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ersten Test hab ich nach Stunden immer noch nicht zum laufen gekriegt und deshalb aufgegeben. Wahrscheinlich ist es irgendwas Dummes...

master
Lena Kauffmann 2 years ago
parent
commit
000e651384
2 changed files with 106 additions and 17 deletions
  1. 73
    17
      src/Life.java
  2. 33
    0
      test/LifeTest.java

+ 73
- 17
src/Life.java View File

@@ -1,11 +1,20 @@
public class Life implements ILife {

private char[][] world = {
{'.', '.', '.', '.', '.'},
{'.', '.', '.', '.', '.'},
{'.', '.', '.', '.', '.'},
{'.', '.', '.', '.', '.'},
{'.', '.', '.', '.', '.'}
};
private char[][] newWorld = world;

public static void main(String[] args) {
Life l = new Life(new String[] { " ",
" ",
" *** ",
" ",
" " });
Life l = new Life(new String[] { ".....",
".....",
".***.",
".....",
"....." });
l = (Life) l.nextGeneration();
}

@@ -16,40 +25,87 @@ public class Life implements ILife {

public Life(String[] setup) {
this();
for (int y = 0; y < setup.length; y++)
for (int x = 0; x < setup[y].length(); x++)
if (setup[y].charAt(x) != ' ')
setAlive(x, y);

int x = 0;
int y;


for (y = 0; y < setup.length; y++) {
for (x = 0; x < setup[y].length(); x++) {
if (setup[y].charAt(x) != '.') {
world[x][y] = '*';
}
}
}
}


@Override
public void nukeAll() {
// TODO Auto-generated method stub
for (int y = 0; y < world.length; y++)
for (int x = 0; x < world[y].length; x++) {
setDead(x, y);
}

}

@Override
public void setAlive(int x, int y) {
// TODO Auto-generated method stub
newWorld [x][y] = '*';

}

@Override
public void setDead(int x, int y) {
// TODO Auto-generated method stub
newWorld [x][y] = '.';

}

@Override
public boolean isAlive(int x, int y) {
// TODO Auto-generated method stub
return false;
if(world[y][x] == '*'){
return true;
}
else return false;
}

@Override
public ILife nextGeneration() {
// TODO Auto-generated method stub
return null;
String[] s = new String[newWorld.length];
checkNeighbors();
for(int y = 0; y < newWorld.length; y++){
s[y] = new String (newWorld[y]);
System.out.println(s[y]);
}
return new Life(s);
}

private void checkNeighbors(){
for (int y = 0; y < world.length; y++)
for (int x = 0; x < world[y].length; x++) {
if (!isAlive(x, y) && getNeighborCount(x, y) == 3) {
setAlive(x, y);
}
else if (isAlive(x, y) && getNeighborCount(x, y) <= 1){
setDead(x, y);
}
else if (isAlive(x, y) && getNeighborCount(x, y) >= 4){
setDead(x, y);
}
else{
newWorld[x][y] = world[x][y];
}
}
}

private int getNeighborCount(int x, int y){
int aliveNeighborCount = 0;
for(int i = -1; i<=1; i++) {
for (int j = -1; j<=1; j++) {
if(isAlive(x, y))
aliveNeighborCount++;
}
}
return aliveNeighborCount;
}
}

+ 33
- 0
test/LifeTest.java View File

@@ -22,16 +22,49 @@ public class LifeTest {

@Test
public void destroyLonelyCell() {
//Arrange: eine lebende Zelle
Life l = new Life();
l.setAlive(1, 1);

//Act
ILife nextGen = l.nextGeneration();

//Assert: Zelle sollte jetzt tot sein
assertFalse(nextGen.isAlive(1,1));
}


@Test
public void keepAliveCell() {
// Arrange: drei lebende Zellen
Life l = new Life();
l.setAlive(0, 0);
l.setAlive(0, 1);
l.setAlive(1, 0);

// Act: Berechnung der Folgegeneration
ILife nextGen = l.nextGeneration();

// Assert: Rasterpunkt mit zwei Nachbarn lebt noch
assertTrue(nextGen.isAlive(0, 1));
}


@Test
public void destroyCrowdedCell() {
// Arrange: Zellblock
Life l = new Life();
l.setAlive(0, 0);
l.setAlive(0, 1);
l.setAlive(0, 2);
l.setAlive(1, 0);
l.setAlive(1, 1);

// Act: Berechnung der Folgegeneration
ILife nextGen = l.nextGeneration();

// Assert: Rasterpunkt mit vier Nachbarn ist tot
assertFalse(nextGen.isAlive(1, 1));
}



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