[/Script/EngineSettings.GameMapsSettings] EditorStartupMap=/Game/Main-Level-J.Main-Level-J +EditorTemplateMapOverrides=(Thumbnail="/Game/SimBlank/Levels/Thumbnails/SimBlank_Thumbnail.SimBlank_Thumbnail",Map="/Game/SimBlank/Levels/SimBlank.SimBlank",DisplayName=NSLOCTEXT("[/Script/EngineSettings]", "C47C7345459213852543F1906820C22C", "Simulation Blank")) GlobalDefaultGameMode=/Game/SimBlank/Blueprints/BP_SimGameMode.BP_SimGameMode_C GameDefaultMap=/Game/Main-Level-J.Main-Level-J [/Script/Engine.RendererSettings] r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=True r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=True r.AllowStaticLighting=False r.Shadow.Virtual.Enable=1 r.GenerateMeshDistanceFields=True r.DynamicGlobalIlluminationMethod=1 r.ReflectionMethod=1 r.SkinCache.CompileShaders=True r.RayTracing=True r.RayTracing.RayTracingProxies.ProjectEnabled=True r.DefaultFeature.LocalExposure.HighlightContrastScale=0.8 r.DefaultFeature.LocalExposure.ShadowContrastScale=0.8 r.GPUSkin.Support16BitBoneIndex=True r.GPUSkin.UnlimitedBoneInfluences=True SkeletalMesh.UseExperimentalChunking=1 [/Script/WindowsTargetPlatform.WindowsTargetSettings] DefaultGraphicsRHI=DefaultGraphicsRHI_DX12 DefaultGraphicsRHI=DefaultGraphicsRHI_DX12 -D3D12TargetedShaderFormats=PCD3D_SM5 +D3D12TargetedShaderFormats=PCD3D_SM6 -D3D11TargetedShaderFormats=PCD3D_SM5 +D3D11TargetedShaderFormats=PCD3D_SM5 Compiler=Default AudioSampleRate=48000 AudioCallbackBufferFrameSize=1024 AudioNumBuffersToEnqueue=1 AudioMaxChannels=0 AudioNumSourceWorkers=4 SpatializationPlugin= SourceDataOverridePlugin= ReverbPlugin= OcclusionPlugin= CompressionOverrides=(bOverrideCompressionTimes=False,DurationThreshold=5.000000,MaxNumRandomBranches=0,SoundCueQualityIndex=0) CacheSizeKB=65536 MaxChunkSizeOverrideKB=0 bResampleForDevice=False MaxSampleRate=48000.000000 HighSampleRate=32000.000000 MedSampleRate=24000.000000 LowSampleRate=12000.000000 MinSampleRate=8000.000000 CompressionQualityModifier=1.000000 AutoStreamingThreshold=0.000000 SoundCueCookQualityIndex=-1 [/Script/WorldPartitionEditor.WorldPartitionEditorSettings] CommandletClass=Class'/Script/UnrealEd.WorldPartitionConvertCommandlet' [/Script/Engine.UserInterfaceSettings] bAuthorizeAutomaticWidgetVariableCreation=False FontDPIPreset=Standard FontDPI=72 [/Script/Engine.Engine] +ActiveGameNameRedirects=(OldGameName="TP_SIM_BlankBP",NewGameName="/Script/Prototyp1") +ActiveGameNameRedirects=(OldGameName="/Script/TP_SIM_BlankBP",NewGameName="/Script/Prototyp1") [/Script/AndroidFileServerEditor.AndroidFileServerRuntimeSettings] bEnablePlugin=True bAllowNetworkConnection=True SecurityToken=400076B34BED1576F5B647B29346B7AC bIncludeInShipping=False bAllowExternalStartInShipping=False bCompileAFSProject=False bUseCompression=False bLogFiles=False bReportStats=False ConnectionType=USBOnly bUseManualIPAddress=False ManualIPAddress=