# ===== MODE =====
app.mode=test

# ===== UI =====
streaming.url=http://localhost

# ===== PYTHON =====
python.path=C:\\Program Files\\PyManager\\python.exe

# ===== MQTT CLIENT =====
mqtt.broker.url=tcp://localhost:1883
mqtt.client.id=JavaClientPublisherSubscriber
mqtt.topic=PREDICTION

# ===== MQTT SIMULATOR =====
mqtt_sim.enabled=true
mqtt_sim.script=src/main/resources/scripts/mqtt_simulator.py
mqtt_sim.broker=localhost
mqtt_sim.port=1883
mqtt_sim.topic=PREDICTION
mqtt_sim.qos=0
mqtt_sim.interval_seconds=5
# mqtt_sim.username=
# mqtt_sim.password=
# mqtt_sim.start_id=1
# mqtt_sim.client_id=mqtt-simulator
# mqtt_sim.log_file=logs/mqtt_simulator.log

# ===== ANIMATION =====
animation.output.path=data/animation.json

# ===== PROCESS STARTUP HEALTHCHECK =====
process.startup.healthcheck.enabled=true
process.startup.healthcheck.timeout.millis=10000
process.startup.healthcheck.poll.millis=250

# ===== UNREAL ENGINE =====
unreal.enabled=true
# unreal.executable=C:\\Users\\Student\\Documents\\Dannick\\avatar\\start_avatar.ps1
# unreal.signalling_server.script=C:\\Users\\Student\\Documents\\Dannick\\avatar\\Windows\\Prototyp1\\Samples\\PixelStreaming\\WebServers\\SignallingWebServer\\platform_scripts\\cmd\\start_with_stun.bat
# unreal.pid.file=C:\\Users\\Student\\Documents\\Dannick\\avatar\\unreal.pid
# unreal.signalling.pid.file=C:\\Users\\Student\\Documents\\Dannick\\avatar\\signalling.pid
# unreal.pid.dir=C:\\Users\\Student\\Documents\\Dannick\\avatar
# unreal.target.executable=C:\\Users\\Student\\Documents\\Dannick\\avatar\\Windows\\Prototyp1.exe
# unreal.target.args=-PixelStreamingURL=ws://127.0.0.1 -RenderOffscreen -PixelStreamingWebRTCDisableTransmitAudio
# unreal.target.working_dir=C:\\Users\\Student\\Documents\\Dannick\\avatar\\Windows
# unreal.startup.delay.seconds=5

# ===== TEST =====
unreal.executable=C:\\Privat\\Dokumente\\Niklas_Aumueller\\TH\\MSY\\Semester_2\\Projektarbeit\\Windows\\start_avatar.ps1
unreal.signalling_server.script=C:\\Privat\\Dokumente\\Niklas_Aumueller\\TH\\MSY\\Semester_2\\Projektarbeit\\Windows\\Prototyp1\\Samples\\PixelStreaming\\WebServers\\SignallingWebServer\\platform_scripts\\cmd\\start_with_stun.bat

unreal.target.executable=C:\\Privat\\Dokumente\\Niklas_Aumueller\\TH\\MSY\\Semester_2\\Projektarbeit\\Windows\\Prototyp1.exe
unreal.target.working_dir=C:\\Privat\\Dokumente\\Niklas_Aumueller\\TH\\MSY\\Semester_2\\Projektarbeit\\Windows
unreal.target.args=-PixelStreamingURL=ws://127.0.0.1 -RenderOffscreen -PixelStreamingWebRTCDisableTransmitAudio

unreal.pid.dir=C:\\Privat\\Dokumente\\Niklas_Aumueller\\TH\\MSY\\Semester_2\\Projektarbeit\\Windows
unreal.pid.file=C:\\Privat\\Dokumente\\Niklas_Aumueller\\TH\\MSY\\Semester_2\\Projektarbeit\\Windows\\unreal.pid
unreal.signalling.pid.file=C:\\Privat\\Dokumente\\Niklas_Aumueller\\TH\\MSY\\Semester_2\\Projektarbeit\\Windows\\signalling.pid
