Spielinitialisierung in main.c und Makefile Target wordsalad_myversion hinzugefügt
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@@ -6,6 +6,7 @@
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#define MAX_NUMBER_OF_WORDS 100
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#define SALAD_SIZE 20
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#define WINDOW_WIDTH 800 //Breite Spielfenster 800 Pixel
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int main(int argc, char *argv[])
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{
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@@ -36,10 +37,18 @@ int main(int argc, char *argv[])
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// Create the word salad by placing words into grid
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placedWords = createWordSalad(wordSalad, SALAD_SIZE, words, wordCount);
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// TODO:
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// TODO: erledigt
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// Check if all words were successfully placed
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// Start the game if successful
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// error message if some words couldn't be placed
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if (placedWords == wordCount) //wenn alle Wörter erfolgreicht plaziert sind
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{
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startGame(wordSalad, SALAD_SIZE, words, wordCount, WINDOW_WIDTH); //Startet das Spiel
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}
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else
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{
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printf("Fehler: Es konnten nicht alle Wörter plaziert werden\n"); //Gibt Fehlermeldung aus
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}
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}
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else
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@@ -22,6 +22,13 @@ codefolder = .
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wordsalad_initial:
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$(CC) -o wordsalad_initial -L. $(BINARIES)/libwordsalad_complete.a $(BINARIES)/libraylib.a $(LDFLAGS)
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# --------------------------
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# meine Version
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# --------------------------
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wordsalad_myversion: main.o graphicalGame.o $(BINARIES)/libraylib.a
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$(CC) $(CFLAGS) -o wordsalad_myversion main.o graphicalGame.o $(BINARIES)/libwordsalad.a $(BINARIES)/libraylib.a $(LDFLAGS)
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# --------------------------
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# Normales Spiel bauen
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# --------------------------
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