mond läuft
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"""Moon orbital simulation demo.
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This module defines :class:`Moon` which subclasses :class:`game.Game` and
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uses :func:`compute.rot_2D` and :func:`compute.matmul` to animate a moon
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orbiting the Earth.
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The original repository contained a fully functional example, but the
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``moon.py`` file was overwritten by another module during a previous
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edit. The following implementation restores the expected behaviour.
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"""
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from __future__ import annotations
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import pygame
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from compute import rot_2D, matmul
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from game import Game
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EARTH_RADIUS = 30
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MOON_RADIUS = 10
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BLACK = (0, 0, 0)
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WHITE = (255, 255, 255)
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BLUE = (0, 0, 255)
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class Moon(Game):
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"""Demonstrates a moon orbiting the Earth using matrix rotation."""
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def __init__(self, title: str = "Moon", fps: int = 60, size: Tuple[int, int] = (640, 400)) -> None:
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super().__init__(title, fps, size)
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# Earth centre – centre of the window
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self.center: Tuple[int, int] = (size[0] // 2, size[1] // 2)
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# Fixed orbit offset from the centre
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self.offset: Tuple[float, float] = (100.0, 0.0)
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# Angular speed (radians per frame)
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self.delta_theta: float = 0.01
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self.theta: float = 0.0
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self.rot_moon: list[list[float]] = rot_2D(self.theta)
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def update_game(self) -> bool:
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# Advance the angle and recompute the rotation matrix
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self.theta += self.delta_theta
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self.rot_moon = rot_2D(self.theta)
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# Rotate the fixed offset vector
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point = [[self.offset[0]], [self.offset[1]]]
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result = matmul(self.rot_moon, point)
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# Translate back to screen coordinates
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self.position_moon = (
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self.center[0] + result[0][0],
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self.center[1] + result[1][0],
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)
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return True
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def draw_game(self) -> None:
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self.screen.fill(BLACK)
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pygame.draw.circle(self.screen, BLUE, self.center, EARTH_RADIUS)
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pygame.draw.circle(
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self.screen,
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WHITE,
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(int(self.position_moon[0]), int(self.position_moon[1])),
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MOON_RADIUS,
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)
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if __name__ == "__main__":
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moon = Moon()
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moon.run()
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