Forum_Deutsches_Museum_Inte.../particleSystem.hpp

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2019-05-02 10:41:52 +00:00
//
// particleSystem.hpp
// emptyExample
//
// Created by Sebastian Holzki on 16.04.19.
//
#pragma once
#include <stdio.h>
#include "attractor.hpp"
#include "particle.hpp"
#include "emitter.hpp"
class ParticleSystem {
ParticleSystem();
~ParticleSystem();
public:
void setup();
void update(float deltaT, int playerType, bool attracted);
void draw();
/*
Where do we make the quick setting-changes?
Like for exampe change direction of an emitter + its position?
--> XML?
*/
private:
vector<Particle*> particles;
vector<Attractor*> attractors;
vector<Emitter*> emitters;
//Maybe the emitter does not have to be an own class, but is more like a Vector of Positions, so in the system.back it will setup particles for every position that is saved in this Vector
//like following:
//vector<Vec2f> positionsToEmitFrom;
float birthcount;
bool attracted;
int playerType;
};
/*
class AttractedSystem : public ParticleSystem {
bool attracted = true;
};
*/