"""Moon orbital simulation demo. This module defines :class:`Moon` which subclasses :class:`game.Game` and uses :func:`compute.rot_2D` and :func:`compute.matmul` to animate a moon orbiting the Earth. The original repository contained a fully functional example, but the ``moon.py`` file was overwritten by another module during a previous edit. The following implementation restores the expected behaviour. """ from __future__ import annotations import pygame from compute import rot_2D, matmul from game import Game EARTH_RADIUS = 30 MOON_RADIUS = 10 BLACK = (0, 0, 0) WHITE = (255, 255, 255) BLUE = (0, 0, 255) class Moon(Game): def __init__(self, title: str = "Moon", fps: int = 60, size: Tuple[int, int] = (640, 400)) -> None: super().__init__(title, fps, size) # Earth centre – centre of the window self.center: Tuple[int, int] = (size[0] // 2, size[1] // 2) # Fixed orbit offset from the centre self.offset: Tuple[float, float] = (150.0, 0.0) # Angular speed (radians per frame) self.delta_theta: float = 0.01 self.theta: float = 0.0 self.rot_moon: list[list[float]] = rot_2D(self.theta) # Initial moon position self.position_moon = ( self.center[0] + self.offset[0], self.center[1] + self.offset[1], ) def update_game(self) -> bool: # Advance the angle and recompute the rotation matrix self.theta += self.delta_theta self.rot_moon = rot_2D(self.theta) # Rotate the fixed offset vector point = [[self.offset[0]], [self.offset[1]]] result = matmul(self.rot_moon, point) # Translate back to screen coordinates self.position_moon = ( self.center[0] + result[0][0], self.center[1] + result[1][0], ) return True def draw_game(self) -> None: self.screen.fill(BLACK) pygame.draw.circle(self.screen, BLUE, self.center, EARTH_RADIUS) pygame.draw.circle( self.screen, WHITE, (int(self.position_moon[0]), int(self.position_moon[1])), MOON_RADIUS, ) if __name__ == "__main__": moon = Moon() moon.run()