACK_H
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#define STACK_H
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/* A stack is a special type of queue which uses the LIFO (last in, first out) principle.
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This means that with each new element all other elements are pushed deeper into the stack.
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The latest element is taken from the stack. */
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/* A stack is a special type of queue which uses the LIFO (last in, first out)
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principle. This means that with each new element all other elements are pushed
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deeper into the stack. The latest element is taken from the stack. */
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#include <stdlib.h>
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//TODO: passenden Datentyp als struct anlegen
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// TODO: passenden Datentyp als struct anlegen
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typedef struct StackNode {
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void *data;
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struct StackNode *next;
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struct StackNode *prev;
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} StackNode;
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StackNode *createNode(void *data);
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// Pushes data as pointer onto the stack.
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StackNode *push(StackNode *stack, void *data);
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// Deletes the top element of the stack (latest added element) and releases its memory. (Pointer to data has to be
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// freed by caller.)
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// Deletes the top element of the stack (latest added element) and releases its
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// memory. (Pointer to data has to be freed by caller.)
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StackNode *pop(StackNode *stack);
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// Returns the data of the top element.
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void *top(StackNode *stack);
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// Clears stack and releases all memory.
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void clearStack(StackNode *stack);
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void clearStack(StackNode **stack);
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#endif
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@@ -0,0 +1,57 @@
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#include "unity.h"
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include "stack.h"
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void test_createNode(void) {
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int testInt = 26;
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StackNode *testNode = createNode(&testInt);
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TEST_ASSERT_NOT_NULL(testNode);
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TEST_ASSERT_EQUAL_PTR(&testInt, testNode->data);
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TEST_ASSERT_NULL(testNode->next);
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TEST_ASSERT_NULL(testNode->prev);
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free(testNode);
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}
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void test_pushDataToStack(void) {}
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void test_deleteTopElement(void) {}
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void test_returnData(void) {}
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void test_clearStack(void) {
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int testInts[] = {1, 2, 3, 4, 5};
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StackNode *stack = NULL;
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for (int i = 0; i < 5; i++) {
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stack = push(stack, &testInts[i]);
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}
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clearStack(&stack);
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TEST_ASSERT_NULL(stack);
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}
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void setUp(void) {}
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void tearDown(void) {}
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int main(void) {
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UNITY_BEGIN();
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printf("------------------------stack test------------------------\n");
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RUN_TEST(test_createNode);
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RUN_TEST(test_pushDataToStack);
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RUN_TEST(test_deleteTopElement);
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RUN_TEST(test_returnData);
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RUN_TEST(test_clearStack);
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RUN_TEST(test_clearStack);
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return UNITY_END();
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}
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