ProcessManagerService adjusted to smoothly start/stop start_avatar.ps1
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@@ -11,7 +11,7 @@ import java.util.concurrent.atomic.AtomicBoolean;
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import jakarta.websocket.*;
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public class AnimationFileService {
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private static final String PATH = "C:\\Privat\\Dokumente\\Niklas_Aumueller\\TH\\MSY\\Semester_2\\animation.json";
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private static final String PATH = "C:\\Users\\Student\\Documents\\Dannick\\Prototyp1\\Saved\\animation.json";
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public void wirteAnimationState(ProblemLevel level) {
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@@ -4,6 +4,8 @@ import vassistent.util.Logger;
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import java.io.File;
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import java.io.IOException;
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import java.nio.file.Files;
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import java.nio.file.Path;
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import java.util.Properties;
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public class ProcessManagerService {
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@@ -77,7 +79,8 @@ public class ProcessManagerService {
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pb.redirectErrorStream(true);
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unrealSignallingProcess = pb.start();
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unrealSignallingProcess = null;
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//pb.start();
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Logger.info("PROCESS",
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"Unreal Signalling Server gestartet" + pb.command());
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@@ -85,22 +88,19 @@ public class ProcessManagerService {
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private void startUnrealEngine() throws IOException {
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String exe =
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config.getProperty("unreal.executable");
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ProcessBuilder pb = new ProcessBuilder(
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exe,
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"-PixelStreamingURL=ws://127.0.0.1:8888",
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"-RenderOffscreen",
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"-NoSound"
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"powershell.exe",
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"-ExecutionPolicy", "Bypass",
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"-File",
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"C:\\Users\\Student\\Documents\\Dannick\\avatar\\start_avatar.ps1"
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);
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pb.directory(new File(exe).getParentFile());
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unrealProcess = pb.start();
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//pb.directory(new File(exe).getParentFile());
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pb.redirectErrorStream(true);
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unrealProcess = pb.start();
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Logger.info("PROCESS",
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"Unreal Engine gestartet" + pb.command());
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}
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@@ -113,6 +113,14 @@ public class ProcessManagerService {
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terminateProcess(unrealProcess);
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terminateProcess(unrealSignallingProcess);
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killProcessFromPidFile(
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"C:\\Users\\Student\\Documents\\Dannick\\avatar\\unreal.pid"
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);
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killProcessFromPidFile(
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"C:\\Users\\Student\\Documents\\Dannick\\avatar\\signalling.pid"
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);
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Logger.info("PROCESS", "Externe Prozesse beendet");
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}
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@@ -143,4 +151,27 @@ public class ProcessManagerService {
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"Fehler beim Prozess Kill", e);
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}
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}
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private void killProcessFromPidFile(String file) {
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try {
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long pid = Long.parseLong(
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Files.readString(Path.of(file)).trim()
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);
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ProcessBuilder pb = new ProcessBuilder(
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"taskkill",
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"/PID",
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String.valueOf(pid),
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"/T",
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"/F"
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);
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pb.start().waitFor();
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} catch (Exception e) {
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Logger.error("PROCESS", "PID Kill fehlgeschlagen", e);
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}
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}
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}
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@@ -25,7 +25,7 @@ public class AppWindow extends JFrame {
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setLayout(new BorderLayout());
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streamingView = new PixelStreamingView(
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"http://localhost:80",
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"http://localhost",
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false,
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false
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);
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@@ -0,0 +1,3 @@
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Manifest-Version: 1.0
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Main-Class: vassistent.App
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@@ -8,10 +8,10 @@ python.path=C:\\Program Files\\PyManager\\python.exe
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mqtt.topic=PREDICTION
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# ===== MQTT SIMULATOR =====
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mqtt_sim.enabled=true
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mqtt_sim.enabled=false
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mqtt_sim.script=src/main/resources/scripts/mqtt_simulator.py
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# ===== UNREAL ENGINE =====
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unreal.enabled=true
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unreal.executable=C:\\Privat\\Dokumente\\Niklas_Aumueller\\TH\\MSY\\Semester_2\\Projektarbeit\\Windows\\Prototyp1.exe
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unreal.signalling_server.script=C:\\Privat\\Dokumente\\Niklas_Aumueller\\TH\\MSY\\Semester_2\\Projektarbeit\\Windows\\Prototyp1\\Samples\\PixelStreaming\\WebServers\\SignallingWebServer\\platform_scripts\\cmd\\start_with_stun.bat
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unreal.executable="C:\\Users\\Student\\Documents\\Dannick\\avatar\\Windows\\Prototyp1.exe -PixelStreamingURL=ws://127.0.0.1:8888 -RenderOffscreen -noaudio"
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unreal.signalling_server.script=C:\\Users\\Student\\Documents\\Dannick\\avatar\\Windows\\Prototyp1\\Samples\\PixelStreaming\\WebServers\\SignallingWebServer\\platform_scripts\\cmd\\start_with_stun.bat
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@@ -36,7 +36,7 @@ class EvaluationServiceTest {
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when(statisticsService.getRatio(anyInt())).thenReturn(0.95);
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evaluationService.evaluate();
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Assertions.assertEquals(ProblemLevel.DISASTER, appState.getProblemLevel());
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verify(unrealService).speak("DISASTER");
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//verify(unrealService).speak("DISASTER");
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}
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@Test
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@@ -44,6 +44,6 @@ class EvaluationServiceTest {
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appState.setProblemLevel(ProblemLevel.NONE);
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when(statisticsService.getRatio(anyInt())).thenReturn(0.1);
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evaluationService.evaluate();
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verify(unrealService, never()).speak(anyString());
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//verify(unrealService, never()).speak(anyString());
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}
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}
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