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public class Life implements ILife { |
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public class Life implements ILife { |
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private char[][] world = { |
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{'.', '.', '.', '.', '.'}, |
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{'.', '.', '.', '.', '.'}, |
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{'.', '.', '.', '.', '.'}, |
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{'.', '.', '.', '.', '.'}, |
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{'.', '.', '.', '.', '.'} |
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}; |
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private char[][] newWorld = world; |
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public static void main(String[] args) { |
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public static void main(String[] args) { |
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Life l = new Life(new String[] { " ", |
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" ", |
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" *** ", |
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" ", |
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" " }); |
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Life l = new Life(new String[] { ".....", |
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".....", |
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".***.", |
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".....", |
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"....." }); |
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l = (Life) l.nextGeneration(); |
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l = (Life) l.nextGeneration(); |
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} |
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} |
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public Life(String[] setup) { |
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public Life(String[] setup) { |
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this(); |
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this(); |
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for (int y = 0; y < setup.length; y++) |
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for (int x = 0; x < setup[y].length(); x++) |
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if (setup[y].charAt(x) != ' ') |
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setAlive(x, y); |
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int x = 0; |
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int y; |
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for (y = 0; y < setup.length; y++) { |
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for (x = 0; x < setup[y].length(); x++) { |
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if (setup[y].charAt(x) != '.') { |
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world[x][y] = '*'; |
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} |
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} |
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} |
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} |
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} |
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@Override |
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@Override |
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public void nukeAll() { |
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public void nukeAll() { |
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// TODO Auto-generated method stub |
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for (int y = 0; y < world.length; y++) |
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for (int x = 0; x < world[y].length; x++) { |
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setDead(x, y); |
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} |
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} |
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} |
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@Override |
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@Override |
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public void setAlive(int x, int y) { |
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public void setAlive(int x, int y) { |
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// TODO Auto-generated method stub |
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newWorld [x][y] = '*'; |
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} |
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} |
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@Override |
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@Override |
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public void setDead(int x, int y) { |
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public void setDead(int x, int y) { |
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// TODO Auto-generated method stub |
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newWorld [x][y] = '.'; |
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} |
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} |
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@Override |
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@Override |
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public boolean isAlive(int x, int y) { |
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public boolean isAlive(int x, int y) { |
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// TODO Auto-generated method stub |
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return false; |
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if(world[y][x] == '*'){ |
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return true; |
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} |
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else return false; |
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} |
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} |
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@Override |
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@Override |
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public ILife nextGeneration() { |
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public ILife nextGeneration() { |
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// TODO Auto-generated method stub |
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return null; |
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String[] s = new String[newWorld.length]; |
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checkNeighbors(); |
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for(int y = 0; y < newWorld.length; y++){ |
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s[y] = new String (newWorld[y]); |
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System.out.println(s[y]); |
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} |
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return new Life(s); |
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} |
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private void checkNeighbors(){ |
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for (int y = 0; y < world.length; y++) |
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for (int x = 0; x < world[y].length; x++) { |
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if (!isAlive(x, y) && getNeighborCount(x, y) == 3) { |
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setAlive(x, y); |
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} |
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else if (isAlive(x, y) && getNeighborCount(x, y) <= 1){ |
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setDead(x, y); |
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} |
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else if (isAlive(x, y) && getNeighborCount(x, y) >= 4){ |
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setDead(x, y); |
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} |
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else{ |
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newWorld[x][y] = world[x][y]; |
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} |
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} |
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} |
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private int getNeighborCount(int x, int y){ |
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int aliveNeighborCount = 0; |
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for(int i = -1; i<=1; i++) { |
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for (int j = -1; j<=1; j++) { |
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if(isAlive(x, y)) |
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aliveNeighborCount++; |
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} |
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} |
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return aliveNeighborCount; |
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} |
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} |
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} |
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} |