// Analyse der Dreiecksart | // Analyse der Dreiecksart | ||||
public static TriangleType checkTriangle(float a, float b, float c) { | public static TriangleType checkTriangle(float a, float b, float c) { | ||||
return TriangleType.NORMAL; | |||||
if(a==b && a==c){ | |||||
return TriangleType.EQUILATERAL; | |||||
} | |||||
else{ | |||||
return TriangleType.NORMAL; | |||||
} | |||||
} | } | ||||
@Test | @Test | ||||
void checkTriangle() { | void checkTriangle() { | ||||
assertEquals(TriangleChecker.TriangleType.NORMAL,TriangleChecker.checkTriangle(5,6,7)); | |||||
assertEquals(TriangleChecker.TriangleType.NORMAL, TriangleChecker.checkTriangle(5, 6, 7)); | |||||
} | } | ||||
@Test | |||||
void checkGleichseitig() { | |||||
assertEquals(TriangleChecker.TriangleType.EQUILATERAL, TriangleChecker.checkTriangle(1,1,1)); | |||||
} | |||||
} | } |