#include "game.h" #include #include #include #include #define MAX_RAND_TRIES_PER_WORD 1000 #define EMPTY_CHAR 0 int createWordSalad(char salad[MAX_SEARCH_FIELD_LEN][MAX_SEARCH_FIELD_LEN], unsigned int wordCount, char words[][MAX_WORD_LEN], unsigned int gridSize) { // 1. Spielfeld zurücksetzen memset(salad, EMPTY_CHAR, MAX_SEARCH_FIELD_LEN * MAX_SEARCH_FIELD_LEN); int placedWordsCount = 0; // 2. Wörter platzieren for (unsigned int i = 0; i < wordCount; i++) { size_t len = strlen(words[i]); // Steuerzeichen am Ende entfernen while (len > 0 && (words[i][len - 1] == '\n' || words[i][len - 1] == '\r' || words[i][len - 1] == ' ' || words[i][len - 1] == '\t')) { words[i][--len] = '\0'; } if (len == 0 || len > gridSize) { continue; } for (int attempt = 0; attempt < MAX_RAND_TRIES_PER_WORD; attempt++) { Direction dir = (rand() % 2 == 0) ? DIR_HORIZONTAL : DIR_VERTICAL; int dr = (dir == DIR_VERTICAL) ? 1 : 0; int dc = (dir == DIR_HORIZONTAL) ? 1 : 0; unsigned int maxRow = (dir == DIR_VERTICAL) ? (gridSize - (unsigned int)len + 1) : gridSize; unsigned int maxCol = (dir == DIR_HORIZONTAL) ? (gridSize - (unsigned int)len + 1) : gridSize; unsigned int row = (unsigned int)(rand() % maxRow); unsigned int col = (unsigned int)(rand() % maxCol); int canPlace = 1; for (unsigned int k = 0; k < len; k++) { char current = salad[row + k * dr][col + k * dc]; char wordChar = (char)toupper((unsigned char)words[i][k]); if (current != EMPTY_CHAR && current != wordChar) { canPlace = 0; break; } } if (canPlace) { for (unsigned int k = 0; k < len; k++) { salad[row + k * dr][col + k * dc] = (char)toupper((unsigned char)words[i][k]); } placedWordsCount++; break; } } } // 3. Leere Felder mit Zufallsbuchstaben ('A'-'Z') füllen for (unsigned int r = 0; r < gridSize; r++) { for (unsigned int c = 0; c < gridSize; c++) { if (salad[r][c] == EMPTY_CHAR) { salad[r][c] = 'A' + (rand() % 26); } } } return placedWordsCount; }