#include "game.h" #include #include #include #define MAX_RAND_TRIES_PER_WORD 10 #define EMPTY_CHAR 0 void emptyArray(); int placeWord(); void fillEmptySpots(); //TODO: Spiellogik implementieren: /* * Wörter aus der Wortliste zufällig horizontal oder vertikal platzieren * restliche Felder mit zufälligen Buchstaben füllen */ // Creates the word salad by placing words randomly and filling empty spaces int createWordSalad(char salad[MAX_SEARCH_FIELD_LEN][MAX_SEARCH_FIELD_LEN], unsigned int searchFieldLen, const char words[][MAX_WORD_LEN], unsigned int wordCount) { srand(time(NULL)); emptyArray(salad,MAX_SEARCH_FIELD_LEN * MAX_SEARCH_FIELD_LEN); placeWord(salad,words); fillEmptySpots(salad, MAX_SEARCH_FIELD_LEN * MAX_SEARCH_FIELD_LEN); } // Prints the word salad to console void showWordSalad(const char salad[MAX_SEARCH_FIELD_LEN][MAX_SEARCH_FIELD_LEN], unsigned int searchFieldLen) { for(int i = 0; i <= MAX_SEARCH_FIELD_LEN; i++ ) { for(int j = 0; j <= MAX_SEARCH_FIELD_LEN; j++) { printf("[%c]",salad[i][j]); } printf("\n"); } } void emptyArray(char array[][], int arrayLength) { char* element = (char*) &array; for(int i = 0; i < arrayLength; i++ ) { *element = EMPTY_CHAR; element++; } } int placeWord(char intoArray[][], char insertedWord[][]) { int numberWord; int tries; while(tries <= MAX_RAND_TRIES_PER_WORD) { int xCord = rand() % MAX_SEARCH_FIELD_LEN; int yCord = rand() % MAX_SEARCH_FIELD_LEN; int isHorizontal = rand() % 2; if(isHorizontal) { if(xCord + sizeof(insertedWord[numberWord][0]) <= MAX_SEARCH_FIELD_LEN) { } } } } void fillEmptySpots(char array[][], int arrayLength) { char* element = (char*) &array; for(int i = 0; i < arrayLength; i++ ) { if(*element == EMPTY_CHAR) { *element == rand() % ('Z' - 'A' + 1) + 'A'; } element++; } }