#pragma once #include "gamematrix.h" #include "raylib.h" #include struct Vec3 { float x, y, z; }; class gamecube { public: gamecube(const Vec3 &pos, Color col); void Update(float flipSpeed); void FlipForward(); void FlipBackward(); bool IsFlipped() const; bool IsMatched() const; void SetMatched(bool m); void Draw() const; Vec3 GetPosition() const; float GetRotationY() const; Color GetColor() const { return color; } private: Vec3 position; Color color; bool flipped = false; bool matched = false; bool flippingForward = false; bool flippingBackward = false; float rotation = 0.0f; };