CC = gcc CFLAGS = -g -Wall LDFLAGS = -lopengl32 -lgdi32 -lwinmm BINARIES = ./windows raylib_folder = ./raylib unityfolder = ./unity # -------------------------- # initiales Spiel bauen # -------------------------- wordsalad_initial: $(CC) -o wordsalad_initial $(BINARIES)/libwordsalad_complete.a $(BINARIES)/libraylib.a $(LDFLAGS) #--------------------------- # eigenes Target bauen #--------------------------- wordsalad_myversion: main.o graphicalGame.o input.o game.o $(CC) main.o graphicalGame.o input.o game.o -o wordsalad_myversion $(BINARIES)/libraylib.a $(LDFLAGS) # -------------------------- # Normales Spiel bauen # -------------------------- all: $(BINARIES)/libwordsalad.a main.o input.o game.o graphicalGame.o $(BINARIES)/libraylib.a $(CC) $(CFLAGS) -o wordsalad main.o input.o game.o graphicalGame.o $(BINARIES)/libraylib.a $(LDFLAGS) $(BINARIES)/libwordsalad.a: main.o input.o game.o graphicalGame.o ar rcs $(BINARIES)/libwordsalad.a main.o input.o game.o graphicalGame.o main.o: main.c $(CC) -c $(CFLAGS) main.c input.o: input.c $(CC) -c $(CFLAGS) input.c game.o: game.c $(CC) -c $(CFLAGS) game.c graphicalGame.o: graphicalGame.c $(CC) -I$(raylib_folder) $(CFLAGS) -c graphicalGame.c # -------------------------- # Unit Tests # -------------------------- TEST_BIN = runTests test: input.o game.o unit_tests.c $(CC) $(CFLAGS) -I$(unityfolder) -o $(TEST_BIN) input.o game.o unit_tests.c $(BINARIES)/libunity.a # -------------------------- # Clean # -------------------------- clean: rm -f *.o *.exe $(BINARIES)/libwordsalad.a