snake und bot
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src/Bot.java
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88
src/Bot.java
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package src;
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import java.io.BufferedReader;
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import java.io.InputStreamReader;
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import java.io.IOException;
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import java.io.OutputStream;
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import java.net.Socket;
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import java.net.InetSocketAddress;
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public abstract class Bot {
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// Ein Bot ist ein Programm, das sich mit einem Server verbindet und
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// mit diesem kommuniziert. Der Server sendet dem Bot eine Zeichenkette,
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// die das Spielfeld repräsentiert. Der Bot sendet dem Server ein Zeichen,
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// das die nächste Bewegung des Bots repräsentiert.
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private final String host; // Hostname oder IP-Adresse des Servers
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private final int port; // Port des Servers
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protected Bot(String[] args) {
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host = args.length > 0 ? args[0] : "localhost";
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port = args.length > 1 ? Integer.parseInt(args[1]) : 63187;
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}
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// Diese Methode stellt die Verbindung zum Server her und startet die
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// Kommunikation mit dem Server. Die Methode wird von der main-Methode
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// aufgerufen.
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protected void run() {
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try (Socket socket = new Socket()) {
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socket.connect(new InetSocketAddress(host, port));
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OutputStream out = socket.getOutputStream();
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BufferedReader in = new BufferedReader(new InputStreamReader(socket.getInputStream()));
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View view = new View();
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while (true) {
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view.read(in);
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view.print();
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try {
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char ch = nextMove(view);
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out.write(ch);
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} catch (Exception e) {
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break;
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}
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}
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socket.close();
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} catch (IOException e) {
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System.err.println("Error: " + e.getMessage());
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}
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}
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// Diese Methode ermittelt den nächsten Zug des Bots. Sie wird von der
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// run-Methode aufgerufen, nachdem der Server das Spielfeld gesendet hat.
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// Subklassen müssen diese Methode implementieren.
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abstract protected char nextMove(View view) throws Exception;
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// Diese Klasse repräsentiert das Spielfeld. Sie wird von der run-Methode
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// verwendet, um das Spielfeld zu lesen und auszugeben.
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// Subklassen können diese Klasse verwenden, um das Spielfeld zu analysieren.
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public static class View {
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protected String data;
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protected int width;
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// Diese Methode liest das Spielfeld vom Server.
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private void read(BufferedReader in) throws IOException {
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StringBuilder sb = new StringBuilder();
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data = in.readLine();
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if (data == null) {
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return;
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}
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sb.append(data);
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width = data.length();
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for (int i = 1; i < width; ++i) {
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sb.append(in.readLine());
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}
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data = sb.toString();
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}
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// Diese Methode gibt das Spielfeld aus.
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protected void print() {
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if (data == null || width < 1) {
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return;
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}
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for (int i = 0, len = data.length(); i < len; i += width) {
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System.out.println(data.substring(i, i + width));
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}
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}
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}
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}
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128
src/SnakeBot.java
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128
src/SnakeBot.java
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package src;
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public class SnakeBot extends Bot {
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int straightLength = 1; //length of the straight the bot still needs to travel(in "FOV-Tiles")
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int stepCounter = 0; //steps the bot has already taken on the straight
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int turnCount = 2; //amount of times the bot needs to turn before increasing straightLength
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final int VIEWRANGE = 5; //distance from one end to the bots FOV to the other (assumes square FOV)
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int wagonCount = 0; //amount of wagons the rover is currently pulling
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int angle = 0; //current angle of the rover, compared to its initial angle
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boolean isOnPath = true; //if the bot is on its normal search path (not pathing to a mineral)
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char[] clearSequence = {'<', '^', '<', '^', '^', '>', '^', '>', '^', '^', '^', '^', '>', '^', '>', '^', '<', '^', '^', '>',
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'^', '^', '^', '<', '^', '<', '^', '^', '^', '^', '<', '^', '^', '>'};
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char[] cornerClearSequence = {'<', '^', '<', '^', '^', '>', '^', '>', '^', '^', '^', '^', '>', '^', '>', '^', '<', '^',
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'<', '^', '>', '^', '^', '>', '^', '>', '^', '<', '^', '^', '^', '<', '^', '<', '^', '^', '>'};
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int clearSequenceCounter = 0;
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boolean isClearing = false;
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protected SnakeBot(String[] args) {
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super(args);
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}
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public static void main(String[] args) {
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SnakeBot bot = new SnakeBot(args);
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bot.run();
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}
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@Override
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protected char nextMove(View view) throws Exception {
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// if (!view.data.contains("@") && isOnPath) {
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//
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// if (turnCount <= 0) {
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// turnCount = 2;
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// straightLength++;
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// }
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// if (stepCounter < straightLength * viewRange) {
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// stepCounter++;
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// return '^';
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// } else {
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// stepCounter = 0;
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// turnCount--;
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// angle = (angle + 90) % 360;
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// return '>';
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// }
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// } else if (!view.data.contains("@") && !isOnPath) {
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//
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// } else {
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// isOnPath = false;
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// //check for minerals to the left of the rover (high prio)
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// for (int i = 0; i < view.data.length(); i += viewRange) {
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// if (view.data.substring(i, i + 2).contains("@")) {
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// angle = (angle + 270) % 360;
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// return '<';
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// }
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// }
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// //check for minerals in front of the rover (mid prio)
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// if (view.data.substring(0, view.data.length() / 2 - viewRange / 2).contains("@")) {
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// return '^';
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// }
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// //check for minerals to the right of the rover (low prio)
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// for (int i = 3; i < view.data.length(); i += viewRange) {
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// if (view.data.substring(i, i + 2).contains("@")) {
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// angle = (angle + 90) % 360;
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// return '>';
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// }
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// }
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// if (view.data.substring(0, 10).contains("@")) {
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// return '^';
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// } else if (view.data.substring(10, 12).contains("@")) {
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// return '<';
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// } else if (view.data.substring(13, 15).contains("@")) {
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// return '>';
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// } else if (view.data.substring(15, 25).contains("@")) {
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// return 'v';
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// }
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// }
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if (stepCounter % VIEWRANGE == 0 && !isClearing && view.data.contains("@")) {
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isClearing = true;
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}
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if (isClearing) {
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return clearFov(view);
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} else {
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if (turnCount <= 0) {
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turnCount = 2;
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straightLength++;
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}
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//if rover hasn't reached corner
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if (stepCounter < straightLength * VIEWRANGE) {
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stepCounter++;
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return '^';
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} else {
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stepCounter = 0;
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turnCount--;
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return '>';
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}
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}
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//return 0;
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}
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protected char clearFov(View view) {
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char move;
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//check if rover is at a corner of its search path
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if (stepCounter >= straightLength * VIEWRANGE) {
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move = cornerClearSequence[clearSequenceCounter++];
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//update rover state and reset sequence after its done
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if (clearSequenceCounter >= cornerClearSequence.length) {
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isClearing = false;
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stepCounter = 2;
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turnCount--;
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clearSequenceCounter = 0;
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}
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} else {
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move = clearSequence[clearSequenceCounter++];
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//update rover state and reset sequence after its done
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if (clearSequenceCounter >= clearSequence.length) {
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isClearing = false;
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stepCounter += 2;
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clearSequenceCounter = 0;
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}
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}
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return move;
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}
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}
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