#include "matrix.h" #include #include // TODO Matrix-Funktionen implementieren /*typedef struct { unsigned int rows; unsigned int cols; MatrixType *data; //Zeiger auf Speicherbereich Reihen*Spalten } Matrix;*/ Matrix createMatrix(unsigned int rows, unsigned int cols) { MatrixType *data = malloc(rows * cols * sizeof(MatrixType)); // Speicher reservieren, malloc // liefert Zeiger auf Speicher Matrix newMatrix = {rows, cols, data}; // neue Matric nach struct return newMatrix; } void clearMatrix(Matrix *matrix) { matrix->data = UNDEFINED_MATRIX_VALUE; matrix->rows = UNDEFINED_MATRIX_VALUE; matrix->cols = UNDEFINED_MATRIX_VALUE; free((*matrix).data); //Speicher freigeben } void setMatrixAt(MatrixType value, Matrix matrix, unsigned int rowIdx, unsigned int colIdx) { float *rowPtr[matrix->rows] = (*matrix).data } MatrixType getMatrixAt(const Matrix matrix, unsigned int rowIdx, unsigned int colIdx) {} Matrix add(const Matrix matrix1, const Matrix matrix2) { // broadcasting } Matrix multiply(const Matrix matrix1, const Matrix matrix2) {}