#include "input.h" #include "game.h" #include // für rand(), srand() #include // für time() #include // für strlen() #define EMPTY_CHAR 0 #define MAX_RAND_TRIES_PER_WORD 10 int createWordSalad(char salad[MAX_SEARCH_FIELD_LEN][MAX_SEARCH_FIELD_LEN], unsigned int searchFieldLen, const char words[][MAX_WORD_LEN], unsigned int wordCount) { srand(time(NULL)); int placedWords = 0; // Initialisiere das Feld mit 0 (leere Zeichen) for (unsigned int i = 0; i < searchFieldLen; i++) { for (unsigned int j = 0; j < searchFieldLen; j++) { salad[i][j] = EMPTY_CHAR; } } for (unsigned int w = 0; w < wordCount; w++) { const char* word = words[w]; size_t len = strlen(word); int placed = 0; for (int tries = 0; tries < MAX_RAND_TRIES_PER_WORD && !placed; tries++) { int direction = rand() % 2; // 0 = horizontal, 1 = vertical int row = rand() % searchFieldLen; int col = rand() % searchFieldLen; if (direction == 0) { // horizontal if (col + len > searchFieldLen) continue; int fits = 1; for (size_t i = 0; i < len; i++) { if (salad[row][col + i] != EMPTY_CHAR && salad[row][col + i] != word[i]) { fits = 0; break; } } if (fits) { for (size_t i = 0; i < len; i++) { salad[row][col + i] = word[i]; } placed = 1; } } else { // vertical if (row + len > searchFieldLen) continue; int fits = 1; for (size_t i = 0; i < len; i++) { if (salad[row + i][col] != EMPTY_CHAR && salad[row + i][col] != word[i]) { fits = 0; break; } } if (fits) { for (size_t i = 0; i < len; i++) { salad[row + i][col] = word[i]; } placed = 1; } } } if (placed) { placedWords++; } } // Fülle leere Felder mit zufälligen Buchstaben for (unsigned int i = 0; i < searchFieldLen; i++) { for (unsigned int j = 0; j < searchFieldLen; j++) { if (salad[i][j] == EMPTY_CHAR) { salad[i][j] = 'A' + rand() % 26; } } } return placedWords; }