Prüfe in main.c die input.c und game.c, Target in Makefile hinzugefügt
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@@ -1,6 +1,5 @@
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#include <stdlib.h>
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#include <stdio.h>
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#include <string.h>
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#include "input.h"
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#include "game.h"
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#include "graphicalGame.h"
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@@ -8,42 +7,6 @@
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#define MAX_NUMBER_OF_WORDS 100
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#define SALAD_SIZE 20
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int checkSalad(char words[][MAX_WORD_LEN], char wordSalad[MAX_SEARCH_FIELD_LEN][MAX_SEARCH_FIELD_LEN], int placedWords, int wordCount){
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//Iteriere über alle verfügbaren Wörter
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int foundWords = 0;
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//suche horizontal
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for(int i = 0; i < wordCount; i++){
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for(int h = 0; h < MAX_SEARCH_FIELD_LEN; h++){
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if(strstr(wordSalad[h], words[i]) != NULL){
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foundWords++;
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break;
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}
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}
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}
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//flip Board
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char copySalad[MAX_SEARCH_FIELD_LEN][MAX_SEARCH_FIELD_LEN];
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for (int i = 0; i< MAX_SEARCH_FIELD_LEN; i++){
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for (int j = 0; j < MAX_SEARCH_FIELD_LEN; j++){
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copySalad[i][j] = wordSalad[j][i];
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}
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}
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// sucher vertikal
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for(int i = 0; i < wordCount; i++){
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for(int h = 0; h < MAX_SEARCH_FIELD_LEN; h++){
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if(strstr(copySalad[h], words[i]) != NULL){
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foundWords++;
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break;
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}
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}
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}
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if(foundWords == placedWords) return 0;
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return -1;
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}
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int main(int argc, char *argv[])
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{
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int exitCode = EXIT_SUCCESS;
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@@ -54,10 +17,11 @@ int main(int argc, char *argv[])
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fprintf(stderr, "Usage: %s <path to file with search words>\n", argv[0]);
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exitCode = EXIT_FAILURE;
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}
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else
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{
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char words[MAX_NUMBER_OF_WORDS][MAX_WORD_LEN]; // Array to hold the words to be used in the game
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unsigned int wordCount = 0;
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int wordCount = 0;
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FILE *file = fopen(argv[1], "r");
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@@ -76,17 +40,32 @@ int main(int argc, char *argv[])
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// TODO:
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// Check if all words were successfully placed
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// Start the game if successful
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// error message if some words couldn't be placed
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// error message if some words couldn't be placed (return input.c / game.c <=0)
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int check = checkSalad(words, wordSalad, placedWords, wordCount);
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//Fehlerfall
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if(check != 0){
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fprintf(stderr, "Not all words could be placed!\n");
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// Prüfen, ob input.c (readWords) einen Fehler oder 0 Wörter zurückgegeben hat
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if (wordCount <= 0)
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{
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fprintf(stderr, "Fehler: Es konnten keine Wörter eingelesen werden (input.c Rückgabewert <= 0).\n");
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exitCode = EXIT_FAILURE;
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}
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//keine Ahnung wiegroß pixelSize sein soll
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startGame(wordSalad, MAX_SEARCH_FIELD_LEN, words, placedWords, MAX_SEARCH_FIELD_LEN * SALAD_SIZE);
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// Prüfen, ob game.c (createWordSalad) einen Fehler zurückgegeben hat (<= 0) oder ob nicht alle eingelesenen Wörter platziert werden konnten
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else if (placedWords <= 0 || placedWords < wordCount)
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{
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fprintf(stderr, "Fehler: Nicht alle Wörter konnten im Wortsalat platziert werden (game.c Rückgabewert <= 0).\n");
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exitCode = EXIT_FAILURE;
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}
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// Wenn alles erfolgreich war, wird das Spiel gestartet.
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else
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{
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printf("Alle Wörter erfolgreich platziert! Starte das Spiel...\n");
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// Übergabe an graphicalGame.c via startGame:
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startGame(wordSalad, MAX_SEARCH_FIELD_LEN, words, placedWords, 400); // Parameter: (wordSalad, searchFieldSize, words, numberOfWords, windowSize)
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}
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}
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else
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{
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// Print error message if file couldn't be opened
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@@ -16,12 +16,14 @@ raylibfolder = ./raylib
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unityfolder = ./unity
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codefolder = .
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# --------------------------
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# initiales Spiel bauen
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# --------------------------
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wordsalad_initial:
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$(CC) -o wordsalad_initial -L. $(BINARIES)/libwordsalad_complete.a $(BINARIES)/libraylib.a $(LDFLAGS)
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# --------------------------
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# Normales Spiel bauen
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# --------------------------
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@@ -48,6 +50,8 @@ TEST_BIN = runTests
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test: input.o game.o $(codefolder)/unit_tests.c $(unityfolder)/unity.c
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$(CC) -Wall -I$(unityfolder) -o $(TEST_BIN) input.o game.o $(codefolder)/unit_tests.c $(unityfolder)/unity.c
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# --------------------------
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# Clean
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# --------------------------
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@@ -57,3 +61,10 @@ ifeq ($(OS),Windows_NT)
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else
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rm -f *.o wordsalad $(TEST_BIN)
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endif
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# --------------------------
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# Eigene Version bauen (Deine main.c + libwordsalad.a)
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# --------------------------
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wordsalad_TMN: main.o graphicalGame.o $(BINARIES)/libwordsalad.a $(BINARIES)/libraylib.a
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$(CC) $(CFLAGS) -o wordsalad_TMN main.o graphicalGame.o -L$(BINARIES) -lwordsalad $(BINARIES)/libraylib.a $(LDFLAGS)
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