111 lines
2.1 KiB
C
111 lines
2.1 KiB
C
#include "unity.h"
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include "stack.h"
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void test_createNode(void) {
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int testInt = 26;
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StackNode *testNode = createNode(&testInt);
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TEST_ASSERT_NOT_NULL(testNode);
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TEST_ASSERT_EQUAL_PTR(&testInt, testNode->data);
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TEST_ASSERT_NULL(testNode->next);
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TEST_ASSERT_NULL(testNode->prev);
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free(testNode);
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}
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void test_pushDataToStack(void) {
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int testInt = 27;
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StackNode *testNode = push(NULL, &testInt);
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TEST_ASSERT_NOT_NULL(testNode);
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TEST_ASSERT_EQUAL_PTR(&testInt, testNode->data);
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TEST_ASSERT_NULL(testNode->next);
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TEST_ASSERT_NULL(testNode->prev);
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free(testNode);
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}
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void test_deleteTopElement(void) {
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int testInts[] = {10, 20, 30};
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StackNode *stack = NULL;
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for (int i = 0; i < 3; i++) {
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stack = push(stack, &testInts[i]);
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}
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TEST_ASSERT_EQUAL_PTR(&testInts[2], stack->data);
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stack = pop(stack);
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TEST_ASSERT_EQUAL_PTR(&testInts[1], stack->data);
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stack = pop(stack);
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TEST_ASSERT_EQUAL_PTR(&testInts[0], stack->data);
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stack = pop(stack);
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TEST_ASSERT_NULL(stack);
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}
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void test_returnData(void) {
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int testInts[] = {10, 20, 30};
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StackNode *stack = NULL;
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for (int i = 0; i < 3; i++) {
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stack = push(stack, &testInts[i]);
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}
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TEST_ASSERT_EQUAL_PTR(&testInts[2], top(stack));
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if (stack->next != NULL) {
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TEST_ASSERT_EQUAL_PTR(&testInts[1], stack->next->data);
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if (stack->next->next != NULL) {
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TEST_ASSERT_EQUAL_PTR(&testInts[0], stack->next->next->data);
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}
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}
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StackNode *last = stack;
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while (last->next != NULL) {
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last = last->next;
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}
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TEST_ASSERT_NULL(last->next);
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}
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void test_clearStack(void) {
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int testInts[] = {1, 2, 3, 4, 5};
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StackNode *stack = NULL;
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for (int i = 0; i < 5; i++) {
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stack = push(stack, &testInts[i]);
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}
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clearStack(&stack);
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TEST_ASSERT_NULL(stack);
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}
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void setUp(void) {}
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void tearDown(void) {}
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int main(void) {
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UNITY_BEGIN();
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printf("\n------------------------stack test------------------------\n\n");
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RUN_TEST(test_createNode);
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RUN_TEST(test_pushDataToStack);
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RUN_TEST(test_deleteTopElement);
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RUN_TEST(test_returnData);
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RUN_TEST(test_clearStack);
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return UNITY_END();
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}
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