generated from freudenreichan/info2Praktikum-DobleSpiel
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92bb8b73d3
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1
Double
Submodule
1
Double
Submodule
@ -0,0 +1 @@
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Subproject commit 92bb8b73d30806f24e365607346c2fa96a54d850
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61
bintree.c
61
bintree.c
@ -1,3 +1,4 @@
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#include <stdlib.h>
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#include <string.h>
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#include "stack.h"
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#include "bintree.h"
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@ -12,7 +13,32 @@
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// if isDuplicate is NULL, otherwise ignores duplicates and sets isDuplicate to 1 (or to 0 if a new entry is added).
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TreeNode *addToTree(TreeNode *root, const void *data, size_t dataSize, CompareFctType compareFct, int *isDuplicate)
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{
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if (root == NULL) {
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TreeNode *node = (TreeNode *)malloc(sizeof(TreeNode));
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if (node == NULL) return NULL;
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node->data = malloc(dataSize);
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if (node->data == NULL) { free(node); return NULL; }
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memcpy(node->data, data, dataSize);
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node->left = node->right = NULL;
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if (isDuplicate) *isDuplicate = 0;
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return node;
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}
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int cmp = compareFct(data, root->data);
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if (cmp < 0) {
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root->left = addToTree(root->left, data, dataSize, compareFct, isDuplicate);
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} else if (cmp > 0) {
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root->right = addToTree(root->right, data, dataSize, compareFct, isDuplicate);
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} else { // cmp == 0 -> duplicate
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if (isDuplicate) {
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*isDuplicate = 1;
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return root;
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} else {
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// accept duplicates when isDuplicate == NULL: insert to the right subtree
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root->right = addToTree(root->right, data, dataSize, compareFct, NULL);
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}
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}
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return root;
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}
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// Iterates over the tree given by root. Follows the usage of strtok. If tree is NULL, the next entry of the last tree given is returned in ordering direction.
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@ -20,17 +46,48 @@ TreeNode *addToTree(TreeNode *root, const void *data, size_t dataSize, CompareFc
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// push the top node and push all its left nodes.
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void *nextTreeData(TreeNode *root)
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{
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static StackNode *iterStack = NULL;
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if (root != NULL) {
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// (re)initialize iterator for new tree
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clearStack(iterStack);
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iterStack = NULL;
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TreeNode *cur = root;
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while (cur != NULL) {
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iterStack = push(iterStack, cur);
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cur = cur->left;
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}
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}
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if (iterStack == NULL) return NULL;
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TreeNode *node = (TreeNode *)top(iterStack);
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iterStack = pop(iterStack);
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void *ret = node->data;
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// push right subtree (and all its left descendants)
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TreeNode *cur = node->right;
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while (cur != NULL) {
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iterStack = push(iterStack, cur);
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cur = cur->left;
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}
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return ret;
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}
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// Releases all memory resources (including data copies).
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void clearTree(TreeNode *root)
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{
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if (root == NULL) return;
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clearTree(root->left);
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clearTree(root->right);
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free(root->data);
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free(root);
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}
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// Returns the number of entries in the tree given by root.
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unsigned int treeSize(const TreeNode *root)
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{
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if (root == NULL) return 0;
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return 1 + treeSize(root->left) + treeSize(root->right);
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}
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BIN
highscore.o
Normal file
BIN
highscore.o
Normal file
Binary file not shown.
@ -1 +1,4 @@
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player_name;11898
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Test;9953
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player_name;9927
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player1;3999
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83
numbers.c
83
numbers.c
@ -5,22 +5,95 @@
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#include "numbers.h"
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#include "bintree.h"
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//TODO: getDuplicate und createNumbers implementieren
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/* * * Erzeugen eines Arrays mit der vom Nutzer eingegebenen Anzahl an Zufallszahlen.
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* Sicherstellen, dass beim Befüllen keine Duplikate entstehen.
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* Duplizieren eines zufälligen Eintrags im Array.
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* in `getDuplicate()`: Sortieren des Arrays und Erkennen der doppelten Zahl durch Vergleich benachbarter Elemente. */
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static int compareUnsigned(const void *a, const void *b)
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{
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unsigned int va = *(const unsigned int *)a;
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unsigned int vb = *(const unsigned int *)b;
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if (va < vb) return -1;
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if (va > vb) return 1;
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return 0;
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}
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// Returns len random numbers between 1 and 2x len in random order which are all different, except for two entries.
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// Returns NULL on errors. Use your implementation of the binary search tree to check for possible duplicates while
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// creating random numbers.
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unsigned int *createNumbers(unsigned int len)
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{
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if (len < 2) return NULL;
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unsigned int *arr = (unsigned int *)malloc(len * sizeof(unsigned int));
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if (arr == NULL) return NULL;
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TreeNode *root = NULL;
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/* create len-1 unique values in range [1, 2*len] */
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srand((unsigned int)time(NULL));
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while (treeSize(root) < len - 1) {
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unsigned int v = (unsigned int)(rand() % (2 * len)) + 1;
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int isDup = 0;
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TreeNode *newRoot = addToTree(root, &v, sizeof(unsigned int), compareUnsigned, &isDup);
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if (newRoot == NULL && root != NULL) { // allocation failed
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clearTree(root);
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free(arr);
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return NULL;
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}
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root = newRoot;
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/* if duplicate, addToTree left tree unchanged; loop continues */
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}
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/* extract values from tree (in-order) into arr[0..len-2] */
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unsigned int idx = 0;
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void *data = nextTreeData(root); // initializes iterator
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while (data != NULL && idx < len - 1) {
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arr[idx++] = *(unsigned int *)data;
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data = nextTreeData(NULL);
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}
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if (idx != len - 1) {
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clearTree(root);
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free(arr);
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return NULL;
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}
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/* pick a random existing index and duplicate it */
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unsigned int dupIndex = (unsigned int)(rand() % (len - 1));
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arr[len - 1] = arr[dupIndex];
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/* free tree memory */
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clearTree(root);
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/* shuffle array */
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for (unsigned int i = len - 1; i > 0; --i) {
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unsigned int j = (unsigned int)(rand() % (i + 1));
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unsigned int tmp = arr[i];
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arr[i] = arr[j];
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arr[j] = tmp;
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}
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return arr;
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}
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// Returns only the only number in numbers which is present twice. Returns zero on errors.
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unsigned int getDuplicate(const unsigned int numbers[], unsigned int len)
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{
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if (numbers == NULL || len < 2) return 0;
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TreeNode *root = NULL;
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for (unsigned int i = 0; i < len; ++i) {
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unsigned int v = numbers[i];
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int isDup = 0;
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TreeNode *newRoot = addToTree(root, &v, sizeof(unsigned int), compareUnsigned, &isDup);
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if (newRoot == NULL && root != NULL) { // allocation failed
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clearTree(root);
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return 0;
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}
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root = newRoot;
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if (isDup) {
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clearTree(root);
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return v;
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}
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}
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clearTree(root);
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return 0;
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}
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26
stack.c
26
stack.c
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#include <stdlib.h>
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#include "stack.h"
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//TODO: grundlegende Stackfunktionen implementieren:
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/* * `push`: legt ein Element oben auf den Stack,
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* `pop`: entfernt das oberste Element,
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* `top`: liefert das oberste Element zurück,
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* `clearStack`: gibt den gesamten Speicher frei. */
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// Pushes data as pointer onto the stack.
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StackNode *push(StackNode *stack, void *data)
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{
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StackNode *node = (StackNode*)malloc(sizeof(StackNode));
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if (node == NULL) return stack; // allocation failed, return unchanged stack
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node->data = data;
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node->next = stack;
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return node;
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}
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// Deletes the top element of the stack (latest added element) and releases its memory. (Pointer to data has to be
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// freed by caller.)
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StackNode *pop(StackNode *stack)
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{
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if (stack == NULL) return NULL;
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StackNode *next = stack->next;
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free(stack);
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return next;
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}
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// Returns the data of the top element.
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void *top(StackNode *stack)
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{
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return (stack != NULL) ? stack->data : NULL;
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}
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// Clears stack and releases all memory.
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void clearStack(StackNode *stack)
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{
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while (stack != NULL)
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{
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StackNode *next = stack->next;
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free(stack);
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stack = next;
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}
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}
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4
stack.h
4
stack.h
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#include <stdlib.h>
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//TODO: passenden Datentyp als struct anlegen
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typedef struct StackNode {
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void *data;
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struct StackNode *next;
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} StackNode;
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// Pushes data as pointer onto the stack.
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StackNode *push(StackNode *stack, void *data);
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