diff --git a/Start_Mac/game.c b/Start_Mac/game.c index d8cc133..f84f381 100644 --- a/Start_Mac/game.c +++ b/Start_Mac/game.c @@ -5,11 +5,41 @@ #define MAX_RAND_TRIES_PER_WORD 10 #define EMPTY_CHAR 0 +#define FILLER '.' +#define SIZE 20 //TODO: Spiellogik implementieren: /* * Wörter aus der Wortliste zufällig horizontal oder vertikal platzieren * restliche Felder mit zufälligen Buchstaben füllen */ + int can_Place(char grid[SIZE][SIZE], const char *word, int row, int col, int orient) +{ + srand(time(NULL)); //Zufallsgenerator + orient = rand() % 2; + + int len = strlen(word); //Wortlänge best. + + if (orient == 0) //Horizontal + { + if (col + len > SIZE) //Rand + return 0; + for (int i = 0; i < len; i++) + if (grid[row][col + i] != FILLER && grid[row][col + i] != word[i]) + return 0; + } + + else //Vertikal + { + if (row + len > SIZE) //Rand + return 0; + for (int i = 0; i < len; i++) + if (grid[row + i][col] != FILLER && grid[row + i][col] != word[i]) + return 0; + } + return 1; +} + + // Creates the word salad by placing words randomly and filling empty spaces int createWordSalad(char salad[MAX_SEARCH_FIELD_LEN][MAX_SEARCH_FIELD_LEN], unsigned int searchFieldLen, const char words[][MAX_WORD_LEN], unsigned int wordCount) {