changed from thParticle to Particle because there's no thParticle class
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@ -60,7 +60,7 @@ void ofApp::update() {
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//Birth control for new particles
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//Birth control for new particles
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if (birthCount > 0.001) {
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if (birthCount > 0.001) {
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for (int i = 0;i < 4;i++) {
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for (int i = 0;i < 4;i++) {
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system.push_back(new thParticle);
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system.push_back(new Particle);
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system.back()->setup(ofVec2f(ofGetWidth()*.5, ofGetHeight()*.5));
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system.back()->setup(ofVec2f(ofGetWidth()*.5, ofGetHeight()*.5));
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}
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}
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birthCount = 0;
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birthCount = 0;
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@ -36,7 +36,7 @@ private:
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float xOfCentroid;
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float xOfCentroid;
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float yOfCentroid;
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float yOfCentroid;
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vector<thParticle*> system;
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vector<Particle*> system;
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vector<Attractor*> attractors;
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vector<Attractor*> attractors;
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float birthCount;
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float birthCount;
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double time;
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double time;
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