#include #include #include "matrix.h" // TODO Matrix-Funktionen implementieren Matrix createMatrix(unsigned int rows, unsigned int cols) { MatrixType*data= malloc(rows*cols*sizeof(MatrixType)); //Speicher reservieren Matrix newMatrix = {rows,cols,data}; return newMatrix; } void clearMatrix(Matrix *matrix) { matrix->data = UNDEFINED_MATRIX_VALUE; //Auf 0 setzen matrix->rows = UNDEFINED_MATRIX_VALUE; matrix->cols = UNDEFINED_MATRIX_VALUE; free((*matrix).data); //Speicher freigeben } void setMatrixAt(MatrixType value, Matrix matrix, unsigned int rowIdx, unsigned int colIdx) { } MatrixType getMatrixAt(const Matrix matrix, unsigned int rowIdx, unsigned int colIdx) { } Matrix add(const Matrix matrix1, const Matrix matrix2) { } Matrix multiply(const Matrix matrix1, const Matrix matrix2) { }