Tests benutzt und Fehler in game.c behoben
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@@ -6,10 +6,7 @@
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#define MAX_RAND_TRIES_PER_WORD 10
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#define EMPTY_CHAR 0
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typedef enum Richtung {
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VERTIKAL = 0;
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HORIZONTAL = 1;
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};
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//TODO: Spiellogik implementieren:
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/* * Wörter aus der Wortliste zufällig horizontal oder vertikal platzieren
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@@ -51,7 +48,7 @@ int createWordSalad(char salad[MAX_SEARCH_FIELD_LEN][MAX_SEARCH_FIELD_LEN], unsi
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int dir = rand() % 2;
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if ((MAX_SEARCH_FIELD_LEN - x) < len){
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if((MAX_SEARCH_FIELD_LEN - )y < len){
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if((MAX_SEARCH_FIELD_LEN - y) < len){
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// cant place word here (too far in the bottom right corner)
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try++;
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continue;
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@@ -59,7 +56,7 @@ int createWordSalad(char salad[MAX_SEARCH_FIELD_LEN][MAX_SEARCH_FIELD_LEN], unsi
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}
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//place word vertically
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if(dir == HORIZONTAL){
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if(dir == 1){
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//see if all neccessary spaces are empty
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bool cont = false;
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for (int i = 0; i < (int)len; i++){
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