txt
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+11
-4
+11
-4
@@ -3,7 +3,7 @@
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#include <stdlib.h>
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#include <stdlib.h>
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#include <string.h>
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#include <string.h>
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#define MAX_RAND_TRIES_PER_WORD 1000
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#define MAX_RAND_TRIES_PER_WORD 100
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#define EMPTY_CHAR 0
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#define EMPTY_CHAR 0
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// TODO: Spiellogik implementieren:
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// TODO: Spiellogik implementieren:
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@@ -11,9 +11,16 @@
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* restliche Felder mit zufälligen Buchstaben füllen */
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* restliche Felder mit zufälligen Buchstaben füllen */
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// Creates the word salad by placing words randomly and filling empty spaces
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// Creates the word salad by placing words randomly and filling empty spaces
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int createWordSalad(char salad[MAX_SEARCH_FIELD_LEN][MAX_SEARCH_FIELD_LEN], unsigned int searchFieldLen, const char words[][MAX_WORD_LEN], unsigned int wordCount)
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int createWordSalad(char salad[MAX_SEARCH_FIELD_LEN][MAX_SEARCH_FIELD_LEN], unsigned int wordCount, char **words)
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{
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{
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// 1. Spielfeld vollständig mit EMPTY_CHAR initialisieren
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// Zufallsgenerator einmalig initialisieren
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static int seeded = 0;
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if (!seeded) {
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srand((unsigned int)time(NULL));
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seeded = 1;
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}
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// 1. Spielfeld vollständig mit EMPTY_CHAR (0) initialisieren
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for (int r = 0; r < MAX_SEARCH_FIELD_LEN; r++) {
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for (int r = 0; r < MAX_SEARCH_FIELD_LEN; r++) {
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for (int c = 0; c < MAX_SEARCH_FIELD_LEN; c++) {
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for (int c = 0; c < MAX_SEARCH_FIELD_LEN; c++) {
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salad[r][c] = EMPTY_CHAR;
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salad[r][c] = EMPTY_CHAR;
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@@ -29,7 +36,7 @@ int createWordSalad(char salad[MAX_SEARCH_FIELD_LEN][MAX_SEARCH_FIELD_LEN], unsi
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int len = (int)strlen(words[i]);
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int len = (int)strlen(words[i]);
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if (len == 0 || len > MAX_SEARCH_FIELD_LEN) continue;
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if (len == 0 || len > MAX_SEARCH_FIELD_LEN) continue;
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// Versuche bis zu MAX_RAND_TRIES_PER_WORD Mal, eine freie Position zu finden
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// Versuche bis zu MAX_RAND_TRIES_PER_WORD (10) Mal, eine freie Position zu finden
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for (int attempt = 0; attempt < MAX_RAND_TRIES_PER_WORD; attempt++) {
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for (int attempt = 0; attempt < MAX_RAND_TRIES_PER_WORD; attempt++) {
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// 0 = Horizontal, 1 = Vertikal
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// 0 = Horizontal, 1 = Vertikal
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int dir = rand() % 2;
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int dir = rand() % 2;
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