473 lines
16 KiB
C

#include <stdlib.h>
#include <string.h>
#include "graphicalGame.h"
#include "raylib.h"
#define MAX_MESSAGE_LEN 256
#define MAX_SOLUTION_WORD_LEN 16
typedef struct {
Vector2 startPosition;
Vector2 endPosition;
int isSelected;
} MouseSelection;
typedef struct {
Vector2 position;
char character[2];
int isMarked;
} CharSquare;
typedef struct {
CharSquare *squares;
unsigned int count;
unsigned int squareSize;
unsigned int fontSize;
Vector2 position;
Vector2 size;
} CharSquarePanel;
typedef struct {
char content[MAX_WORD_LEN];
char *solution;
Vector2 position;
int wasFound;
} SearchWord;
typedef struct {
SearchWord *words;
unsigned int count;
int fontSize;
Vector2 position;
Vector2 size;
} SearchWordPanel;
typedef struct {
char content[MAX_MESSAGE_LEN];
Vector2 position;
unsigned int size;
} WinMessage;
typedef struct {
char text[MAX_MESSAGE_LEN];
Vector2 position;
Vector2 size;
unsigned int fontSize;
} HelperMessage;
// Creates a helper message to guide the user
static HelperMessage createHelperMessage(unsigned int screenWidth) {
const char *text = "Please search below for the words located at the bottom "
"\nand draw a line exactly on the desired characters ...";
HelperMessage msg = {"", {0, 0}, {screenWidth, 0}, 18};
// Copy text into msg, ensuring does not exceed max length
strncpy(msg.text, text, MAX_MESSAGE_LEN);
msg.text[MAX_MESSAGE_LEN - 1] = '\0';
// Set the vertical size based on font size
msg.size.y = 3 * msg.fontSize;
return msg;
}
// Creates a winning message when the user wins
static WinMessage createWinMessage(unsigned int screenSize) {
WinMessage winMsg;
char *text = "Congratulations! You won!";
strncpy(winMsg.content, text, MAX_MESSAGE_LEN);
winMsg.content[MAX_MESSAGE_LEN - 1] = '\0';
winMsg.size = 30; // Set font size
// Calculate x and y positions for centering the message
winMsg.position.x =
(screenSize - strlen(winMsg.content) * winMsg.size * 0.52) / 2;
winMsg.position.y = screenSize / 2;
return winMsg;
}
// Frees memory associated with a search word panel
static void freeSearchWordPanel(SearchWordPanel *panel) {
for (int i = 0; panel->words != NULL && i < panel->count; i++)
free(panel->words[i].solution); // Free solution strings
free(panel->words); // Free word array
panel->words = NULL;
panel->count = 0;
panel->size.x = 0;
panel->size.y = 0;
}
// Creates a panel to display a list of search words
static SearchWordPanel createSearchWordPanel(const char words[][MAX_WORD_LEN],
unsigned int numberOfWords,
unsigned int windowOffset) {
const int maxStringLenInPx = 200; // Max width of each word
const int fontSize = 18; // Font size for displaying words
const int rowHeight = fontSize * 1.2 + 5; // Height of each row of words
SearchWordPanel panel = {
NULL, 0, fontSize, {0, windowOffset}, {windowOffset, 0}};
unsigned int xOffset = 5;
unsigned int yOffset = 15;
// Allocate memory for words if any are present
if (numberOfWords > 0)
panel.words = (SearchWord *)malloc(sizeof(SearchWord) * numberOfWords);
// If memory allocation is successful
if (panel.words != NULL) {
// Loop through and set up the words and their positions
for (int i = 0; i < numberOfWords; i++) {
strncpy(panel.words[i].content, words[i], MAX_SOLUTION_WORD_LEN);
panel.words[i].content[MAX_SOLUTION_WORD_LEN - 1] = '\0';
// Truncate word if exceeds max length
if (strlen(words[i]) > MAX_SOLUTION_WORD_LEN - 1)
strncpy(panel.words[i].content + MAX_SOLUTION_WORD_LEN - 4, "...", 4);
// Allocate memory for solution word
panel.words[i].solution =
(char *)malloc(sizeof(char) * (strlen(words[i]) + 1));
if (panel.words[i].solution != NULL)
strcpy(panel.words[i].solution, words[i]);
else {
freeSearchWordPanel(&panel); // Free memory in case of failure
numberOfWords = 0;
break;
}
panel.words[i].wasFound = 0; // Initialize "found" flag
panel.words[i].position.x = xOffset;
panel.words[i].position.y = yOffset;
// Move to next position for next word
xOffset += maxStringLenInPx + 5;
// Move to next row if needed
if (xOffset > windowOffset) {
xOffset = 5;
yOffset += rowHeight;
}
}
panel.count = numberOfWords; // Sets total word count
// Adjust panel size based on last word's position
if (numberOfWords > 0)
panel.size.y = panel.words[numberOfWords - 1].position.y + rowHeight;
}
return panel;
}
// Creates a square for a character in the search grid
static CharSquare createSquare(unsigned int rowIdx, unsigned int colIdx,
char character, unsigned int squareSize) {
CharSquare square;
square.position.x = colIdx * squareSize;
square.position.y = rowIdx * squareSize;
square.character[0] = character;
square.character[1] = '\0';
square.isMarked = 0; // Mark as unmarked initially
return square;
}
// Creates a panel of character squares (the search grid)
static CharSquarePanel createCharSquarePanel(
const char wordSalad[MAX_SEARCH_FIELD_LEN][MAX_SEARCH_FIELD_LEN],
unsigned int searchFieldSizeInChars, int panelSizeInPx) {
CharSquarePanel squarePanel;
squarePanel.squares = (CharSquare *)malloc(
sizeof(CharSquare) * searchFieldSizeInChars * searchFieldSizeInChars);
squarePanel.count = 0;
squarePanel.squareSize = (double)panelSizeInPx /
searchFieldSizeInChars; // Calculate the square size
squarePanel.fontSize =
squarePanel.squareSize * 0.75; // Set font size relative to square size
squarePanel.position.x = 0;
squarePanel.position.y = 0;
squarePanel.size.x = panelSizeInPx;
squarePanel.size.y = panelSizeInPx;
// If memory for squares is allocated successfully loop through grid and
// create squares for each character
if (squarePanel.squares != NULL) {
for (int i = 0; i < searchFieldSizeInChars; i++) {
for (int j = 0; j < searchFieldSizeInChars; j++) {
squarePanel.squares[squarePanel.count] =
createSquare(i, j, wordSalad[i][j], squarePanel.squareSize);
squarePanel.count++;
}
}
}
return squarePanel;
}
// Frees memory associated with CharSquarePanel
static void freeCharSquarePanel(CharSquarePanel *squarePanel) {
free(squarePanel->squares); // Free squares array
squarePanel->squares = NULL;
squarePanel->count = 0; // Reset count
}
// Draws all squares of CharSquarePanel
static void drawSquares(const CharSquarePanel squarePanel) {
float fontOffset = squarePanel.squareSize / 4; // Offset for font positioning
// Loop through all squares and draw them
for (int i = 0; i < squarePanel.count; i++) {
CharSquare square = squarePanel.squares[i];
Vector2 squareScreenCoord = {squarePanel.position.x + square.position.x,
squarePanel.position.y + square.position.y};
Color squareColor = DARKBLUE;
Color fontColor = LIGHTGRAY;
// Change colors if is marked
if (square.isMarked) {
squareColor = GREEN;
fontColor = BLACK;
}
// Draw square and its border
DrawRectangle(squareScreenCoord.x, squareScreenCoord.y,
squarePanel.squareSize, squarePanel.squareSize, squareColor);
for (int i = 1; i <= 3; i++)
DrawRectangleLines(squareScreenCoord.x, squareScreenCoord.y,
squarePanel.squareSize - i, squarePanel.squareSize - i,
LIGHTGRAY);
// Draw character inside the square
DrawText(square.character, squareScreenCoord.x + fontOffset,
squareScreenCoord.y + fontOffset, squarePanel.fontSize, fontColor);
}
}
// Checks if selected word is valid solution
static int isSolution(const char *solution, SearchWordPanel searchWordPanel) {
for (int i = 0; i < searchWordPanel.count; i++)
if (strcmp(solution, searchWordPanel.words[i].solution) == 0) {
// Mark word as found and return true if solution matches
searchWordPanel.words[i].wasFound = 1;
return 1;
}
return 0; // false if not found
}
// Updates the marked squares based on user selection
static void updateSelectedSquares(const MouseSelection selection,
CharSquarePanel squarePanel,
SearchWordPanel searchWordPanel) {
unsigned int wordIdx = 0;
char selectedWord[MAX_WORD_LEN];
unsigned int selectedIdx[squarePanel.count];
float radius = squarePanel.squareSize / 2;
// Loop through all squares and check if selected
for (int i = 0; i < squarePanel.count && wordIdx < MAX_WORD_LEN - 1; i++) {
Vector2 center = {
squarePanel.squares[i].position.x + squarePanel.position.x,
squarePanel.squares[i].position.y + squarePanel.position.y};
center.x += radius;
center.y += radius;
// Check if square is selected by mouse
if (CheckCollisionCircleLine(center, radius, selection.startPosition,
selection.endPosition)) {
selectedWord[wordIdx] = squarePanel.squares[i].character[0];
selectedIdx[wordIdx] = i;
wordIdx++;
}
}
selectedWord[wordIdx] = '\0';
// If selected word is a solution, mark it
if (isSolution(selectedWord, searchWordPanel)) {
for (int i = 0; i < wordIdx; i++)
squarePanel.squares[selectedIdx[i]].isMarked = 1;
}
}
// Handles mouse input for selecting words in grid
static void handleMouseInput(MouseSelection *selection,
CharSquarePanel squarePanel,
SearchWordPanel searchWordPanel) {
if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT)) // Start new selection
{
selection->startPosition = GetMousePosition();
selection->endPosition = selection->startPosition;
selection->isSelected = 1;
} else if (IsMouseButtonReleased(MOUSE_BUTTON_LEFT)) // End selection
{
updateSelectedSquares(*selection, squarePanel, searchWordPanel);
selection->isSelected = 0;
} else if (IsMouseButtonDown(
MOUSE_BUTTON_LEFT)) // Update end position while selecting
{
selection->endPosition = GetMousePosition();
}
}
// Draws selection line on screen if selection is active
static void drawSelection(const MouseSelection selection) {
if (selection.isSelected) {
DrawLine(selection.startPosition.x, selection.startPosition.y,
selection.endPosition.x, selection.endPosition.y, WHITE);
}
}
// Draws search word panel (list of words to be found)
static void drawSearchWordPanel(SearchWordPanel searchWordPanel) {
for (int i = 0; i < searchWordPanel.count; i++) {
Vector2 wordScreenCoord = {
searchWordPanel.words[i].position.x + searchWordPanel.position.x,
searchWordPanel.words[i].position.y + searchWordPanel.position.y};
DrawText(searchWordPanel.words[i].content, wordScreenCoord.x,
wordScreenCoord.y, searchWordPanel.fontSize, WHITE);
// If word has been found, highlight it
if (searchWordPanel.words[i].wasFound) {
int xOffset = MeasureText(searchWordPanel.words[i].content,
searchWordPanel.fontSize);
for (int i = 0; i <= 3; i++)
DrawLine(wordScreenCoord.x - 3, wordScreenCoord.y + 5 + i,
wordScreenCoord.x + xOffset + 3, wordScreenCoord.y + 5 + i,
GREEN);
}
}
}
// Draws helper message (instructions or tips for user)
static void drawHelperMessage(const HelperMessage msg) {
DrawRectangle(msg.position.x, msg.position.y, msg.size.x, msg.size.y,
BLACK); // Background for message
DrawText(msg.text, msg.position.x + 5, msg.position.y + 5, msg.fontSize,
WHITE); // Display message text
}
// Draws the entire game content, including helper message, squares, and search
// words
static void drawGameContent(const HelperMessage helperMsg,
const CharSquarePanel squarePanel,
const MouseSelection selection,
const SearchWordPanel searchWordPanel) {
drawHelperMessage(helperMsg);
drawSquares(squarePanel);
drawSearchWordPanel(searchWordPanel);
drawSelection(selection);
}
// Draws success message when player wins
static void drawSuccessContent(WinMessage msg) {
unsigned int textWidth = MeasureText(msg.content, msg.size);
DrawRectangle(msg.position.x - 20, msg.position.y - 20, textWidth + 40,
msg.size + 40, GREEN); // Background for success message
for (int i = 0; i < 5; i++) // Draw borders around success message
DrawRectangleLines(msg.position.x - 20 + i, msg.position.y - 20 + i,
textWidth + 40 - i * 2, msg.size + 40 - i * 2, WHITE);
DrawText(msg.content, msg.position.x, msg.position.y, msg.size,
WHITE); // Display success text
}
// Draws entire game screen, including game content and success message if
// applicable
static void drawAll(const CharSquarePanel squarePanel,
const MouseSelection selection,
const SearchWordPanel searchWordPanel,
const HelperMessage helperMsg, const WinMessage msg,
int hasWon) {
BeginDrawing();
ClearBackground(BLACK); // Clear screen with a black background
drawGameContent(helperMsg, squarePanel, selection,
searchWordPanel); // Draw game content
if (hasWon) // If player has won, draw success message
drawSuccessContent(msg);
EndDrawing();
}
// Checks if all words in the search word panel have been found
static int allWordsFound(SearchWordPanel searchWordPanel) {
// Loop through all words and check if any is not found
for (int i = 0; i < searchWordPanel.count; i++)
if (!searchWordPanel.words[i].wasFound)
return 0; // Return false if any word is not found
return 1; // Return true if all words are found
}
// Main game loop where game is run and updated
static void gameLoop(const Vector2 screenSize, MouseSelection mouseSelection,
CharSquarePanel squarePanel,
SearchWordPanel searchWordPanel,
const HelperMessage helperMsg, const WinMessage winMsg) {
InitWindow(screenSize.x, screenSize.y,
"Word Salad"); // Initialize game window
SetTargetFPS(60);
while (!WindowShouldClose()) // Keep running until window is closed
{
handleMouseInput(&mouseSelection, squarePanel,
searchWordPanel); // Handle mouse input (selection)
// Draw all game content including helper message, squares, and search word
// panel
drawAll(squarePanel, mouseSelection, searchWordPanel, helperMsg, winMsg,
allWordsFound(searchWordPanel));
}
CloseWindow();
}
// Initializes and starts game, setting up necessary elements and entering game
// loop
void startGame(const char wordSalad[MAX_SEARCH_FIELD_LEN][MAX_SEARCH_FIELD_LEN],
unsigned int searchFieldSize, char words[][MAX_WORD_LEN],
unsigned int numberOfWords, unsigned int windowSize) {
const int windowWidth = windowSize;
Vector2 screenSize;
// Create necessary game elements like helper message, square panel, and
// search word panel
HelperMessage helperMsg = createHelperMessage(windowWidth);
CharSquarePanel squarePanel =
createCharSquarePanel(wordSalad, searchFieldSize, windowWidth);
SearchWordPanel searchWordPanel =
createSearchWordPanel(words, numberOfWords, windowWidth);
WinMessage winMsg = createWinMessage(windowWidth);
MouseSelection mouseSelection;
mouseSelection.isSelected = 0; // Initialize mouse selection to not be active
// Adjust panel positions
squarePanel.position.y = helperMsg.size.y;
searchWordPanel.position.y = helperMsg.size.y + squarePanel.size.y;
// Set screen size based on the panels' sizes
screenSize.x = squarePanel.size.x;
screenSize.y = helperMsg.size.y + squarePanel.size.y + searchWordPanel.size.y;
// Start game loop
gameLoop(screenSize, mouseSelection, squarePanel, searchWordPanel, helperMsg,
winMsg);
// Free up allocated memory when game is done
freeCharSquarePanel(&squarePanel);
freeSearchWordPanel(&searchWordPanel);
}
/*gcc -fPIC -c input.c game.c graphicalGame.c main.c
gcc -shared -o libwordsalad.a input.o game.o graphicalGame.o main.o*/