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12 changed files with 8 additions and 148 deletions

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@ -6,115 +6,18 @@
#define MAX_RAND_TRIES_PER_WORD 10
#define EMPTY_CHAR 0
// TODO: Spiellogik implementieren:
//TODO: Spiellogik implementieren:
/* * Wörter aus der Wortliste zufällig horizontal oder vertikal platzieren
* restliche Felder mit zufälligen Buchstaben füllen */
* restliche Felder mit zufälligen Buchstaben füllen */
// Creates the word salad by placing words randomly and filling empty spaces
int createWordSalad(char salad[MAX_SEARCH_FIELD_LEN][MAX_SEARCH_FIELD_LEN], unsigned int searchFieldLen, const char words[][MAX_WORD_LEN], unsigned int wordCount)
{
srand(time(NULL));
// wipe field
int placedWords = 0;
for (int i = 0; i < searchFieldLen; i++)
{
for (int j = 0; j < searchFieldLen ; j++)
salad[i][j] = EMPTY_CHAR;
}
// place Words
for (int wordNumber = 0; wordNumber < wordCount; wordNumber++)
{
int wordlength = strlen(words[wordNumber]);
int placed = 0;
for (int try = 0; (try < MAX_RAND_TRIES_PER_WORD) && !placed; try++)
{
int horizontal = rand() % 2; // 0 vertikal --> 1 horizontal
int x = rand() % searchFieldLen;
int y = rand() % searchFieldLen;
if (horizontal)
{
if (x + wordlength > searchFieldLen) // word does not fit
{
continue;
}
int fits = 1;
for (int i = 0; i < wordlength; i++) // position already occupied by other word
{
if (salad[y][x + i] != EMPTY_CHAR)
{
fits = 0;
break;
}
}
if (fits)
{
for (int i = 0; i < wordlength; i++)
{
salad[y][x + i] = words[wordNumber][i];
}
placed = 1;
placedWords++;
}
}
else
{
if ((y + wordlength) > searchFieldLen)
{
continue;
}
int fits = 1;
for (int i = 0; i < wordlength; i++) // position already occupied by other word
{
if (salad[y + i][x] != EMPTY_CHAR)
{
fits = 0;
break;
}
}
if (fits)
{
for (int i = 0; i < wordlength; i++)
{
salad[y + i][x] = words[wordNumber][i];
}
placed = 1;
placedWords++;
}
}
}
}
// fill rest with random characters
for (int i = 0; i < searchFieldLen; i++)
{
for (int j = 0; j < searchFieldLen; j++)
{
if (salad[i][j] == EMPTY_CHAR)
{
salad[i][j] = rand() % ('Z' - 'A' + 1) + 'A'; // 90 ist Z in ASCII und A ist 65
}
}
}
return placedWords;
}
// Prints the word salad to console
void showWordSalad(const char salad[MAX_SEARCH_FIELD_LEN][MAX_SEARCH_FIELD_LEN], unsigned int searchFieldLen)
{
for (int i = 0; i < searchFieldLen; i++)
{
for (int j = 0; j < searchFieldLen; j++)
{
printf("%c", salad[i][j]);
}
}
}

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@ -8,35 +8,5 @@
// Read words from file and store in 'words' array
int readWords(FILE *file, char words[][MAX_WORD_LEN], unsigned int maxWordCount)
{
//kein fopen und fclose nötig, weil dies schon in der main passiert und mit *file übergeben wird//
if (file == NULL)
{
perror("Error invalid pointer to file");
return -1;
}
char line[1024];
unsigned int count = 0;
while (fgets(line, sizeof(line), file) && (count < maxWordCount))
{
line[strcspn(line, "\n")] = '\0';
char *token = strtok(line, " ;,");
while (token && (count < maxWordCount))
{
for (int i = 0; token[i] != '\0'; i++)
{
token[i] = toupper(token[i]);
}
strcpy(words[count], token);
count++;
token = strtok(NULL, " ;,");
}
}
return count;
}
}

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@ -12,7 +12,7 @@ int main(int argc, char *argv[])
int exitCode = EXIT_SUCCESS;
// Check if the correct number of arguments is provided
if (argc != 2)
if(argc != 2)
{
fprintf(stderr, "Usage: %s <path to file with search words>\n", argv[0]);
exitCode = EXIT_FAILURE;
@ -24,7 +24,7 @@ int main(int argc, char *argv[])
FILE *file = fopen(argv[1], "r");
if (file != NULL)
if(file != NULL)
{
unsigned int placedWords = 0;
char wordSalad[MAX_SEARCH_FIELD_LEN][MAX_SEARCH_FIELD_LEN]; // 2D array to store the word salad
@ -40,14 +40,7 @@ int main(int argc, char *argv[])
// Check if all words were successfully placed
// Start the game if successful
// error message if some words couldn't be placed
if (wordCount != placedWords)
{
fprintf(stderr, "Error: %u out of %u were placed\n", placedWords, wordCount);
}
else
{
startGame(wordSalad, SALAD_SIZE, words, placedWords, 1024);
}
}
else
{

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@ -6,12 +6,6 @@ BINARIES = ./windows
raylibfolder = ./raylib
unityfolder = ./unity
# --------------------------
# my version
# --------------------------
wordsalad_myversion: main.o graphicalGame.o
$(CC) main.o graphicalGame.o -o wordsalad_myversion $(BINARIES)/libwordsalad.a $(BINARIES)/libraylib.a $(LDFLAGS)
# --------------------------
# initiales Spiel bauen
# --------------------------
@ -23,7 +17,7 @@ wordsalad_initial:
# --------------------------
all: main.o input.o game.o graphicalGame.o $(BINARIES)/libraylib.a
$(CC) $(CFLAGS) -o wordsalad main.o input.o game.o graphicalGame.o $(BINARIES)/libraylib.a $(LDFLAGS)
main.o: main.c
$(CC) -c $(CFLAGS) main.c

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