Prüfe in main.c die input.c und game.c, Target in Makefile hinzugefügt

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scheuerleinni103793 committed 2026-10-29 15:59:08 +01:00
1 parent d9ac9f27e1
commit 96ecac9e4c
2 files changed
+35 -45

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+24 -45
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@@ -1,6 +1,5 @@
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include "input.h"
#include "game.h"
#include "graphicalGame.h"
@@ -8,42 +7,6 @@
#define MAX_NUMBER_OF_WORDS 100
#define SALAD_SIZE 20
int checkSalad(char words[][MAX_WORD_LEN], char wordSalad[MAX_SEARCH_FIELD_LEN][MAX_SEARCH_FIELD_LEN], int placedWords, int wordCount){
//Iteriere über alle verfügbaren Wörter
int foundWords = 0;
//suche horizontal
for(int i = 0; i < wordCount; i++){
for(int h = 0; h < MAX_SEARCH_FIELD_LEN; h++){
if(strstr(wordSalad[h], words[i]) != NULL){
foundWords++;
break;
}
}
}
//flip Board
char copySalad[MAX_SEARCH_FIELD_LEN][MAX_SEARCH_FIELD_LEN];
for (int i = 0; i< MAX_SEARCH_FIELD_LEN; i++){
for (int j = 0; j < MAX_SEARCH_FIELD_LEN; j++){
copySalad[i][j] = wordSalad[j][i];
}
}
// sucher vertikal
for(int i = 0; i < wordCount; i++){
for(int h = 0; h < MAX_SEARCH_FIELD_LEN; h++){
if(strstr(copySalad[h], words[i]) != NULL){
foundWords++;
break;
}
}
}
if(foundWords == placedWords) return 0;
return -1;
}
int main(int argc, char *argv[])
{
int exitCode = EXIT_SUCCESS;
@@ -54,10 +17,11 @@ int main(int argc, char *argv[])
fprintf(stderr, "Usage: %s <path to file with search words>\n", argv[0]);
exitCode = EXIT_FAILURE;
}
else
{
char words[MAX_NUMBER_OF_WORDS][MAX_WORD_LEN]; // Array to hold the words to be used in the game
unsigned int wordCount = 0;
int wordCount = 0;
FILE *file = fopen(argv[1], "r");
@@ -76,17 +40,32 @@ int main(int argc, char *argv[])
// TODO:
// Check if all words were successfully placed
// Start the game if successful
// error message if some words couldn't be placed
// error message if some words couldn't be placed (return input.c / game.c <=0)
int check = checkSalad(words, wordSalad, placedWords, wordCount);
//Fehlerfall
if(check != 0){
fprintf(stderr, "Not all words could be placed!\n");
// Prüfen, ob input.c (readWords) einen Fehler oder 0 Wörter zurückgegeben hat
if (wordCount <= 0)
{
fprintf(stderr, "Fehler: Es konnten keine Wörter eingelesen werden (input.c Rückgabewert <= 0).\n");
exitCode = EXIT_FAILURE;
}
//keine Ahnung wiegroß pixelSize sein soll
startGame(wordSalad, MAX_SEARCH_FIELD_LEN, words, placedWords, MAX_SEARCH_FIELD_LEN * SALAD_SIZE);
// Prüfen, ob game.c (createWordSalad) einen Fehler zurückgegeben hat (<= 0) oder ob nicht alle eingelesenen Wörter platziert werden konnten
else if (placedWords <= 0 || placedWords < wordCount)
{
fprintf(stderr, "Fehler: Nicht alle Wörter konnten im Wortsalat platziert werden (game.c Rückgabewert <= 0).\n");
exitCode = EXIT_FAILURE;
}
// Wenn alles erfolgreich war, wird das Spiel gestartet.
else
{
printf("Alle Wörter erfolgreich platziert! Starte das Spiel...\n");
// Übergabe an graphicalGame.c via startGame:
startGame(wordSalad, MAX_SEARCH_FIELD_LEN, words, placedWords, 400); // Parameter: (wordSalad, searchFieldSize, words, numberOfWords, windowSize)
}
}
else
{
// Print error message if file couldn't be opened
+11
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@@ -16,12 +16,14 @@ raylibfolder = ./raylib
unityfolder = ./unity
codefolder = .
# --------------------------
# initiales Spiel bauen
# --------------------------
wordsalad_initial:
$(CC) -o wordsalad_initial -L. $(BINARIES)/libwordsalad_complete.a $(BINARIES)/libraylib.a $(LDFLAGS)
# --------------------------
# Normales Spiel bauen
# --------------------------
@@ -48,6 +50,8 @@ TEST_BIN = runTests
test: input.o game.o $(codefolder)/unit_tests.c $(unityfolder)/unity.c
$(CC) -Wall -I$(unityfolder) -o $(TEST_BIN) input.o game.o $(codefolder)/unit_tests.c $(unityfolder)/unity.c
# --------------------------
# Clean
# --------------------------
@@ -57,3 +61,10 @@ ifeq ($(OS),Windows_NT)
else
rm -f *.o wordsalad $(TEST_BIN)
endif
# --------------------------
# Eigene Version bauen (Deine main.c + libwordsalad.a)
# --------------------------
wordsalad_TMN: main.o graphicalGame.o $(BINARIES)/libwordsalad.a $(BINARIES)/libraylib.a
$(CC) $(CFLAGS) -o wordsalad_TMN main.o graphicalGame.o -L$(BINARIES) -lwordsalad $(BINARIES)/libraylib.a $(LDFLAGS)