tests ok, programm noch aufräumen!
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@ -1,23 +1,145 @@
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#include "game.h"
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#include "game.h"
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#include <time.h>
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#include <stdlib.h>
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#include <stdlib.h>
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#include <string.h>
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#include <string.h>
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#include <time.h>
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#define MAX_RAND_TRIES_PER_WORD 10
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#define MAX_RAND_TRIES_PER_WORD 10
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#define EMPTY_CHAR 0
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#define EMPTY_CHAR 0
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//TODO: Spiellogik implementieren:
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// TODO: Spiellogik implementieren:
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/* * Wörter aus der Wortliste zufällig horizontal oder vertikal platzieren
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/* * Wörter aus der Wortliste zufällig horizontal oder vertikal platzieren
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* restliche Felder mit zufälligen Buchstaben füllen */
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* restliche Felder mit zufälligen Buchstaben füllen */
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// Creates the word salad by placing words randomly and filling empty spaces
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// Creates the word salad by placing words randomly and filling empty spaces
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int createWordSalad(char salad[MAX_SEARCH_FIELD_LEN][MAX_SEARCH_FIELD_LEN], unsigned int searchFieldLen, const char words[][MAX_WORD_LEN], unsigned int wordCount)
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{
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int createWordSalad(
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char salad[MAX_SEARCH_FIELD_LEN]
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[MAX_SEARCH_FIELD_LEN], // salad ist Spielfeld 2D Array mit 20*20
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// Buchstaben
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unsigned int searchFieldLen, const char words[][MAX_WORD_LEN],
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unsigned int wordCount) {
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srand(time(NULL));
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enum Richtung { HORIZONTAL, VERTIKAL };
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// wipe field
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// array auf emptychar
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for (int x = 0; x < searchFieldLen; x++) {
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for (int y = 0; y < searchFieldLen; y++) {
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salad[y][x] = EMPTY_CHAR;
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}
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}
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int placedWords = 0; // variable platzierte Wörter
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// place words
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// for schleife mit wortzahl = 0 bis wordCount
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for (int wortNummer = 0; wortNummer < wordCount; wortNummer++) {
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// strlen mit Wortlänge
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int wortLen = strlen(words[wortNummer]);
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int platziert = 0;
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int versuch = 0;
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// rand % 2 vertikal oder horizontal
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// rand % searchFieldLen um Ort zu generieren
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// Länge überprüfen und überprüfen, ob wort sich überschneidet ist nicht
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// randomtries
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while (versuch < MAX_RAND_TRIES_PER_WORD && platziert == 0) {
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enum Richtung r = (rand() % 2) ? HORIZONTAL : VERTIKAL;
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int x = rand() % searchFieldLen;
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int y = rand() % searchFieldLen;
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int fits = 1;
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if (r == HORIZONTAL) {
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if ((y + wortLen) > (searchFieldLen)) {
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fits = 0;
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}
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if (fits) {
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for (int i = 0; i < wortLen; i++) {
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char var = salad[y + i][x];
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if (var != EMPTY_CHAR) {
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fits = 0;
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}
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}
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}
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if (fits != 0) {
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for (int i = 0; i < wortLen; i++) {
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salad[y + i][x] = words[wortNummer][i];
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}
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platziert = 1;
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placedWords++;
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}
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}
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else if (r == VERTIKAL) {
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if ((x + wortLen) > searchFieldLen) {
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fits = 0;
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}
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if (fits) {
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for (int i = 0; i < wortLen; i++) {
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char var = salad[y][x + i];
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if (var != EMPTY_CHAR) {
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fits = 0;
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}
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}
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}
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if (fits != 0) {
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for (int i = 0; i < wortLen; i++) {
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salad[y][x + i] = words[wortNummer][i];
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}
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platziert = 1;
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placedWords++;
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}
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}
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versuch++;
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}
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}
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for (int i = 0; i < searchFieldLen; i++) {
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for (int j = 0; j < searchFieldLen; j++) {
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if (salad[i][j] == EMPTY_CHAR) {
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salad[i][j] = rand() % ('Z' - 'A' + 1) + 'A';
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}
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}
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}
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return placedWords;
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// emptychar rand() % ('Z' - 'A' + 1) + 'A'
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}
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}
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// Prints the word salad to console
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// Prints the word salad to console
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void showWordSalad(const char salad[MAX_SEARCH_FIELD_LEN][MAX_SEARCH_FIELD_LEN], unsigned int searchFieldLen)
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void showWordSalad(const char salad[MAX_SEARCH_FIELD_LEN][MAX_SEARCH_FIELD_LEN],
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{
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unsigned int searchFieldLen) {
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for (int i = 0; i < searchFieldLen; i++) {
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for (int j = 0; j < searchFieldLen; j++) {
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printf("%c", salad[i][j]);
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}
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}
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}
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}
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@ -1,12 +1,54 @@
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#include "input.h"
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#include "input.h"
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#include <string.h>
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#include <ctype.h>
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#include <ctype.h>
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#include <string.h>
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// TODO:
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// TODO:
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// eine Funktion implementieren, die ein einzelnes Wort aus einer Textdatei (words.txt) einliest und als C-String zurückgibt.
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// eine Funktion implementieren, die ein einzelnes Wort aus einer Textdatei
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// (words.txt) einliest und als C-String zurückgibt.
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// Read words from file and store in 'words' array
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// Read words from file and store in 'words' array
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int readWords(FILE *file, char words[][MAX_WORD_LEN], unsigned int maxWordCount)
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int readWords(FILE *file, char words[][MAX_WORD_LEN],
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{
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unsigned int maxWordCount) {
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if (file == NULL) {
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perror("File couldn't be opened");
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return 0;
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}
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// zunächst fehlerhaften String einlesen und in anderem Array
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// zwischenspeichern
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char line[MAX_LINE_LEN];
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char *token;
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int wordCount = 0;
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while (fgets(line, sizeof(line), file) !=
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NULL && // während mit fgets alle Zeichen aus dem file eingelesen
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// werden
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wordCount < maxWordCount) {
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token = strtok(line, " ;,.\n"); // Erstes Wort mit strtok aus dem
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// fehlerhaften String herauslösen
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while (token != NULL &&
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wordCount < maxWordCount) { // while strtok nicht am Ende ist und
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// noch Wörter in words passen
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for (int i = 0; token[i] != '\0'; i++) {
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token[i] = toupper((unsigned char)token[i]);
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}
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strncpy(words[wordCount], token,
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sizeof(words[wordCount]) -
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1); // mit strcpy das aktuelle Wort in words kopieren
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words[wordCount][sizeof(words[wordCount]) - 1] =
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'\0'; // Nullterminator mit sizeof des aktuellen Worts - 1 an Ende des
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// Worts setzen
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wordCount++; // Nächstes Wort
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token = strtok(NULL, " ;,.\n"); // Nächstes Token
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}
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}
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return wordCount; // Anzahl der eingelesenen Wörter
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}
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}
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@ -1,5 +1,5 @@
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CC = gcc
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CC = gcc
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CFLAGS = -g -Wall -I$(raylibfolder)
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CFLAGS = -g -Wall
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LDFLAGS = -lopengl32 -lgdi32 -lwinmm
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LDFLAGS = -lopengl32 -lgdi32 -lwinmm
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BINARIES = ./windows
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BINARIES = ./windows
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@ -15,7 +15,7 @@ wordsalad_initial:
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#---------------------------
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#---------------------------
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# eigenes Target bauen
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# eigenes Target bauen
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#---------------------------
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#---------------------------
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wordsalad_myversion:
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wordsalad_myversion: main.o graphicalGame.o
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$(CC) -o wordsalad_myversion main.o $(BINARIES)/libwordsalad.a $(BINARIES)/libraylib.a $(LDFLAGS)
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$(CC) -o wordsalad_myversion main.o $(BINARIES)/libwordsalad.a $(BINARIES)/libraylib.a $(LDFLAGS)
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@ -29,13 +29,13 @@ main.o: main.c
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$(CC) -c $(CFLAGS) main.c
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$(CC) -c $(CFLAGS) main.c
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input.o: input.c
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input.o: input.c
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$(CC) -c $(CFLAGS)input.c
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$(CC) -c $(CFLAGS) input.c
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game.o: game.c
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game.o: game.c
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$(CC) -c $(CFLAGS) game.c
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$(CC) -c $(CFLAGS) game.c
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graphicalGame.o: graphicalGame.c
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graphicalGame.o: graphicalGame.c
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$(CC) -I$(raylib_folder) -c $(CFLAGS) graphicalGame.c
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$(CC) -I$(raylib_folder) $(CFLAGS) -c graphicalGame.c
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# --------------------------
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# --------------------------
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# Unit Tests
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# Unit Tests
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@ -49,4 +49,4 @@ test: input.o game.o unit_tests.c
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# Clean
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# Clean
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# --------------------------
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# --------------------------
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clean:
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clean:
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del /f *.o *.exe
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rm -f *.o *.exe
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