Setze random Buchstaben in die noch leeren Felder (hab bei mir die unit-tests nicht zum laufen bekommen)
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@@ -6,6 +6,11 @@
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#define MAX_RAND_TRIES_PER_WORD 10
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#define MAX_RAND_TRIES_PER_WORD 10
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#define EMPTY_CHAR 0
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#define EMPTY_CHAR 0
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typedef enum Richtung {
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VERTIKAL = 0;
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HORIZONTAL = 1;
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};
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//TODO: Spiellogik implementieren:
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//TODO: Spiellogik implementieren:
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/* * Wörter aus der Wortliste zufällig horizontal oder vertikal platzieren
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/* * Wörter aus der Wortliste zufällig horizontal oder vertikal platzieren
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* restliche Felder mit zufälligen Buchstaben füllen */
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* restliche Felder mit zufälligen Buchstaben füllen */
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@@ -18,6 +23,7 @@ int createWordSalad(char salad[MAX_SEARCH_FIELD_LEN][MAX_SEARCH_FIELD_LEN], unsi
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//Initialisiere spielfeld auf '0'
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//Initialisiere spielfeld auf '0'
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// TODO: memset()
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// TODO: memset()
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//memset(salad, '0', MAX_SEARCH_FIELD_LEN * MAX_SEARCH_FIELD_LEN);
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for(int i = 0; i < MAX_SEARCH_FIELD_LEN; i++){
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for(int i = 0; i < MAX_SEARCH_FIELD_LEN; i++){
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for (int j = 0; j < MAX_SEARCH_FIELD_LEN; j++){
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for (int j = 0; j < MAX_SEARCH_FIELD_LEN; j++){
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salad[i][j] = '0';
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salad[i][j] = '0';
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@@ -53,7 +59,7 @@ int createWordSalad(char salad[MAX_SEARCH_FIELD_LEN][MAX_SEARCH_FIELD_LEN], unsi
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}
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}
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//place word vertically
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//place word vertically
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if(dir == 1){
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if(dir == HORIZONTAL){
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//see if all neccessary spaces are empty
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//see if all neccessary spaces are empty
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bool cont = false;
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bool cont = false;
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for (int i = 0; i < (int)len; i++){
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for (int i = 0; i < (int)len; i++){
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@@ -95,5 +101,13 @@ int createWordSalad(char salad[MAX_SEARCH_FIELD_LEN][MAX_SEARCH_FIELD_LEN], unsi
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placedWords++;
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placedWords++;
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}
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}
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}
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}
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for (int i = 0; i < MAX_SEARCH_FIELD_LEN; i++){
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for (int j = 0; j < MAX_SEARCH_FIELD_LEN; j++){
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if(salad[i][j] == '0'){
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char c = 'A' + (rand() % 26);
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salad[i][j] = c;
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}
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}
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}
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return placedWords;
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return placedWords;
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}
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}
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+54
-12
@@ -1,8 +1,15 @@
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//Torbens Kopie
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//Torbens Kopie zum Testen
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#include "input.h"
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#include <string.h>
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#include <string.h>
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#include <ctype.h>
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#include <ctype.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include "game.h"
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#include "graphicalGame.h"
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#define MAX_NUMBER_OF_WORDS 100
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#define MAX_WORD_LEN 100
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#define MAX_LINE_LEN 1024
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#define SALAD_SIZE 20
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// TODO:
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// TODO:
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// eine Funktion implementieren, die ein einzelnes Wort aus einer Textdatei (words.txt) einliest und als C-String zurückgibt.
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// eine Funktion implementieren, die ein einzelnes Wort aus einer Textdatei (words.txt) einliest und als C-String zurückgibt.
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@@ -11,19 +18,54 @@ int readWords(FILE *file, char words[][MAX_WORD_LEN], unsigned int maxWordCount)
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{
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{
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char *tmp;
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char *tmp;
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int counter = 0;
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int counter = 0;
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const char delimiters[] = ",!.;:? "
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char delimiters[] = ",!.;:? \n";
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while(fgets(tmp, MAX_WORD_LEN, flie) != NULL){
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char *token;
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char *token = strtok_r (tmp, delimiters, &delimiters);
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while(fgets(tmp, MAX_LINE_LEN, file)){
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if(strncpy(words[counter], token, MAX_WORD_LEN) == NULL){
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printf("Input Line: %s\n", tmp);
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//failure
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token = strtok (tmp, delimiters);
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return -1;
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}
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counter++;
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while(token != NULL){
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while(token != NULL){
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token = strtpk_r (NULL, delimiters, &delimiters);
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printf("Token:%s\n", token);
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strncpy(words[counter], token, MAX_WORD_LEN);
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size_t len = strlen(token);
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char copy[len+1];
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strncpy(copy, token, len+1);
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copy[len] = '\0';
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strncpy(words[counter+1], copy, len);
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words[counter+1][len] = '\0';
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printf("Word: %s\n", words[counter+1]);
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token = strtok (NULL, delimiters);
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counter++;
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counter++;
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}
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}
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}
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}
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return counter;
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return counter;
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}
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}
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int main(void){
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char words[MAX_NUMBER_OF_WORDS][MAX_WORD_LEN]; // Array to hold the words to be used in the game
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unsigned int wordCount = 0;
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FILE *file = fopen("words.txt", "r");
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if(file != NULL)
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{
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unsigned int placedWords = 0;
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char wordSalad[MAX_SEARCH_FIELD_LEN][MAX_SEARCH_FIELD_LEN]; // 2D array to store the word sala
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// Read words from file and store in 'words' array
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printf("readWords start\n");
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wordCount = readWords(file, words, MAX_NUMBER_OF_WORDS);
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printf("%d", wordCount);
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fclose(file);
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// Create the word salad by placing words into grid
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placedWords = createWordSalad(wordSalad, SALAD_SIZE, words, wordCount);
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// TODO:
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// Check if all words were successfully placed
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// Start the game if successful
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// error message if some words couldn't be placed
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}
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return EXIT_SUCCESS;
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}
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