#include #include #include #include "matrix.h" Matrix createMatrix(unsigned int rows, unsigned int cols) { if (rows != 0 && cols != 0) { Matrix matrix; matrix.rows = rows; matrix.cols = cols; matrix.buffer = (MatrixType*) calloc((size_t)rows * cols, sizeof(MatrixType)); return matrix; } else { Matrix matrix; matrix.rows = 0; matrix.cols = 0; matrix.buffer = NULL; return matrix; } } void clearMatrix(Matrix *matrix) { if (matrix != NULL) { if (matrix->buffer != NULL) { free(matrix->buffer); } matrix->buffer = NULL; matrix->rows = 0; matrix->cols = 0; } } void setMatrixAt(MatrixType value, Matrix matrix, unsigned int rowIdx, unsigned int colIdx) //Values in matrix schreiben { matrix.buffer[(size_t)rowIdx * matrix.cols + colIdx] = value; } MatrixType getMatrixAt(const Matrix matrix, unsigned int rowIdx, unsigned int colIdx) //aus matrix auslesen { if(rowIdx < matrix.rows && colIdx < matrix.cols){ return matrix.buffer[(size_t)rowIdx * matrix.cols + colIdx]; }else{ return 0; } } Matrix add(const Matrix matrix1, const Matrix matrix2) { // Case A: same shape -> elementwise add if (matrix1.rows == matrix2.rows && matrix1.cols == matrix2.cols) { Matrix result = createMatrix(matrix1.rows, matrix1.cols); if (result.buffer == NULL) return result; size_t n = (size_t)result.rows * result.cols; for (size_t i = 0; i < n; i++) { result.buffer[i] = matrix1.buffer[i] + matrix2.buffer[i]; } return result; } // Case B: matrix1 besteht aus (rows x cols) und matrix2 ist (rows x 1) -> einmal alle rows einzeln auf die andere Addieren if (matrix1.rows == matrix2.rows && matrix2.cols == 1 && matrix1.cols > 1) { Matrix result = createMatrix(matrix1.rows, matrix1.cols); if (result.buffer == NULL) return result; for (unsigned int r = 0; r < matrix1.rows; r++) { MatrixType b = matrix2.buffer[(size_t)r * matrix2.cols + 0]; for (unsigned int c = 0; c < matrix1.cols; c++) { result.buffer[(size_t)r * result.cols + c] = matrix1.buffer[(size_t)r * matrix1.cols + c] + b; } } return result; } // Case C: matrix1 ist (rows x 1) und matrix2 ist (rows x cols) -> einmal alle cols einzeln auf die andere Addieren if (matrix2.rows == matrix1.rows && matrix1.cols == 1 && matrix2.cols > 1) { Matrix result = createMatrix(matrix2.rows, matrix2.cols); if (result.buffer == NULL) return result; for (unsigned int r = 0; r < matrix2.rows; r++) { MatrixType b = matrix1.buffer[(size_t)r * matrix1.cols + 0]; for (unsigned int c = 0; c < matrix2.cols; c++) { result.buffer[(size_t)r * result.cols + c] = matrix2.buffer[(size_t)r * matrix2.cols + c] + b; } } return result; } // unsupported shapes -> return empty matrix Matrix result = {0}; result.rows = 0; result.cols = 0; result.buffer = NULL; return result; } Matrix multiply(const Matrix matrix1, const Matrix matrix2) { if (matrix1.cols != matrix2.rows) //Spalten und Zeilen sind nicht gleich groß { Matrix result; result.rows = 0; result.cols = 0; result.buffer = NULL; return result; } else { Matrix result = createMatrix(matrix1.rows, matrix2.cols); if (result.buffer == NULL) return result; for (unsigned int i = 0; i < result.rows; i++) { for (unsigned int j = 0; j < result.cols; j++) { MatrixType summe = 0; for (unsigned int k = 0; k < matrix1.cols; k++) { summe += getMatrixAt(matrix1, i, k) * getMatrixAt(matrix2, k, j); } setMatrixAt(summe, result, i, j); } } return result; } }